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if it spreads to ocean biomes its uncleanseable
and if even 1 block of corrupt/crimson/hallow remains as well
1 seed even
you gotta restart everything
It takes HOURS for a single block to corrupt more than a few screens
And there's nothing uncleansable about the ocean
Probably the ocean comment was referring to the fact that biomes can spread to the blocks beyond the edge of the map where you can't see them, which can make it hard to purify them. When I was purifying my world, I ended up just using Tedit to remove the last few blocks of corruption beyond the edges of my world because no matter what I did, my Clentaminator just wouldn't reach them all.
i had to cut off the last 2 blocks from my ocean to stop the biome from reverting
on the upside it made a great hellevator/tunnel
it would be a post moon lord creative type of game mode where everything becomes normal (by that i mean no hallow crimson/corruption)
but of course it would be able to be reverted by just spreading it normally
it wouldnt be completely passive
mobs would still spawn normally but the main 3 biomes that spread would be no more
andthe events would only be summoned by the summoning items
Then just create a new world? Or use tEdit?
And maybe an equip that lowers the amount of enemies that spawn.
The clentaminator is really good at cleaning worlds though, you can clear all the blocks on your screen by moving it in a circle. And if you feel like it just keeps comming back then make 3 hellivators 3 wide to separate your world into 4 isolated pieces, make a horizontal tunnel right across your world as well to make it 8 pieces. That way you can tell where that 1 piece is missing and the remaining 75% / 88% of the world won't be in danger.
It's not an equip per se, but there's calming potion, sunflowers, and peace candles...
Don't forget NPCs.
IIRC you actually only need like 3 or 4 NPCs to stop enemies from spawning altogether, and there are enough that if you wanted to you could spread them throughout a (small) map and drastically reduce the number of spawns. Then just wire up teleporters so you can visit them whenever you want.