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Ein Übersetzungsproblem melden
Little dude's dungeon tier? That's gonna be a quick grab from me then when I can.
Yeah that's right sadly any other "class weapon" does more but i tried being a pure summoner in my playthrough and it works fine. I don't have much issue killingt hardmode bosses in master mode (non journey). I mean it's certainly not better than other classes but it works at least.
It's not... terrible. But certainly not as good as other classes. Bee took like 4 mins, the damage just isn't that great. BoC was also kind of a nightmare as well.
The only truly annoying part of this has been grinding for vampire frog staff, that was a process I don't wish on anyone, lol.
That weapon is over the top. I mean there isn't any fitting boss for that weapon in first place you can, like, one hit almost all bosses with that thing.
You don't even need a whip to use the lock on ability. You can just do it with the summoner staff by rightclicking on a foe which you can do from any distance and behind walls.
should've made it craftable.
They could've gave the summoner class more defense than ranger or mage, but less than melee. Better knockback for whips, with a new accessory similiar to the yoyo bag that gave increased range, knockback, and attack speed to whips.Make whips the goto weapon for the summoner class, increase the minion damage bonuses inflicted by the whip, nerf minion and sentry damage slightly so there's an incentive to use whips instead of letting your minions do all the work, and boom!
Summoners are now a self contained class that doesn't rely heavily on other class weapons and overall skill of the player to be viable.
It was super viable and fun.