Phantasy Star Online 2 New Genesis

Phantasy Star Online 2 New Genesis

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Title *Decision Beginner*
How do we acquire this title?
I have read the title description

Note: This Title can be obtained by clearing 3 or more missions of the Challenge Quest "MISSION: Decision" and then speaking to Lachesis at the Title Counter.

The way I read it is get to at least 3rd mission (2 after you get your weapon) from the start at least 3 times Am I misunderstanding this?
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Showing 1-8 of 8 comments
cuteasfck Oct 26, 2020 @ 5:15am 
It probably is referring to stages. Complete 3 stages during Decision Beginner and you should get it. There are 5 in total.
BloodyKyona Oct 28, 2020 @ 12:00am 
A better question is how to actually accomplish this. It is literally impossible to solo, you need a full group to have a chance, yet there is rarely anyone around doing these missions. I'm not sure there is a large enough player base to do Challenge Quests.
TPetersen4971 Oct 28, 2020 @ 3:07am 
i can get to the part after you get your weapon, but no further the king yedis kill me in no time, no way to solo through this, need 12 people or at least more than 4 to even advance through the first 5 stages, at this point why SEGA even makes content like this that no one hardly does is a waste of game space, other than having or being in an alliance big enough to tackle the challenge mode, good luck finding other players to help with it. (what ship are you on kyona?)
VanillaLucia Oct 28, 2020 @ 7:26am 
Are you in the Universal Ship? If so, I can try to tag along as another party member as the Universal Ship combines all ships together as long as people are in it.
LazerRay Oct 28, 2020 @ 7:40am 
I have also attempted to solo this, and agree that its impossible. At least its on the universal ship, so it doesn't matter your home ship, but there is basically no one there to make proper attempts.

Someday we might see more people in this area to help clear that ARKS mission and anything that might be behind it.
BloodyKyona Oct 28, 2020 @ 6:51pm 
I think the biggest problem is that the rewards are lackluster at best and garbage at worst. If good things were obtainable, more people would play. As it stands, it's like Battle Arena: a waste of time.
TPetersen4971 Oct 28, 2020 @ 7:32pm 

Originally posted by BloodyKyona:
I think the biggest problem is that the rewards are lackluster at best and garbage at worst. If good things were obtainable, more people would play. As it stands, it's like Battle Arena: a waste of time.

That is exactly what I was thinking as well, rewards are lacking for both. Battle coins is pretty much cosmetics and emotes 2,800 - 100,000 (not worth the time), Challenge Miles 3,000 for a mag evo device, or 2,000 - 18,000 for weapons and triggers and lol at exp 3000 ticket for 500 cm, and exp 15,000 for 2,000 cm (my honest opinion the devs need to go back and look at their creation and change things, make rewards more appealing to players like me to want to invest more time in challenge and battle arena)
VanillaLucia Oct 28, 2020 @ 8:06pm 
Originally posted by TPetersen4971:
That is exactly what I was thinking as well, rewards are lacking for both. Battle coins is pretty much cosmetics and emotes 2,800 - 100,000 (not worth the time), Challenge Miles 3,000 for a mag evo device, or 2,000 - 18,000 for weapons and triggers and lol at exp 3000 ticket for 500 cm, and exp 15,000 for 2,000 cm (my honest opinion the devs need to go back and look at their creation and change things, make rewards more appealing to players like me to want to invest more time in challenge and battle arena)

In a report from before the Luster was released, there were some talks of potentially renewing and giving updates to Challenge Mode "by the end" of 2020 on the Japanese side of things.

Otherwise if you would believe it Challenge Mode and Battle Arena are definitely very old additions of the game that have served as what are essentially "Content Islands" that were new and promoted decent rewards for the time. In that same sense, it was the same for Advance Quests, Extreme Quests, and Ultimate Quests for the most part as well as the other quest types we have because on the Japanese side of things most of those are dead with the exception of very few examples (such as the newest Extreme Quest on the Japanese side which gives compelling rewards and scales upwards on player performance rather than keeping a baseline that punishes them).

I am curious to see what Sega will do to renew the content as I would love to see a new universal class that plays fluidly like the Successor classes if we must have the "build-your-character-as-you-go" sort of run like the Challenge Mode or to have a new sort of "here are refined weapon types and gameplay mechanics optimized for competitive combat" weapons for the Battle Arena that don't feel like a peek into how Phantasy Star Online 2 used to be a half-decade ago.
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Date Posted: Oct 25, 2020 @ 4:47pm
Posts: 8