Terraria

Terraria

Statistiken ansehen:
So Summoner is still worthless
So far he only got:

Two new "hope for good RNG" pre-hardmode staves
One new hardmode staff
And some armor overhaul

He can't craft staves early-game, and not before fighting any bosses, his only chance is praying for that sweet 0,000something% drop, he still got no pre-hardmode armor (other than defeating Queen bee, and even then, she's a boss), and now that Reaver Shark pickaxe can no longer mine Hellstone...

Well, he's worthless. You might as well delete him like Thrower and merge his class bonuses into some Mage sets. He's just as useless and not worth playing. Unless you really want to test your luck and patience.
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Beiträge 6175 von 77
Ursprünglich geschrieben von Dr. Neurax:
Ursprünglich geschrieben von 2huScarletScythe:

The potion pretty sure, but I think there's some desert related summon that's new but I can't remember if it was pre-hardmode or not, but I recall it being a melee one.
Naw, that thing's hardmode. You get it from the new locked desert chest in the dungeon.

Little dude's dungeon tier? That's gonna be a quick grab from me then when I can.
Whips are meant to be secondary, though. The main damage comes from summons thus the balance is pretty much fair in my opinon.
Ursprünglich geschrieben von EmaNoval:
Whips are meant to be secondary, though. The main damage comes from summons thus the balance is pretty much fair in my opinon.
except using an offclass weapon usually does far more damage than whips, so what's the point of using a whip? You might as well use a good weapon that does more than tickle enemies in tandem with minions
Ursprünglich geschrieben von Revalopod:
Ursprünglich geschrieben von EmaNoval:
Whips are meant to be secondary, though. The main damage comes from summons thus the balance is pretty much fair in my opinon.
except using an offclass weapon usually does far more damage than whips, so what's the point of using a whip? You might as well use a good weapon that does more than tickle enemies in tandem with minions

Yeah that's right sadly any other "class weapon" does more but i tried being a pure summoner in my playthrough and it works fine. I don't have much issue killingt hardmode bosses in master mode (non journey). I mean it's certainly not better than other classes but it works at least.
Ursprünglich geschrieben von EmaNoval:
Ursprünglich geschrieben von Revalopod:
except using an offclass weapon usually does far more damage than whips, so what's the point of using a whip? You might as well use a good weapon that does more than tickle enemies in tandem with minions

Yeah that's right sadly any other "class weapon" does more but i tried being a pure summoner in my playthrough and it works fine. I don't have much issue killingt hardmode bosses in master mode (non journey). I mean it's certainly not better than other classes but it works at least.
at least it works, yeah. I just wish every class was as potent and developed as melee. Every class needs their own super endgame weapon like Zenith!
Noel 18. Mai 2020 um 20:24 
Currently doing summoner to test out pre-hm.
It's not... terrible. But certainly not as good as other classes. Bee took like 4 mins, the damage just isn't that great. BoC was also kind of a nightmare as well.
The only truly annoying part of this has been grinding for vampire frog staff, that was a process I don't wish on anyone, lol.
Zuletzt bearbeitet von Noel; 18. Mai 2020 um 20:25
Ursprünglich geschrieben von Revalopod:
Every class needs their own super endgame weapon like Zenith!

That weapon is over the top. I mean there isn't any fitting boss for that weapon in first place you can, like, one hit almost all bosses with that thing.
Ursprünglich geschrieben von EmaNoval:
Ursprünglich geschrieben von Revalopod:
Every class needs their own super endgame weapon like Zenith!

That weapon is over the top. I mean there isn't any fitting boss for that weapon in first place you can, like, one hit almost all bosses with that thing.
it's more about the journey, than the end itself
Honestly, what's are whips supposed to be used for? As a summoner, your damage mainly comes from your minions, but Whips right now are like close quarter damage dealers, more akin to swords. A suggestion is that maybe it could stun for a small bit, while increasing minion damage to the struck target, going well with the targeting bit.
Ursprünglich geschrieben von meep912:
Honestly, what's are whips supposed to be used for? As a summoner, your damage mainly comes from your minions, but Whips right now are like close quarter damage dealers, more akin to swords. A suggestion is that maybe it could stun for a small bit, while increasing minion damage to the struck target, going well with the targeting bit.
I'm pretty sure they're intended for the lock on utility, seeing as minions attack whatever enemy you hit a whip with. Most of them have small bonuses and debuffs when attacking an enemy. Also to give a summoner a weapon that scales off their summon stat bonuses that actually lets the player do something other than dodge... though you could just use other class weapons that have better utility like golden shower or the dart pistol (with ichor darts) .
Zuletzt bearbeitet von Dr. Neurax; 19. Mai 2020 um 10:06
Ursprünglich geschrieben von Dr. Neurax:
Ursprünglich geschrieben von meep912:
Honestly, what's are whips supposed to be used for? As a summoner, your damage mainly comes from your minions, but Whips right now are like close quarter damage dealers, more akin to swords. A suggestion is that maybe it could stun for a small bit, while increasing minion damage to the struck target, going well with the targeting bit.
I'm pretty sure they're intended for the lock on utility, seeing as minions attack whatever enemy you hit a whip with. Most of them have small bonuses and debuffs when attacking an enemy. Also to give a summoner a weapon that scales off their summon stat bonuses that actually lets the player do something other than dodge... though you could just use other class weapons that have better utility like golden shower or the dart pistol (with ichor darts) .

You don't even need a whip to use the lock on ability. You can just do it with the summoner staff by rightclicking on a foe which you can do from any distance and behind walls.
Ursprünglich geschrieben von Ƹ̵̡Ӝ̵̨̄Ʒ Joshua Kurayami:
Ursprünglich geschrieben von Dr. Neurax:
I'm pretty sure they're intended for the lock on utility, seeing as minions attack whatever enemy you hit a whip with. Most of them have small bonuses and debuffs when attacking an enemy. Also to give a summoner a weapon that scales off their summon stat bonuses that actually lets the player do something other than dodge... though you could just use other class weapons that have better utility like golden shower or the dart pistol (with ichor darts) .

You don't even need a whip to use the lock on ability. You can just do it with the summoner staff by rightclicking on a foe which you can do from any distance and behind walls.
I meant how it gives you a small damage boost for your minion by hitting it with a whip.
only problem I have with finch staff is they still made it RNG-based to obtain, so of course I just either cheat one in or get the staff from another world I've played to send it to my summoner, since this nonsense is already present with the slime staff.

should've made it craftable.
Ursprünglich geschrieben von Zinkomatik:
I find the summoner class to be a complete disaster, I'm so disappointed that I still can't play the game as a full time summoner.
Perhaps with some patience you can beat the game in normal mod but in Master mod the mechanical bosses just laughed at my minions and my pathetic defense.

The problems are :

- A lake of armor types and accessories before beating Plantera (all of the perma +1 minion items are only purchasable from the witch doctor after obtaining the Pygmy staff, and the armors that you get to choose from when you need to kill the mecha bosses are : spider armor or forbiden armor (not that great))

- Minions are still dumb as hell, even when you give them a target they will attack random mobs around you and even when the only mob on the screen is the boss, they won't attack until it's in pretty close range (should I remind you how unprotected I am with this spider armor?)

- Whips are terrible, you are playing a class that forces you to use armors that makes you squishy as hell and now you are telling me that I need to stay 2 centimeters away from the boss to beat it with the whip ?
The damage ain't all that bad but in the end the dps will still be pretty bad if I can't survive even one minute.

I think the class can be fixed pretty easily :

- make it more easy to obtain the pre-hardmode summon weapons
- add more pre-plantera accessories to boost summon damage (or just make the stuff that the witch doctor sell to be always available)
- Makes whips LONGER and/or perhaps give the player a speed boost after hitting a mob with it

As it stands I had to farm for mage accessories to get trough the mechanical bosses, it's pretty frustrating because you kinda feel like the devs just didn't try to play as a summoner, I'm thinking that because those mechanical bosses are truly a solid wall for this class, all you can do is get a set of pretty bad armor to boost your powers as a summoner but all of you accessories (given that there is none for the summoner before plantera is defeated) are filled with unrelated items making the build extremely weak.
With the introduction of whips, the devs could've completely overhauled summoner class to be a melee light class with better ranged capabilities instead of the squishy "jack of all trades" class it currently is.

They could've gave the summoner class more defense than ranger or mage, but less than melee. Better knockback for whips, with a new accessory similiar to the yoyo bag that gave increased range, knockback, and attack speed to whips.Make whips the goto weapon for the summoner class, increase the minion damage bonuses inflicted by the whip, nerf minion and sentry damage slightly so there's an incentive to use whips instead of letting your minions do all the work, and boom!

Summoners are now a self contained class that doesn't rely heavily on other class weapons and overall skill of the player to be viable.
Zuletzt bearbeitet von Dr. Neurax; 24. Mai 2020 um 16:40
Vega 24. Mai 2020 um 18:24 
It's okay, because when TModLoader works for 1.4, I'm going to put some time into trying to make a mod that reverts the thing about damage and buffs not staying on minions when changing gear back to what it was.

It was super viable and fun.
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