Phantasy Star Online 2 New Genesis

Phantasy Star Online 2 New Genesis

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AtorfRisha 23 AGO 2021 a las 7:33
what happen with this game?
i mean no endgame content at this point or something?
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Mostrando 46-60 de 80 comentarios
TheMetalCorpser 27 AGO 2021 a las 19:15 
Publicado originalmente por Killance:
You literally said "company not your friend" like it was some revelation. Company shows its making decent money from NGS. Whether you accept that or not doesn't matter. Anything else you say about this topic is noise and nothing else.
Then share a link of their profits since NGS launched. I would love to go over it. And not Sega's profits in general as they release quite a few titles. It has to focus on NGS specifically.
Última edición por TheMetalCorpser; 27 AGO 2021 a las 19:16
Kraako 27 AGO 2021 a las 19:26 
Publicado originalmente por Cosgar:
When we all said fashion is the true endgame, Sega took it literally.

Haha good one :D
TheMetalCorpser 27 AGO 2021 a las 20:04 
Publicado originalmente por Killance:
https://www.google.com/amp/s/www.gamesindustry.biz/amp/2021-08-06-phantasy-star-online-2-expansion-drives-sega-sammy-q1-revenues

https://massivelyop.com/2021/08/09/phantasy-star-online-2-new-genesis-drives-sega-profits-in-q2-2021/

The money in June alone made quite a bit since it's launch June 8th/9th. We won't see the rest post June 30th until Q3 is done. PSO2 and NGS are profits together. You can't separate as they carry the same name to Sega.
Read over both articles and guess what? In neither do they actually specify how much NGS itself actually pulled in. Both kept talking about how PSO2 got so many registered users and money since 2012. Also touting the "biggest userbase" in the month of the NGS release but not mentioning how it lost so many players in global. Aren't Japanese players pissed about NGS as well?

Really makes you wonder why they are so unwilling to share the actual amount of money obtained from NGS itself. I'm sure the initial launch month for NGS did "well enough" but I'm sure it heavily dipped in revenue since then.

Unless you can pinpoint somewhere in either of those where I might have missed the exact amount NGS pulled in.
Última edición por TheMetalCorpser; 27 AGO 2021 a las 20:05
TheMetalCorpser 27 AGO 2021 a las 20:30 
Publicado originalmente por Killance:
You can get specifics from Sega's website. Sega Sammy to be specific. Besides says itself that PSO2 NGS was a big contender for their income of Q2. Our of 450$ million thats far from bad.

https://www.segasammy.co.jp/english/ir/
So looking at their report it claims that NGS brought in a decent chunk in the 12.4 / Q1 -22/3 bar. Only slightly bigger than Fist of the North Star in the same bar. Not only that but you'd think it would have been a bigger gain but instead it's smaller than the 13.0 / Q4 - 21/3 bar right before it. That's sad for a new release supposedly for a big boy release like NGS. Especially with them claiming it did so well. It should have made it surpass the previous Q4 - 21/3 bar with a big new release like NGS but it didn't.

If the Q2 - 22/3 winds up even lower then we'll have our answer. Specifically from the NGS chunk on the bar.

And again they keep touting the overall registered users and cumulative "sales" from PSO2/NGS which includes the "sales" and users since PSO2 started in 2012. I wouldn't be surprised if many of those don't even play anymore or could be dummy accounts. Or even players using Tweaker to play PSO2 before it came to global adding even more to that number. Probably not significant but it still should be noted.

Also they listed the majority of PSO2/NGS users, around 6.5 million, are in Japan. The other 2.5 million are global. That again is only listing the registered users not how many are concurrently playing on average.


In short: no it still doesn't look good for NGS. Might have read it wrong as it's been long since I gave two craps to read this stuff.


For anyone curious, or would like to look over it themselves, here is the direct link to their presentation PDF.

https://www.segasammy.co.jp/english/ir/library/pdf/settlement/2022/20210806_presentation_e_final.pdf
Última edición por TheMetalCorpser; 27 AGO 2021 a las 20:41
TheMetalCorpser 27 AGO 2021 a las 22:38 
Publicado originalmente por Killance:
Their recent interview claimed they see great profit in global. I'm sure the money they gain from global vs the cost to keep the game up are vastly different from one another. If the gains are far above what it costs to keep this game going then why close the game ever?

If we can use history as evidence then PSO2 is an example of a game with low revenue that eventually turned into Sega's top contributer. If NGS sees the same history then it'll likely be 2-3 years until things pick up on a massive scale like with pso2. Content by then should be plentiful with a few regions and map quests.

A lot of people here are calling the death of this game. It's premature to even say that especially since the guy above me gave the best summarized reports for Q1. Game did great, but Q2 will be the test of player population.
Did you even read my post or look at their PDF? It goes against their statements that NGS is some solid player. They're also using the instances of people buying all the stuff right away at NGS launch because they had faith in Sega delivering a great product. The NGS chunk of profit is going to dip hard in the next quarter.

The quarter this game came out in still performed worse than the quarter before it. That means NGS fell flat. They definitely expected it to be better and provide more sales.

Maybe if they didn't use the same guy who almost killed PSO2 in Japan, Episode 5, to direct NGS development this wouldn't have happened. 4 years of wasted development.
Última edición por TheMetalCorpser; 27 AGO 2021 a las 22:38
Age 29 AGO 2021 a las 16:04 
Now this is making me cautious about giving NGS another shot since beta sucked.. Anything I should know about?
Geekman 29 AGO 2021 a las 16:08 
PSO2: New Genesis is just 16 bit game, so they don't offer much and the game is capped at level 20, since the largest number it can address is 65,535 (don't ask me what that have to do with the current situation, I'm not computer expert), wait until they advanced to PSO2: New Genesis 32X or PSO2: New Dreamcast or PSO2: New Saturn for 32 bit game play. After PSO2: New Saturn, all you can hope on are PSO2: New Arcades.

With 32 bit, they can do much more, like the largest number they can have is 2,147,483,647, so their engineers/programmers surely will find a way to break the lv 20 barrier.

Why they have to stay on PSO2, is beyond my understanding.

If you take my post seriously, congratulations for being nominated for Darwin Awards.

I'm being called a SPAMMER by the Sega Developer after what I posted have been taken the points by them, then they deleted my post and issued a warning as Spammer. You can't expect me to post anything useful here do you?
Bluecomet 29 AGO 2021 a las 17:08 
Lost budget when the broken game didn't pull in as much cash as they wanted
|ツ-ColeTrunks 29 AGO 2021 a las 18:05 
Publicado originalmente por Killance:
Publicado originalmente por Cosgar:
You want to know a good sign that NGS isn't doing so well? Check out the known PSO2 and NGS content creators on YouTube. A lot of them have moved on because there's nothing else to cover. Also guess what game most of them have moved on to.

WoW content creators moved on as well and WoW is still kicking. That is a poor example.

Content creators follow the money and not the population. It will always be like that.
why are you comparing WoW to pso2 ngs ♥♥♥♥♥. WoW will have a playerbase regardless of what people think of it. pso2 is not a house hold name and content creators promoting it helps a ton. without that, game will just go on to fall
X2dZ 29 AGO 2021 a las 18:13 
Publicado originalmente por Geekman:
PSO2: New Genesis is just 16 bit game, so they don't offer much and the game is capped at level 20, since the largest number it can address is 65,535 (don't ask me what that have to do with the current situation, I'm not computer expert), wait until they advanced to PSO2: New Genesis 32X or PSO2: New Dreamcast or PSO2: New Saturn for 32 bit game play. After PSO2: New Saturn, all you can hope on are PSO2: New Arcades.

With 32 bit, they can do much more, like the largest number they can have is 2,147,483,647, so their engineers/programmers surely will find a way to break the lv 20 barrier.
Winter will be lv35 cap and the game isn't being renamed as NGS 32X.

And no, I don't think that's how Darwin Awards work but if that's the case, Global should get awards to for treating as serious issues, non sensical stuff like NPC names, skin color and symbol arts.

Publicado originalmente por TheMetalCorpser:
Maybe if they didn't use the same guy who almost killed PSO2 in Japan, Episode 5, to direct NGS development this wouldn't have happened. 4 years of wasted development.
Maybe. Just maybe. Ep6 director was....

busy developing EP6 during that time.
Última edición por X2dZ; 29 AGO 2021 a las 18:17
TheMetalCorpser 29 AGO 2021 a las 19:22 
Publicado originalmente por X2dZ:
Maybe. Just maybe. Ep6 director was....

busy developing EP6 during that time.
And? They could have waited until PSO2 was finished. It's better to delay something to make it right instead of doing it wrong and have it stained forever.
TheMetalCorpser 29 AGO 2021 a las 19:50 
Publicado originalmente por Cosgar:
Hamazaki got repurposed as director for New Genesis after episode 5. This was back when it still had a planned release of late 2021. Then Sakura Wars screwed the pooch after millions were invested in it and Sega rushed out New Genesis, half cooked.
A lot went wrong, the first being having Hamazaki in any type of leadership role.
On a side not since I've been looking at the Bouncer footage, and seeing people's concerns about it possibly making the other classes useless. I sincerely hope Hamazaki didn't have his hand in class balance or it's going to be another Hero.
I really would like to know who's making all these decisions at Sega.
X2dZ 29 AGO 2021 a las 22:15 
Publicado originalmente por TheMetalCorpser:
Publicado originalmente por X2dZ:
Maybe. Just maybe. Ep6 director was....

busy developing EP6 during that time.
And? They could have waited until PSO2 was finished. It's better to delay something to make it right instead of doing it wrong and have it stained forever.
How would I know? Not a part of their workforce so who are we to judge.

Pso2 will be extended if NGS is released is delayed and I am gonna bet your new complaints will be how Sega is milking the fanbase by recycling PSO2 contents over and over again.

Lots of the things we have now was meant to address issues JP had with pso2.

Randomized EQs? It's because PSO2's scheduled ones did not respect people's times (kek, same complaints now).

Drip feeding contents? Setting aside your crammed pso2 release, JP has lots of contents introduced that only a few people run (UH free fields) or limited events that become irrelevant less than a week after release. Heck, Enchanted Forest was made up only for Screenshot purposes during its time.

Scion-ifocation of legacy class? JP charts show an unfair gap between scion classes and legacy, hence the move to design the gameplay around the scion ones. NA chart is irrelevant here.

Augmenting - a very dumb down one resulting from the tears-inducing old one that even needed an online simulator to make sense of. Capsules are ven abundant outside central.

Fashion? Maybe blame the ones who keep buying them. Fomo does not work on me.


Publicado originalmente por Cosgar:
Publicado originalmente por TheMetalCorpser:
I really would like to know who's making all these decisions at Sega.
Isn't it obvious? The same ones that are killing the gaming industry. Back when gaming was still a niche hobby, you had developers that were gamers making projects they were passionate about. But when gaming went mainstream, corporate execs and investors started to notice how profitable gaming could be. They came in drives, securing high level decision making positions. Not really having experience in making games, let alone having a passion for them either, they just wanted money.
It's why we have microtransactions and gacha mechanics, even in premium triple A titles and it's most likely why Sega is trying to milk us with what's amounting to an over budgeted mobile game. The lost touch with the common gamer.
The only ones who get milked are the ones who choose to. On an unrelated note, why did you people not mention, when shilling FFXIV to other, how the trial period there closely resembles NGS at the moment? I heard you can't even chat. Can the milking one be applied to square too?
Corinarh (Bloqueado) 30 AGO 2021 a las 6:28 
Publicado originalmente por Cosgar:
Publicado originalmente por TheMetalCorpser:
I really would like to know who's making all these decisions at Sega.
Isn't it obvious? The same ones that are killing the gaming industry. Back when gaming was still a niche hobby, you had developers that were gamers making projects they were passionate about. But when gaming went mainstream, corporate execs and investors started to notice how profitable gaming could be. They came in droves, securing high level decision making positions. Not really having experience in making games, let alone having a passion for them either, they just wanted money.
It's why we have microtransactions and gacha mechanics, even in premium triple A titles and it's most likely why Sega is trying to milk us with what's amounting to an over budgeted mobile game. They lost touch with the common gamer.
Even gacha (pc or mobile) gives you premium currency, for example Genshin or DOAXVV both give you a lot of rolls every time there is an event so you could roll at least 2 times a day, With NGS we only have crappy free SG which can't be used on main AC scratches or premium, and the latter got way more useless than in PSO2, boosts got nerfed to laughable %, no mission pass, no trading, nothing but ability to sell stuff at player shop (which should be basic right for every f2p player but with limited slots), at least give premium users free daily AC scratch after they finish dailies ffs, even genshin's welkin for $5 is better than your greedy premium. Content what content? Wait 2 years... Events what events? You will only get reskinned mobs on same maps with different icon above their heads.
Nope 30 AGO 2021 a las 9:28 
Publicado originalmente por Corinarh:
Publicado originalmente por Cosgar:
Isn't it obvious? The same ones that are killing the gaming industry. Back when gaming was still a niche hobby, you had developers that were gamers making projects they were passionate about. But when gaming went mainstream, corporate execs and investors started to notice how profitable gaming could be. They came in droves, securing high level decision making positions. Not really having experience in making games, let alone having a passion for them either, they just wanted money.
It's why we have microtransactions and gacha mechanics, even in premium triple A titles and it's most likely why Sega is trying to milk us with what's amounting to an over budgeted mobile game. They lost touch with the common gamer.
Even gacha (pc or mobile) gives you premium currency, for example Genshin or DOAXVV both give you a lot of rolls every time there is an event so you could roll at least 2 times a day, With NGS we only have crappy free SG which can't be used on main AC scratches or premium, and the latter got way more useless than in PSO2, boosts got nerfed to laughable %, no mission pass, no trading, nothing but ability to sell stuff at player shop (which should be basic right for every f2p player but with limited slots), at least give premium users free daily AC scratch after they finish dailies ffs, even genshin's welkin for $5 is better than your greedy premium. Content what content? Wait 2 years... Events what events? You will only get reskinned mobs on same maps with different icon above their heads.
Some false thing here

1. Without giving players premium currency in gacha games like Genshin or DOAXVV, it would be long dead since the whole system is based around it, you cannot buy anything with in-game currency. Try buying a character with those unlimited amount of in-game currency in those game

2. In pso2, SG scratch were worthless because it only go release for each Episode and the amount we (or specially JP) can make is ridiculous, in NGS they intend to make it replace FUN scratch but better prize, ♥♥♥♥ thing is that we lose shop pass 3 day with no plan to give it back to us at the moment (since they never mentioned this ever). Good thing is that now we have purpose for those SG, aside storage and gold pass

3. As for boost being reduced, this is what being spoiled by 8 year of contents cramped into 1 look like. What do you intend to do with those huge boost when the max cap is very low at the moment and doesn't take long to reach?

4. Premium is bad at the moment but those month pass on Genshin is doesn't have that much value as you think, remember that the entire system is build around gacha, you cannot get anything without playing the gacha, you only spent more to play gacha, then later they'll exploit more with Skin too
While in this game, you can buy everything (aside scratch bonus) with in-game currency, obtained by any method, granted that someone else gotta pay for those gacha first
The current monetary scheme of NGS is not in good shape like pso2, but comparing this to a gacha game that build to suck the players dry, if you realized that you'll realized why mobile game have the biggest profits in gaming industry these days

5. Contents already given on the roadmap, what 2 year are you talking about? Mission pass also on the road map too which will be release soon. Most game events also have ton of reskined enemies, same but different, but same, I don't know why people think anyone gonna make something truly unique without being a reskinned just to be tossed to the garbage can after the event over

There is legit complain and rant, your is just rant with ♥♥♥♥♥♥♥♥
Última edición por Nope; 30 AGO 2021 a las 9:32
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