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What is it you're up to that a 15% knockback difference is even noticeable?
It depends on build, right? Accessory slot modifier setup.
Knockback is more powerful in yo-yo weapons later in the game, so yeah you're right it's a moot issue. I'm really versatile while using the weapon; I'm not pushed back into corners or anything like that.
Godly: 15% damage and 5% critical would be absolutely great with five really good accessories with +4% critical chance each, whatever the name of that modifier is. You'll have a yo-yo that basically has double attack more than a quarter (29%) of the time.
Ruthless: 18% damage stacked with a +20% damage modifier? If you were that lucky... +38% damage is more reliable than banking on critical chance. Right?
I think the real point is that that 3 extra damage or whatever doesn't have a huge gameplay impact, so there's not much point stressing over it. :P
Both are perfectly good modifiers, and you'll probably get something better before too long anyway.
Hi,
When you say that the lack of knockback should raise the low critical hit chance, what do you mean? Will the yo-yo have more hits because the enemy isn't pushed backward?
Yes, that would be correct. The more hits you can get on an enemy mob, the higher your chance of landing a critical hit. Which would not matter as much if the extra damage for Ruthless weren't counted in, but realize that the number of damage a critical hit does depends on the base damage. So Ruthless actually deals out higher critical hits than Godly dies. Add to that the lack of knockback and you get almost the same chance the Ruthless modifier will get you a critical hit that you do with the Godly modifier.
What yo-yo did you have in mind when you mentioned the Demonic modifier? Was it a particular one?
You would need to ignore knockback for crit chance to be a reasonable variable, though. Ruthless is +18% every single hit. You lose DPS when you have knockback. Percent chances aren't constant. You can use a yoyo or any other melee weapon for a solid 5 minutes or more and still not get a critical hit but increased base damage adds up. The time it takes for an extra amount of damage from a +18% damage modifier is a full 17% faster than a +15% modifier. Add in the knockback and there you go. You do the math. If you think a critical strike happens reliably at - say - every 5th or 10th hit then I'd say you've fallen victim to the Gambler's Fallacy.
EDIT: Fixed two typos and added a sentence.
-Edited to add another point
Also, most bosses are entirely immune to knockback, and most endgame enemies are also highly resistant to it so knockback is equally irrelevant.