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I don't think WoW is really the competitor here, WoW is an MMORPG while PSO was a 1-4 player co-op RPG with an online mode. If anything the closest western "competitor" would be Borderlands. The lack of a proper successor for PSO left a market niche which was unfilled until the release of Borderlands 1 back in 2009.
Many people got into Borderlands because of its similarities with PSO including one of the most prominent content creators for the Borderlands franchise:
https://www.youtube.com/watch?v=6KKITpdJBwM
No, I wish but that's not the case at all. The closest thing you can get to this day is still Borderlands. It's as if they made first person gameplay based on the Ranger class and cranked up the cynicism to 11. Everything else is pretty much as close to the original PSO as it gets. PSO2 doesn't even come close. If anything:
"PSO2 is the most PSU game ever. Both in gameplay and as an experience, it has all that made PSU but expanded upon."
Well it is a fact that the devs looked constantly up for blizzard for their references for online games as the they said. They didn't even knew borderlands back in the PSU development days.
It was less of a case of WoW vs PSO but rather WoW vs every single online game out there. The narrow minded choice of players made sense, because both were subscription based games and it was down to how they would invest their monthly 15 dollars better!
I do agree that borderlands also is very much a PSO inspired game made for the westerners just like PSO was diablo for the japanese, but that is just my own theory territory there, I do not know much of it's development since Gearbox studios doesn't let devs disclose much, I wish there were interviews with the original borderlands devs, would be cool to hear.
One thing that also has facts and outright quotes is Monster Hunter. The first game was massively inspired from PSO and you can notice all it's references on it's classic games. (However many of this PSO like features were removed in World's release due to their process of streamlining the game for the western audience, you'll find a lot of content from MH to MH4U share a ton of PSO features.)
I also decided to take myself a bit out of the way and look in the internet some information regarding PSO development but there isn't much translated in english but there is this interviews that can be used to cross referenced with the anecdotes im talking about how much I know on PSO's development.
https://www.polygon.com/interviews/2020/8/2/21348946/phantasy-star-online-director-diablo-cut-features-christmas-nights
TAKAO MIYOSHI! Thats the guy whose name I forgot! Ill try my best to remember it now.
https://www.polygon.com/interviews/2020/7/26/21332950/yuji-naka-sega-phantasy-star-online-20th-anniversary
I also suggest watching if you are bored and still waiting for PSO2's release for tomorrow Maximillian Dood's PSO2 analysis video as well, he is good at describing the PSO2 and PSO experience without much knowledge and actually shed some light on things I didn't mention too.
https://www.youtube.com/watch?v=J-ex-ONEyG8
This mostly related to their monetization program change, the game became Free to Play, formerly PSO and PSU were subscription based like WoW or FF14 with a mandatory 15 dollars per month payment to even play those games, the subscription based games had a much more awful RNG than actual PSO2 when it comes to getting stuff like fashion and other contents than weapons as well as things tied to seasonal events because SEGA really wanted you to pay that subscription money. of course this model worked great for them since they know one of the reasons PSU wasn't Number 1 like some other MMOs were because you had to pay to even see the game, and the Episode 1 introduction was a bit lackluster for an offline player to consider the online.
As for PSU it had the total opposite issue than PSO2, lack of tutorials online, they had one when you create your character with a certain story character based on your character's race introduce you to basic mechanics but mostly they thought the whole story of Ethan Waber to be a giant tutorial, but many people skipped it. Without this knowledge it was rough to understand how unlocks worked in PSU.
Personally, as someone else who has also been playing PSO since the original Dreamcast version, I've been playing PSO2 already and it's a decent game.
My gripes with the game are that where I am in Ep1 story hasn't hooked me, it lacks the mystery or the original which I was immediately fascinated by. The other issue is the pace most players go because they are action spamming for movement is so fast that I don't enjoy playing the keep up game.
In saying that though, I plan to try playing it again tomorrow when this version launches. If it's not any better than the MS store version then I'll be using the Tweaker.
I like PSO's style the best, and I like PSO2's style second best. PSO1 has a very unique look that really reminded me of Phantasy Star 2 and I did like the darker look while still being quite anime. What I like about PSO2 is that it is over-the-top with its anime-ness. It's more anime than most anime these days.
And I HAAAAAAAAATED Phantasy Star Universe's style. It was just...BORING! It wasn't anime ENOUGH for me! Very representative of my issues with modern Japanese design in general really (like Under Night In-Birth. There are no interesting characters in that game! It's not anime enough!). The contrast between PSO2 and PSU is that while both are very colorful and anime, PSO2 is just extra ridiculous and I think that works to its benefit.
Heck, even Phantasy Star Zero, my favorite of the series, is kinda bland. Not as bad as PSU but not much better.
But it is worth mentioning that Universe was a massive screw up in many ways. The main reason it was made was to have a PSO game on PS2 and despite building it for PS2 it ran HORRIBLE on it. They also pretended to have content updates by locking content...and then they forgot about America, leaving us with ONE DUNGEON for MONTHS after launch. Also the combat was far more shallow and the netcode weirdly lacklustre among many other issues such as the weird character customization (there's barely any proportion edit because characters instantly get super fat if you move more than 5 pixels away from the center lines).
Thanks! As for the EP1 not hooking is because it was made longer than intended, they should had shortened it, in reality I would had preferred the Chapters 9 and 10 to be left as the opening part of EP2 to don't prolong too long. EP1 actually makes better justice in EP5 and 6 which we won't see soonish as EP1 is just a massive set up for the events of those 2.
Questionable reaction is fine because i am just talking out of what I remember across 20 years of my life that I seen the events and history of this franchise, they are not totally accurate as some parts of my memories are blurry about it (for example i couldn't remember Takao Miyoshi's name as the PSO director) and I forgot some extra details, you are always welcome to source any mistakes or things that are untrue because I haven't remembered them correctly. But that's how it was in and it is mostly rememberable, I did leave some posts of actual interviews that some topics of what I mentioned are on about if you would like to look for cross reference, I did read them and it lined up with many events I talked minus some details.
PSU also was plagued with bugs and exploits, poor event handling and NA tended to suffer the issue that their authenthication servers tended to die on a friday night or saturday and the staff wouldn't be back until monday to fix it, Making you wanting to stay online forever and if you ever logged off that means you woudn't get back in until the next monday. EN servers had very poor management. In reality it is unexcusable to leave a subscription based with such little staff to take care of the game, the amount of GMs and moderators was extremely lackluster which JP had a great number of them. The PS2 was mostly a poor man's choices for those who couldn't afford computers as well and it was very atrocious in performance, I can personally say I played PSU originally in PS2 because my PC couldn't run it even at 10 FPS, and then as soon as I got a newer rig I dumped the PS2 version entirely, after all it was crossplay so your character moved over.
This show how NA service was out of control for them at least on their side, Xbox which was in microsoft management like PSO2 is both for MStore and Steam had a much better service in comparison. The big bomb was Japan of course, if you played both servers all universe (lobbies) were 1 empty star and ocasionally a star on Universe 02, and 2 star and half for peak times, which possibly was 200-300 active players on PC EN, meanwhile JP had a full page of universes with 5 stars on their peak times in a very long duration.
As a game itself the idea was neat but the execution poor due to the low budget this game had compared to its competitors. Ethan waber's adventure is literally PSU in a nutshell and if you liked it or not would judge if you wanted to play PSU as your main online game or not. Like said you would be able to use the features brought to PSU to your own control and use for your amusement, or you would just think its bad and focus on how bad the story is (and gets worse when Laia gets introduced and moving onwards).
Well it is the Microsoft influence in this title, they looking for a direction that appeases the west now and they found the sweet spot using Xenoblade X and above aesthethics and more action dynamic from modern AAA games for their combat as a reference. The generic anime look like I said so much in this thread is becuase what SONIC TEAM enjoys, they were a bit unsettled with the whole Dark Space Fantasy Theme. So think it not as it got worse, think it more as they accidently made the game too dark for their taste and didn't want to ever work on somethiing like that again because it's not the comfort zone of the development team.
Oh the fun it was importing V2 and walking around with that golden name months before anyone else could in the US.
The grind isn't the issue, the issue is the power creep. The original PSO had very little power creep after you reached the ultimate mode. The Frozen Shooter you found in forest never stopped being useful, same with many other items. I always found that this horizontal approach to item design was vastly superior to the standard power creep version which only really makes sense for traditional single player RPGs. It looks like they only regressed to the bad system in order to push people to buy more upgrade items for real money (well either that or they're just incompetent).
the game plays like third person diablo my dude, minus the gore.
*if you've seen some of the players I have on JP servers youd agree with me. Esecially how fast they cross the ♥♥♥♥♥♥♥ map while your ranger ass cant possibly keep up.*
It's nice to cross paths with a fellow series veteran. For having played 20 years ago you must have played one of the classic series games as Online released in 2001 in the west.
This is nothing new for the series. I would recommend looking at the in-game character portraits in both Phantasy Star II[fantasyanime.com] (1989) and Phantasy Star IV[fantasyanime.com] (1993).
Online may have diverged a little by having a reduced anime stylising, but that doesn't mean Online 2 introduced something that wasn't there before. That'd be like saying people would have an issue with Myau as a new creature when musk cats' place in the series is older than Sonic.