Phantasy Star Online 2 New Genesis

Phantasy Star Online 2 New Genesis

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Zepondrax 19/set./2020 às 0:09
Download size is nuts?
Am i seeing things? 74Gb to download Phantasy Star Online 2?
Is this correct? Thats insane?
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Exibindo comentários 3145 de 61
Mistfox 26/set./2020 às 8:26 
Escrito originalmente por ℛaveÐƵ:
More like various levels of mental gymnastics to defend a bloated download size... :lunar2020thinkingtiger:
Are you assuming guilt even before trial?
Escrito originalmente por ℛaveÐƵ:
Warframe is 45GB.
that is due to the evolution engine using an even worse compression algorithm than pso2s ice archives.
furthermore, as long as THIS https://imgur.com/Pnn1TlQ is in the code, you are not allowed to use warframe to measure the performance or size of any other game
Dr. Atrocious (Banido(a)) 26/set./2020 às 8:58 
Escrito originalmente por 主Miͥภgͣcͫℝ♚:
Escrito originalmente por ℛaveÐƵ:
Warframe is 45GB.
that is due to the evolution engine using an even worse compression algorithm than pso2s ice archives.
furthermore, as long as THIS https://imgur.com/Pnn1TlQ is in the code, you are not allowed to use warframe to measure the performance or size of any other game
Ah, right. You're that guy who got salty over the chat being moderated. Heavy bias detected.
Escrito originalmente por ℛaveÐƵ:
Escrito originalmente por 主Miͥภgͣcͫℝ♚:
that is due to the evolution engine using an even worse compression algorithm than pso2s ice archives.
furthermore, as long as THIS https://imgur.com/Pnn1TlQ is in the code, you are not allowed to use warframe to measure the performance or size of any other game
Ah, right. You're that guy who got salty over the chat being moderated. Heavy bias detected.
even without bias you have to admit that the calculation of +4-4+4-4+4-4 is ♥♥♥♥♥♥♥♥
Crescens 26/set./2020 às 9:11 
Escrito originalmente por 主Miͥภgͣcͫℝ♚:
Escrito originalmente por ℛaveÐƵ:
Ah, right. You're that guy who got salty over the chat being moderated. Heavy bias detected.
even without bias you have to admit that the calculation of +4-4+4-4+4-4 is ♥♥♥♥♥♥♥♥
Not as bad as you believe, one of the most basic optimisations that a compiler, especially a C++ compiler, has is constant folding. All of those values will be calculated and loaded in a single operation by the compiler.
Evil The Cat 26/set./2020 às 14:18 
I am playing this on a 12-year-old crap PC with a 1TB HDD.
OP needs to chill.
Kibōchen 26/set./2020 às 14:33 
Escrito originalmente por Kurumi Tokisaki:
Escrito originalmente por paranormal_18:
thats nuts. If you had a small hard drive these days, it would be gone in a flash
This is 2020, any modern game is gonna be over 100 GB if it has any 4k support, tons of music tracks/fully voiced dialogue/etc...
That's not because it's 2020. It's because these games are poorly optimised.
Cyberpunk 2077, the most anticipated game of the year and probably the most graphics-intensive, is merely 70 gigabytes-- even with 4K support and raytracing effects.
Final Fantasy VII Remake is about 80 gigabytes.
Any game over a hundred has developers who have no idea how to compress their files. Looking at you, Activision. Looking at you, EA.
Última edição por Kibōchen; 26/set./2020 às 14:37
The Time Traveler 26/set./2020 às 14:49 
Almost every game is 50-70gb since around 2016.
Kibōchen 26/set./2020 às 14:54 
Yeah; there's a reason why games aren't played directly from the disc anymore
Crescens 26/set./2020 às 15:13 
Escrito originalmente por Kirito:
Escrito originalmente por Kurumi Tokisaki:
This is 2020, any modern game is gonna be over 100 GB if it has any 4k support, tons of music tracks/fully voiced dialogue/etc...
That's not because it's 2020. It's because these games are poorly optimised.
Cyberpunk 2077, the most anticipated game of the year and probably the most graphics-intensive, is merely 70 gigabytes-- even with 4K support and raytracing effects.
Final Fantasy VII Remake is about 80 gigabytes.
Any game over a hundred has developers who have no idea how to compress their files. Looking at you, Activision. Looking at you, EA.
Unfortunately, this is something that is inverted from what you may think.
The closer to the GPUs native format images are, the more optimal they are to load. But the closer they are to the GPUs native format, the larger they are. So an uncompressed 32 bit bitmap is a much faster image to load into the GPU than a compressed format like JPEG or PNG. So game design is a balance between having the textures easy to load and having them too large.
However, especially with the new console generation around the corner and the fact that fast storage has gotten cheaper, the balance is shifting towards the larger game/faster loading.
While SSDs can make up some of the difference, it is surprising how much of a difference having the textures load fast can make.
Escrito originalmente por Crescens:
The closer to the GPUs native format images are, the more optimal they are to load.
all praise dds... which pso2 is actually using
The Time Traveler 26/set./2020 às 15:36 
Escrito originalmente por Mistfox:
Escrito originalmente por ℛaveÐƵ:
SWTOR is 43GB. Age of Conan is 32GB. Warframe is 45GB.

MMOs released around the same time PSO2 was and still recieving updates. Something simply doesn't add up here.
More like different systems. For example SWTOR which I played before, is a lot slower and with a much slower skill spam rate. PSO2 also has a lot more cosmetic function changes which all adds up to a huge amount. For example, weapon cameos also change the visual attack of the weapon and even the sound to a unique pattern, these sound and graphics behavior files tend to be huge and a lot more resource heavy than SWTOR.

Different games, different levels of details = different resource needs.

It's a tradeoff we all have to decide on, where is "too much" and where is "enough" is all dependent on personal viewpoint so opinions will vary with different people.

those are all games released on pc that have had years of tweaking/optimizations/file compression updates,. this too in time may get those I would imagine (hopefully........wtf if otherwise.) I'm not defending this. I just saying that it's not that bad. Most pcs come with tb hard drive minimum these days for a reason. If you hate the game simply because of a download size by all means don't download and play it. I am not telling anyone otherwise.
The Time Traveler 26/set./2020 às 15:37 
Lets pray for optimizations. Peace.
Escrito originalmente por Shadow:
Lets pray for optimizations. Peace.
considering your pfp, i think you have really high expectations in form of optimization
that game is a perfect example of how to do it
AN BIFFED ELF!!!! 26/set./2020 às 16:40 
Escrito originalmente por 主Miͥภgͣcͫℝ♚:
Escrito originalmente por Crescens:
The closer to the GPUs native format images are, the more optimal they are to load.
all praise dds... which pso2 is actually using
Yep that's true. With DDS, it's already compressed, and loads compressed and renders compressed as it stays compressed in video memory. The size is smaller to load, faster to upload, and all of the mipmaps already done and done (where applicable). Unfortunately this 22-year-old textureformat hasn't been topped on PC yet, so we still have to deal with the little encoded block artifacts in places...

The only additional optimization PSO2 needs at this point is that DX11 backend NGS is promising. DX11 means less drawcalls so maybe the lobby on max at a concert could get a boost. Would prefer Vulkan, but what can ya do?
Última edição por AN BIFFED ELF!!!!; 26/set./2020 às 16:45
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