Phantasy Star Online 2 New Genesis

Phantasy Star Online 2 New Genesis

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qawal Sep 6, 2021 @ 10:47am
[NOOB QUESTION] Saber Whirlwind and Multiweapon
I noticed that with Saber as a base for a multiweapon, you get to keep whirlwind stacks even when you're attacking with the other weapon's move list.

Would this still work if I had Knuckles as the base and Saber as the secondary?

I'd like to test this myself, but my meseta had enough beating for today.
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Showing 1-10 of 10 comments
VanillaLucia Sep 6, 2021 @ 10:54am 
It does not matter whether or not the Double Saber is your base weapon or the secondary weapon to determine if you can keep the Whirlwind active so you should be fine with either option.
Stefe Sep 6, 2021 @ 10:56am 
As long as you build up those Whirlwind stacks with Double Saber photon arts, then yeah it would work.
Last edited by Stefe; Sep 6, 2021 @ 10:59am
qawal Sep 6, 2021 @ 10:57am 
Originally posted by VanillaLucia:
It does not matter whether or not the Double Saber is your base weapon or the secondary weapon to determine if you can keep the Whirlwind active so you should be fine with either option.

Music to my earholes, thank you so much~
Angela Sep 6, 2021 @ 11:16am 
Whirlwind only do 1/4 dmg if you didn't use saber and if you want to multi saber/knuckles..well dont do that multi it with wire for vertical gap closer.
Last edited by Angela; Sep 6, 2021 @ 11:16am
JOE◎4708 Sep 6, 2021 @ 11:37am 
What is your goal with this ultimately?

Whirlwind is only gained and expended by using saber and saber PA's, outside of that it doesn't do much damage than your normal attack and stays on very shortly to warrant gaining it and not using it for deadly archer.

As a fighter main myself, it's better to choose what weapon for fighter you will use and stick with it if your gonna use that weapon primarily and change later if you feel like it.
qawal Sep 6, 2021 @ 7:57pm 
Originally posted by JOE◎4708:
What is your goal with this ultimately?

Whirlwind is only gained and expended by using saber and saber PA's, outside of that it doesn't do much damage than your normal attack and stays on very shortly to warrant gaining it and not using it for deadly archer.

As a fighter main myself, it's better to choose what weapon for fighter you will use and stick with it if your gonna use that weapon primarily and change later if you feel like it.

I like weapon switching a lot because Im a bit of a combo nut.

No pragmatic purpose at all, and I understand that its far from it in terms of the metagame. My goal is to simply experiment, because the game made it an option to and I find it fun.

I have my Fighter skill tree invested on both Knuckles and Saber. (I only took Deadly Archer as my weapon action skill to leave a single point for the PP recovery passive)

But I didn't like how I lose whirlwind stacks every time I close the distance with my Knuckles/Wire.

I thought it would be neat if I can keep my whirlwinds while I switch to other weapons mid-combo, so I can rotate back to a Saber palette and immediately finish the combo with Deadly Archer.

An example scenario would be:

  1. I get all stacks but the boss moves far away.
  2. I switch to a Saber/Wire hybrid, so I can still keep the stacks while zipping in.
  3. I switch to an all Saber gear palette and do a PA skip using the "Backflip Tornado move" or whatever its called.
  4. I switch to a Knuckle/Saber hybrid, do a Knuckle PA while the whirlwind aura and tornado are also doing tiny slaps of damage...
  5. ...Then switch to an all Saber gear palette and use Deadly Archer before the boss repositions again. (or to i-frame my way through an AoE blast)

Impractical? 100%
Badass? oh yah. (Or Tryhardish, if you wanna look at it that way)
Angela Sep 6, 2021 @ 8:54pm 
Sorry but Knuckles/Saber is like the worst multi for fi weapon as both of them have the same issue (no vertical gap closer) and play different, they have even less synergy than saber/daggers and those two didn't have much synergy to begin with

If you want fun and practical multi weapons.. Knuckles/Dagger and use Saber/wire when PB is ready for Saber PB+Archer and you shoubs't have much issue with gap closing with Saber/wire considering both of them have better long range gap closer than knuckles.
Last edited by Angela; Sep 6, 2021 @ 8:59pm
qawal Sep 6, 2021 @ 9:42pm 
Originally posted by Owah:
Sorry but Knuckles/Saber is like the worst multi for fi weapon as both of them have the same issue (no vertical gap closer) and play different, they have even less synergy than saber/daggers and those two didn't have much synergy to begin with

If you want fun and practical multi weapons.. Knuckles/Dagger and use Saber/wire when PB is ready for Saber PB+Archer and you shoubs't have much issue with gap closing with Saber/wire considering both of them have better long range gap closer than knuckles.

No worries, I didn't mention vertical gap closing because I never had issues with it, Wire's weapon action is pretty much an extra limb that Im used to switching in-and-out of.

But thank you, I will keep that info in mind, I'll definitely use Daggers as a gap closer once I feeling changing my playstyle. (or if I buy a new skill tree)
Last edited by qawal; Sep 6, 2021 @ 9:43pm
Angela Sep 6, 2021 @ 9:59pm 

But thank you, I will keep that info in mind, I'll definitely use Daggers as a gap closer once I feeling changing my playstyle. (or if I buy a new skill tree) [/quote]


Originally posted by QuotaBee:
Originally posted by Owah:
Sorry but Knuckles/Saber is like the worst multi for fi weapon as both of them have the same issue (no vertical gap closer) and play different, they have even less synergy than saber/daggers and those two didn't have much synergy to begin with

If you want fun and practical multi weapons.. Knuckles/Dagger and use Saber/wire when PB is ready for Saber PB+Archer and you shoubs't have much issue with gap closing with Saber/wire considering both of them have better long range gap closer than knuckles.

No worries, I didn't mention vertical gap closing because I never had issues with it, Wire's weapon action is pretty much an extra limb that Im used to switching in-and-out of.

But thank you, I will keep that info in mind, I'll definitely use Daggers as a gap closer once I feeling changing my playstyle. (or if I buy a new skill tree)

Dagger isn't just for gap closer, dagger pa (Vulture Movement/Circling Buzzard) is the highest damaging and the most pp efisien PA in fighter arsenal, it do more dps than saber pa with deadly archer if you have to build wind from 0 although you have to land its last hit or else you will have lower dps than just doing normal atk so this not something you want to spam on active opponent unless you have memorize their attack pattern, still this is very powerfull pa during downs phase

Speaking of gap closer, dagger gap closer and or vertical gap closer with accel drive have niche use of it can pass through opponent body part, for example you are behind daityl and want to target its chest core, with wire you will hit his back and stop there but with dagger it will bring you direcly to its core, very useful if you want to quickly targeting core during downs phase.
qawal Sep 7, 2021 @ 3:47am 
Originally posted by Owah:
Dagger isn't just for gap closer, dagger pa (Vulture Movement/Circling Buzzard) is the highest damaging and the most pp efisien PA in fighter arsenal, it do more dps than saber pa with deadly archer if you have to build wind from 0 although you have to land its last hit or else you will have lower dps than just doing normal atk so this not something you want to spam on active opponent unless you have memorize their attack pattern, still this is very powerfull pa during downs phase

Speaking of gap closer, dagger gap closer and or vertical gap closer with accel drive have niche use of it can pass through opponent body part, for example you are behind daityl and want to target its chest core, with wire you will hit his back and stop there but with dagger it will bring you direcly to its core, very useful if you want to quickly targeting core during downs phase.

This is all good info and you're selling it really well. I like all of the techs you just mentioned. I understand that you're coming from a metagaming perspective, which is pretty cool. I respect people who took the time to know the numbers, learned the ropes from top to bottom.

But Daggers just didn't click with me, or at least not YET.

I'll try it eventually once Im bored with what Im planning to pull off.
Because quite frankly I can't utilize the Daggers' fun factor even if I wanted to because I don't have a skill tree for it yet.
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Date Posted: Sep 6, 2021 @ 10:47am
Posts: 10