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That said, especially in MP you might just lack of some items for each player, like Spiked Shoes or a Radar (okay, second one could be found in a crate, but it rare af). In that case, I tend to create dummy world just to grap those items and delete it afterwards.
For *me* when I am doing a playthrough or a challenge run, I avoid world hopping because my personal rules are "do the task at hand/don't get distracted by multiple worlds, etc". What meaning does a drow challenge (no going above ground on purpose) have if you hop that character from world to world or bring in other characters without that restriction? None imho. But that's my personal quirk not an ethic for the player base. This feature would not exist if it were not intended to be used however the player wishes to use it.
I have 2100+ hours in the game now and I probably would not have had half that if replayability was restricted by not allowing world hopping.
If some host forbids me to hop on a different world if I wanna do so, he can play with himself next time.
It is basically like if you play football with some dude, you get a goal and he calls you a cheater and say you cannot score goals.
Terraria... designed... around character...
Terraria is a mess with no balance like regular rpg, fps, moba or anything. It's wild west of bs. Classes here don't really exist. Nor balance. Worlds are random af and weapons even worse. It's troll game. You want to be trolled, play it with single map, grind hard, fish a lot for missing metals, buy other world seeds in graveyard and create your own biomes.
But why waste 50 h when all you want is game and the result is the same? Sure, you will miss eye OR brain of cthulhu, but that's about it I suppose.
And what exactly is you problem with the randomness? There can be lucky finds, but for the most parts you can compensate for bad luck with some grinding - or being lucky at some other drop. I don't understand what you're pointing at here.
What do you mean with "miss eye or brain"? I suppose you mean "worm or brain"; but I still don't get you point. That the game just offers like 200 h of content (normal + expert/master playthrough) before you've seen everything?