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回報翻譯問題
The guy in video wasn't talking about NGS UI, he was talking about it being a problem for people who were new to PSO2. He was right, UI for new players was very hard to get to grips with, it was one of the reasons why I stopped playing the game on the Japanese server years ago. It all took me over 100 hours to get used to it all on Global.
As for NGS UI, it's more just ugly than hard to understand.
Ah, I see. The worst thing about the UI that I found myself being annoyed by when I started was right-click == menu cancel or entire closure of menus in some cases. Super annoying.
I agree though, I'd change up some stuff if we could have some UI customization options.. themes would be a pretty cool feature, to be honest.
I haven't logged into the game for few days and after watching this video, I don't think I'll be logging in for awhile now. Sega needs to know that this game is on fire and they need to get their crap together soon, and not playing or paying for the game is the only way to do that.
I doubt they will, though. Since i am also convinced they want this game to die, I just hope someone out there is working on a private server like Syberbolt suggested.
Sadly once winter hits and nothing good I despite my over thousand hours of gameplay, will finally quit with peace of mind that the game is no longer worth my time AND money.
Least Id have more gameplay time playing a game that doesn't feel like a blind date gone wrong.
Really loved PSO2. But since NGS, its just meh.
There is no point in investing time into this game.
Y'all do yourself and us a favour and play something else. If no one plays, sega has 2 options. 1. Shut down server or 2. ADD MUCH, MUCH CONTENT
I bet that if if play the game exact 1 year later, I wont need 2 weeks to keep up with the "acutal content" (if they still update the game like the last few months)
Ngs has potential but atm it is just a little bare bones and probably just got forced out too early.
Might be great if they don't screw up with the winter update......or focus more on AC loot boxes than real content.
First and foremost, the bugs. Something as simple as adding limited-time tasks to the game should NOT have resulted in the bugs we saw pop up recently. We literally just got done with a seasonal event that had the exact same kinds of tasks that had no issues.
Why were the SG-awarding tasks suddenly so troublesome? I mean come on.
Then there's the class-related bugs, which, surprisingly, as far as I know, may only be limited to Gunner's Chain Trigger still sometimes breaking when you get buffed, debuffed, etc. I think the Julien Dance bug was finally fixed.. after like two attempts.
Combat in general could use a bit of polishing overall also. Animation Lock is NOT welcome in action RPG combat like this. It just makes it feel awful. I can understand it for the powerful, have-to-be-channeled attacks like Photon Blasts; but for basic attacks and PAs? I think be able to Weapon Action or Step Dodge at any point of those at any point.
Furthermore, a lot of Weapon Action dodges (Stylish Roll..) simply do not work to avoid damage most of the time. (Giant attack hitboxes? iframes vs guard frames? etc.)
There may be a handful of places on the overworld map where it's possible to clip through and fall to your disconnection. This one in particular could be troublesome if GameGuard or their internal systems see you as having clipped out of pre-defined bounds.. and could accidentally lead to accounts being flagged as cheating.
Beyond that, everything that the game didn't launch with needs added. The games need separated. SOME kind of love for the base game needs to be shown, even if it's just a weekly AC Scratch cycle of all the older tickets, minus MAYBE the collab tickets (since there's likely royalties involved there).
They could go ahead and toss in Bouncer, make sure it works as it should and doesn't have any PA bugs like Julien Dance, make sure the Mission Pass functions as it should, and that the Mag Appearance Share System (why such a convoluted name? uhg) or whatever it is works as it should.
While they're at it, it would be a very good time to test out systems (or at least the framework FOR future systems) that utilize the open world, such as Fishing, Treasure Hunts, Bounty Hunts, Monster Hunts, etc. etc. etc. (Things that keep players engaged and in-game, thus increasing the chance they'd be willing to spend money!)
I mention that the games need separated.. and they do. Having a two-in-one is pretty nightmarish from a development standpoint, and I hate to imagine the kind of stress it puts on the servers as a whole when you have people swapping to and fro.
The worst part about separating them is that unless they implement a third-party system like "Pokemon Bank" that allows you to transfer things between games, players will have to ultimately choose what side they're going to play on, take their stuff there, and abandon the other side.. or keep playing it without said stuff.
Not that that's a really big deal, just look at RuneScape; they've done that like three times now. (RS > RS2 > RS3; now OSRS exists alongside RS3 (It's not really called that, but is considered RS3 by many))
Would it be a lot of work for all of that to happen? Yes. But it would generate Sega so much more revenue than what they have going on now. Players on both sides could be remotely happy, to the point that spending money on either side of the game actually felt justified.
I think the hardest part would be keeping base PSO2 alive since its story and content stream is essentially over.
YES, exactly. It's piss-poor design when it comes to action combat.
It only makes sense for super-hard hitting abilities, like Photon Blasts (which provide 100% immunity anyway), or abilities that deal heavy damage but also have the risk of leaving you wide open for attack.. kinda like Fear Eraser.
To be building PP back up and be unable to dodge/block/parry simply because your attack animation was in the last .25 seconds is just.. bad.
Part of the reason I still sub Fighter is solely so I can use Twin Daggers, as they're one of the most responsive weapons in the game when it comes to WA parry.
Agree with pretty much everything, this game is a disaster, SEGA shouldn't have lunch this game until next year that way base PSO2 population would have time to grow, but instead they rush it out, and ♥♥♥♥ it up in every angle, what a shame.
When we didn't had the PSO2 Global Launch roadmap that displayed all the EPs and on which quarter of 2020-2021 said EPs will release I loved to speculate and discuss the best course of action for PSO2 global with my friends: Most of us thought that PSO2 Global needed at least 1 year and a half to reach parity in a balanced way between leveling, playing all the collabs and having the most of the seasonal UQs and Episodic UQs.
So yeah, our jaw dropped not only knowing that the game will reach JP parity in half a year, but also they threw us the NGS trailer when the game was about to be launched on Steam . .
Suffice to say, half of my friends stopped playing PSO2 slowly because "there's no use on playing PSO2 base anymore, our progress will be wiped in less than a year" so the NGS announcement created the opposite effect on PSO2 - kill all the hype.
Sometimes I wish they just began developing EP7 and followed the PSO2 base formula that I loved pre-NGS. Hell, you can even throw there an engine upgrade and a new UI , some QoL changes like autolooting meseta and all that. Sadly SEGA just decided to nuke PSO2 for both global and JP players, imagine having 9 years of game data, fixes, experience with events and balancing and not doing anything with them.
NGS just don't have the soul of PSO2 - I loved concerts, the seasonal UQs music was catchy and silly, people spamming symbol art everywhere, the classic PSE Bursts that went on and on forever, the almost non-predatory monetization (Everything is buyable ingame aside from player to player trade), the story was so tropey but fun, the secondary characters and class instructors had personalities too, even in EP1 . . .
But well, SEGA gave us an amazing game for 1 year just to pull the rug out from under our feet xDDD
They must feel dumb considering it turns out that was never true. Did they wise up and realize that PSO2 has completely separate progression at any point?
But I'm feeling that no amount of free dashing would replace a proven gaming formula. Because when I'm dashing, I'm not using the cool dodges and counters.
We already have so few games like Phantasy Star, it used to be something a bit unique, but now it's just generic open world garbage.