Erannorth Reborn

Erannorth Reborn

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[ER] Raven  [developer] Apr 16, 2019 @ 12:29am
Roadmap - November, December 2019 & January of 2020
Erannorth Reborn Roadmap
(Last update: 12/01/20)

November, December 2019 & January of 2020
  • [✓] Book of Heroes: Records of your previous runs, along with details on the characters that completed them. Ascension Chain system.
  • [✓] Support for additional Equipment Types & Slots.
  • [✓] Deck Presets: Option to save up several Deck presets during your run. Switch to them instantly as long as you have the necessary cards.
  • [✓] Modding Support & Additions: new Action effects, new Enemy AI Responses, new Game Mode options, Expansion of the Events system with new features etc.
  • [✓] DLC1: Blood Coven Rise
  • GOG & Linux (in hiatus) versions.
  • [✓] Improved Localization Support.
Last edited by [ER] Raven; Jan 30, 2020 @ 2:02am
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Showing 1-12 of 12 comments
Tchey Dec 23, 2019 @ 3:57am 
Linux versions

Oh yes !
Wwulff Dec 23, 2019 @ 3:38pm 
Good luck.This hands down has been the best Rpg card game i have played.You deserve to sell 10k copies :)
[ER] Raven  [developer] Dec 25, 2019 @ 9:09am 
Thanks @Wwulf! Glad to hear it!
Wieland Dec 30, 2019 @ 4:23am 
Naga looks nice :) A poison based archetype was what I was looking for :)
Scilin Jan 13, 2020 @ 2:15am 
W00t congrats on getting the 1st DLC now as a rabid player who will always want more all I can say is whats next lol
Tchey Jan 13, 2020 @ 2:27am 
Looking forward for native Linux !

Do you know if we will need to restart all (the unlocked stuff), or game data will be compatible ?
[ER] Raven  [developer] Jan 13, 2020 @ 2:55am 
Hehe, Thanks! @Scillin :) I will post a new Roadmap and plans for DLC2 in February. ;)

Hi @Tchey, I not sure if the cloud storage will do that automatically, but we'll know for sure once the build is live. If Unity's promise is true, and I don't have to rewrite the whole game from scratch, retaining the progress shouldn't be a problem :)

i.e Moving the save files manually should do the trick, or edit the save file in an editor & unlock everything or just use the console to give yourself tokens etc. We'll know this month ;)
[ER] Raven  [developer] Jan 13, 2020 @ 5:39am 
@Tchey check out this topic "Linux Build (Experimental)"
[ER] Raven  [developer] Jan 16, 2020 @ 3:07am 
I want to apologize to the Linux community, but I will be postponing the Linux Build for now. I have no idea why the native build is not running and I have no way to find out till I am able to do a Linux Unity installation in my production machine. I will wait for fall till the Unity 2019.3 version is properly released. For now you can use the Main Branch & Proton.
Nightmare Jan 16, 2020 @ 3:30am 
Originally posted by Raven:
I want to apologize to the Linux community, but I will be postponing the Linux Build for now. I have no idea why the native build is not running and I have no way to find out till I am able to do a Linux Unity installation in my production machine. I will wait for fall till the Unity 2019.3 version is properly released. For now you can use the Main Branch & Proton.

Proton runs fine!
So no problem with that.
FIGBird Jan 16, 2020 @ 8:50am 
It is a shame that the linux build didn't work, and it is understandable to put it on hold for now. I am glad to see that it isn't being dropped, just put on hold.

Do not hesitate to reach out to me when you are able to attempt the linux build again. As I said before, I am more than happy to help with QA and testing to make it a reality.
[ER] Raven  [developer] Jan 16, 2020 @ 8:57am 
Thanks @FIGBird, will do. :)
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Date Posted: Apr 16, 2019 @ 12:29am
Posts: 12