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Haha good one :D
Really makes you wonder why they are so unwilling to share the actual amount of money obtained from NGS itself. I'm sure the initial launch month for NGS did "well enough" but I'm sure it heavily dipped in revenue since then.
Unless you can pinpoint somewhere in either of those where I might have missed the exact amount NGS pulled in.
If the Q2 - 22/3 winds up even lower then we'll have our answer. Specifically from the NGS chunk on the bar.
And again they keep touting the overall registered users and cumulative "sales" from PSO2/NGS which includes the "sales" and users since PSO2 started in 2012. I wouldn't be surprised if many of those don't even play anymore or could be dummy accounts. Or even players using Tweaker to play PSO2 before it came to global adding even more to that number. Probably not significant but it still should be noted.
Also they listed the majority of PSO2/NGS users, around 6.5 million, are in Japan. The other 2.5 million are global. That again is only listing the registered users not how many are concurrently playing on average.
In short: no it still doesn't look good for NGS. Might have read it wrong as it's been long since I gave two craps to read this stuff.
For anyone curious, or would like to look over it themselves, here is the direct link to their presentation PDF.
https://www.segasammy.co.jp/english/ir/library/pdf/settlement/2022/20210806_presentation_e_final.pdf
The quarter this game came out in still performed worse than the quarter before it. That means NGS fell flat. They definitely expected it to be better and provide more sales.
Maybe if they didn't use the same guy who almost killed PSO2 in Japan, Episode 5, to direct NGS development this wouldn't have happened. 4 years of wasted development.
With 32 bit, they can do much more, like the largest number they can have is 2,147,483,647, so their engineers/programmers surely will find a way to break the lv 20 barrier.
Why they have to stay on PSO2, is beyond my understanding.
If you take my post seriously, congratulations for being nominated for Darwin Awards.
I'm being called a SPAMMER by the Sega Developer after what I posted have been taken the points by them, then they deleted my post and issued a warning as Spammer. You can't expect me to post anything useful here do you?
And no, I don't think that's how Darwin Awards work but if that's the case, Global should get awards to for treating as serious issues, non sensical stuff like NPC names, skin color and symbol arts.
Maybe. Just maybe. Ep6 director was....
busy developing EP6 during that time.
Pso2 will be extended if NGS is released is delayed and I am gonna bet your new complaints will be how Sega is milking the fanbase by recycling PSO2 contents over and over again.
Lots of the things we have now was meant to address issues JP had with pso2.
Randomized EQs? It's because PSO2's scheduled ones did not respect people's times (kek, same complaints now).
Drip feeding contents? Setting aside your crammed pso2 release, JP has lots of contents introduced that only a few people run (UH free fields) or limited events that become irrelevant less than a week after release. Heck, Enchanted Forest was made up only for Screenshot purposes during its time.
Scion-ifocation of legacy class? JP charts show an unfair gap between scion classes and legacy, hence the move to design the gameplay around the scion ones. NA chart is irrelevant here.
Augmenting - a very dumb down one resulting from the tears-inducing old one that even needed an online simulator to make sense of. Capsules are ven abundant outside central.
Fashion? Maybe blame the ones who keep buying them. Fomo does not work on me.
The only ones who get milked are the ones who choose to. On an unrelated note, why did you people not mention, when shilling FFXIV to other, how the trial period there closely resembles NGS at the moment? I heard you can't even chat. Can the milking one be applied to square too?
1. Without giving players premium currency in gacha games like Genshin or DOAXVV, it would be long dead since the whole system is based around it, you cannot buy anything with in-game currency. Try buying a character with those unlimited amount of in-game currency in those game
2. In pso2, SG scratch were worthless because it only go release for each Episode and the amount we (or specially JP) can make is ridiculous, in NGS they intend to make it replace FUN scratch but better prize, ♥♥♥♥ thing is that we lose shop pass 3 day with no plan to give it back to us at the moment (since they never mentioned this ever). Good thing is that now we have purpose for those SG, aside storage and gold pass
3. As for boost being reduced, this is what being spoiled by 8 year of contents cramped into 1 look like. What do you intend to do with those huge boost when the max cap is very low at the moment and doesn't take long to reach?
4. Premium is bad at the moment but those month pass on Genshin is doesn't have that much value as you think, remember that the entire system is build around gacha, you cannot get anything without playing the gacha, you only spent more to play gacha, then later they'll exploit more with Skin too
While in this game, you can buy everything (aside scratch bonus) with in-game currency, obtained by any method, granted that someone else gotta pay for those gacha first
The current monetary scheme of NGS is not in good shape like pso2, but comparing this to a gacha game that build to suck the players dry, if you realized that you'll realized why mobile game have the biggest profits in gaming industry these days
5. Contents already given on the roadmap, what 2 year are you talking about? Mission pass also on the road map too which will be release soon. Most game events also have ton of reskined enemies, same but different, but same, I don't know why people think anyone gonna make something truly unique without being a reskinned just to be tossed to the garbage can after the event over
There is legit complain and rant, your is just rant with ♥♥♥♥♥♥♥♥