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I shouldn't need two computers to play local multiplayer if a game has split screen on console. Stop limiting me bro.
As far as I know, no, there is no split screen yet on PC. However, like you said, it does have controller support.
I hope they add split screen support in the future, especially since the console edition has it, it just doesn't make sense that console gamers get a feature PC gamers aren't allowed to have.
A lot of people have other people they either live with or have come over and it'd be great to be able to play split screen with them.
Even though console edition will prove it wrong.
say you built a 1 story house, with no basement. then you decided afterwards that you want it to be two stories and have a basement. you can't just "add" it. You have to first discover where the house will need structural support to hold that weight on the second floor, and then make sure it's not going to collapse with support beams in the basement.
In code, "moving things around" can be a problem if aren't very organized, take precautions in how you write the code for unforeseen needs, and if you didn't make it modular.
Now I don't know how organized and forward thinking these dev's are...but if they weren't then it would be a real problem. considering that someone managed to read their code and make a separate port for it though, suggests that they are at least somewhat organized and have readable code.
also, i necro'd this because yyea..i wants splitscreen. i dunno if in 2017 it's been done, because i haven't been on in a while...and i don't care if it bothers you that i necro'ed this...i feel that making a separate thread would have been a bigger waste of search results.
Then they'd just get controllers.
If they didn't have controllers nothing would be different for them, because practically no one plays local on a shared keyboard.
What you presented isn't a legitimate problem, it's a rationalization for why nothing should ever change.
No it wouldn't.
Computers are expensive, players would need more than one copy of the game, and LAN is highly impractical for most gamers and Local isn't.
Split Screen doesn't require two versions of the same game, it's not like when you multi-box a game, requiring the CPU and GPU to handle everything twice. In Local Multiplayer, the engine only needs to be run one time for instance, it doesn't have to be run twice for the second local user, and third for a third local user, and four times for a fourth local user.
Most PC gamers have computers capable of running games like Shadow of War, and most PC gamers with crap PCs have computers capable of running games like Shadow of Mordor, they'd be able to handle Terraria with Split Screen just fine.