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I like fishing, by the way.
Interesting psychology on that, it does make some sense. But if the game has no micro transacitons then why do they care if I spend 50 hours or 500, they get the same amount of money either way.
Xenoid, I tried to do that while doing my second playthrough in 1.3, but, by the time I go to the moon lord I only had 75 quests done. I guess it all depends on how quickly you move through the game.
and, before someone suggests it, I don't have the Enchanted Sundial. RNG won't let me have one, otherwise, that would speed up the process even more! also, I am not going to do this through save file hacking or cheats as some of the guides suggested.
I know by myself - if Im does somewere 100% achievements, ever if it still has content to explore, Im loses interest. There are rlly very few games, I replayed/continued play after gettin 100%
There are games, which you can play endlessly even without achievements. For me, that would be "Gangsters 2: Vendetta".
People tend to overuse the "OCD" card but, I do feel a compulsion to have complete sets of things wether they are physical cards or game achievements. If I know I can't get 100% then I strive to hit 75% at least. the worst feeling is being 90% or more and having that last achievment staring at me, mocking me, never being able to fill in that last hole; feeling incomplete and inadequate (Stardew Valley and Game Dev Tycoon, I'm looking at you)
I do have my limits though, I too won't bother with insane achievements that I know I have no skill to accomplish. I actually thought I would not be able to reach wave 15 of either the pumpkin moon or frost moon, but, apparently my skill level was higher than I thought, and I got those achievements leaving only the fishing achievement left.
as for replaying a game, I am not the kind of person to play the same game over and over and over again. I have over 100 games in my steam library and 30 on my wish list. I want to move on and play lots of different games. I use achievements to gauge when its time to move on to the next game.
I cannot phathom how some people can play a single game all the time for thousands of hours. that would bore the hell out of me.
Much bigger achievements here are building a pirate world or a spaceship, but those cant be gauged by dull static kill X enemies steam achievements. So terraria will always be an individual experience and if you did 50 or 2000 fishing quests wont matter in the end. The journey and creative building is all what counts on a subjective level :p
I think its great that you get enjoyment out of building pirates ships and space stations, but, just as you don't care about fishing, Xenoid actually enjoys it. And I see no point in building a pirate world. what does it do? what have you really done with your time? no more than I have.
nothing any of us do in a video game matters in the slightest to the rest of the world. so what does it matter if I waste my limited mortal time hunting achievments or you waste your time building 2 dimensional spaceships that don't go anywhere?
I am a puzzle solver. the achivements are the puzzles. when the puzzles are all solved, I move on to new puzzles. legos, erector sets and creative building projects never really appealed to me; if it doesn't do anything useful, then I have no interest in creating it.
there is no reason for anamosity against people who are different from you. our minds work differently, so I would ask you to be more tolerant of that in the future.
Ik, Im not new gen gamer. But problem is that doing 100% achievements, most likely, gives you feeling of acomplishiment (ever if its far from truth)
1) Wait until a nice fish quest comes up, like the Slimefish.
2) Build a pond next to the Angler's house, get your OP fishing guy, and start fishing.
3) Got a Slimefish? Stuff it in a chest next to you.
4) Repeat catching until you have 40 Slimefish. More can be done, but that's unneccessary.
5) Create forty characters - one for each fish.
6) Load the world with each character, pick up one fish, hand it into the angler,
7) move on to next character.
Rinse and repeat and you have completeed 200 fishing quests according to the global counter.
There is an item called the Enchanted Sundial which will pass time quicker, effectively allowing you to speed up the time of day, whereby it stops once it reaches 4:30 am (i.e the start of a new day.) I believe this is supposed to be used to speed up the process. Read the quote from the wiki below.
"The Enchanted Sundial is a Hardmode furniture item that can be placed and right-clicked to advance time to 4:30 a.m. (sunrise) the following day, though it will not be useable for 7 in-game days thereafter. It is obtained from opening Wooden, Iron, or Golden Crates during Hardmode. Crates are caught via Fishing. The Enchanted Sundial does not turn the time straight to the next day, instead simply passing time much more quickly than usual."