Terraria

Terraria

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zed 2020 年 6 月 7 日 下午 2:41
Master Mode Is Bad
Master Mode feels like it just piggy-backs on the success of Expert Mode. Expert Mode is fun and challenging, but Master Mode is Expert Mode but with bloated stats. And your rewards are some trophies, pets, and a few mounts. Give me a good reason to play Master Mode. (Other than the black spot, I've been told that by 3 different people and I already explained why it's not that good)

In my opinion, Master Mode should've expanded on Expert Mode by doing something other than bloating stats. Master Mode should've given bosses more of a moveset upgrade and reward you with good loot and not just trophies and pets.
最后由 zed 编辑于; 2020 年 6 月 7 日 下午 3:28
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正在显示第 181 - 191 条,共 191 条留言
CrescentMouse 2020 年 6 月 10 日 下午 1:26 
引用自 Jim Lahey
Complaining about stuff on a Steam forum is worthless. The fact that after all these years people still have not figured that little tidbit of information out proves to me just how dumb of a state the human species is in at this time.
Are you the smartest of all us humans? You speak as though you are.
John G2 Cloud9 2020 年 6 月 10 日 下午 2:46 
i knows this really aint on topic. but anybody wanna play classic small with me?
Jim Lahey 2020 年 6 月 10 日 下午 4:10 
引用自 CrescentMouse
引用自 Jim Lahey
Complaining about stuff on a Steam forum is worthless. The fact that after all these years people still have not figured that little tidbit of information out proves to me just how dumb of a state the human species is in at this time.
Are you the smartest of all us humans? You speak as though you are.
It's a depressing observation.
Baarko 2020 年 6 月 10 日 下午 4:24 
I agree, master mode is just artificial difficulty. Take the calamity mod's revengeance and death modes, while they increase boss stats, they also add new mechanics to (mostly) every fight, while providing new rewards. The good thing is you don't have to play master mode and can just stick with expert.
Jim Lahey 2020 年 6 月 10 日 下午 11:04 
引用自 Baarko
I agree, master mode is just artificial difficulty. Take the calamity mod's revengeance and death modes, while they increase boss stats, they also add new mechanics to (mostly) every fight, while providing new rewards. The good thing is you don't have to play master mode and can just stick with expert.
I feel like Thorium is a better comparison, as Calamity is almost a total conversion with how much META changes around and stuff of that nature.

Calamity is to Terraria what Brutal Doom is to Doom.
CrescentMouse 2020 年 6 月 11 日 上午 6:15 
引用自 Jim Lahey
引用自 Baarko
I agree, master mode is just artificial difficulty. Take the calamity mod's revengeance and death modes, while they increase boss stats, they also add new mechanics to (mostly) every fight, while providing new rewards. The good thing is you don't have to play master mode and can just stick with expert.
I feel like Thorium is a better comparison, as Calamity is almost a total conversion with how much META changes around and stuff of that nature.

Calamity is to Terraria what Brutal Doom is to Doom.
Yeah Thorium is a way better example, many people just consider Thorium added DLC to Terraria and when I'm playing Thorium, I tend to forget what items are thorium and what are vanilla
Gundyrip 2020 年 6 月 11 日 上午 11:11 
引用自 BurntToAKrisp
Master Mode feels like it just piggy-backs on the success of Expert Mode. Expert Mode is fun and challenging, but Master Mode is Expert Mode but with bloated stats. And your rewards are some trophies, pets, and a few mounts. Give me a good reason to play Master Mode. (Other than the black spot, I've been told that by 3 different people and I already explained why it's not that good)

In my opinion, Master Mode should've expanded on Expert Mode by doing something other than bloating stats. Master Mode should've given bosses more of a moveset upgrade and reward you with good loot and not just trophies and pets.

Master mode is just that. A harder difficulty setting. It's not meant to be anything else. I'm so tired of hearing people complain about this.
"But it's lazy game design, it doesn't add what made expert mode great"
It doesn't need to. It works as a harder difficulty setting. Sure, it would be better with new ai and more useful drops, but it delivers on what a hard mode is supposed to, and that's all you could ask for.
I do think master mode could be better, but I'm ♥♥♥♥♥♥♥ sick of seeing people whine about it.
I swear this is the only fanbase where the could developers spend years making a huge update with thousands of hours of content in it, and yet people still complain and claim that they're "lAzY".
CrescentMouse 2020 年 6 月 11 日 上午 11:18 
引用自 mothdelacruz
引用自 BurntToAKrisp
Master Mode feels like it just piggy-backs on the success of Expert Mode. Expert Mode is fun and challenging, but Master Mode is Expert Mode but with bloated stats. And your rewards are some trophies, pets, and a few mounts. Give me a good reason to play Master Mode. (Other than the black spot, I've been told that by 3 different people and I already explained why it's not that good)

In my opinion, Master Mode should've expanded on Expert Mode by doing something other than bloating stats. Master Mode should've given bosses more of a moveset upgrade and reward you with good loot and not just trophies and pets.

Master mode is just that. A harder difficulty setting. It's not meant to be anything else. I'm so tired of hearing people complain about this.
"But it's lazy game design, it doesn't add what made expert mode great"
It doesn't need to. It works as a harder difficulty setting. Sure, it would be better with new ai and more useful drops, but it delivers on what a hard mode is supposed to, and that's all you could ask for.
I do think master mode could be better, but I'm ♥♥♥♥♥♥♥ sick of seeing people whine about it.
I swear this is the only fanbase where the could developers spend years making a huge update with thousands of hours of content in it, and yet people still complain and claim that they're "lAzY".
What about master mode is actually hard?
Dekar_Serverbot 2020 年 6 月 11 日 上午 11:33 
引用自 mothdelacruz
It doesn't need to.

It DOES need to. Specially if you consider terraria demographics, is people that is used to the next kind of worldbuilding: Doom and Werewolf apocalypse narrators, and the next kind of players: SNES/NEO GEO/GENESIS age and Call of Ctuhulu pen and paper game. This is not for the idiotic. comformist and simplistic millenials or god of war permatutorial-button mashing players. There is maybe one more reason why the only FPS i remember enjoying was Doom and why I also love terraria, probably is the fact that instead of just fattening NPCs to turn them into bullet sponges they gave them different perks or higher rates requiring more planning and quick action instead of just hide, run and shoot (which is probably the reason I don't like other FPS)
Guess why the "for the worthy" seed is being so popular now, however that's just ONE SEED, it needed to be the default Master mode, even if it is not happening is something we can all aggree that needed to be
blood in the water 2023 年 4 月 1 日 下午 1:23 
black spot
Alt+F4 gamer 2023 年 4 月 1 日 下午 2:20 
black spot
no longer even a kind of good answer since the nerf
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发帖日期: 2020 年 6 月 7 日 下午 2:41
回复数: 191