Survivalist: Invisible Strain

Survivalist: Invisible Strain

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Kal Sep 23, 2024 @ 1:55am
Story mode wave spam
I could handle the waves of raiders several times a day easy (although it gets tedious) but the doom waves on top of the hordes, raiders and mercs multiple times a day is a tad ridiculous. Why do all the hordes come directly for the player and no one else? I only ever see other settlements fighting anything when a horde or raiders very rarely pass by the other. The micromanagement is unreal in this game too, my people constantly do stupid decisions that get them attacked for various reasons like going for a building material by themselves halfway across the map. The map itself is kinda annoying too as there is so little iron ore or lead which forces the player to move to those locations, but by the point they need to do that they already have too much loot to move and that just loads the player down even more with micromanagement. Also, why are IS zeds so damn tanky? It shouldn't take a group of 5+ people shooting at one IS for a couple minutes just to kill it, let alone the many others that come in the waves. I get that you are meant to use molotovs and bombs but in the middle of the (very long) first winter it is not possible to grow anything to distill into alcohol, which btw, bogs the player down even more trying to manage the crafting. I was enjoying the game until the micromanagement and waves just got way too out of hand, now it is just frustrating to play.
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Showing 1-15 of 23 comments
Thecrazyguy Sep 23, 2024 @ 4:42am 
so why don't you simply create a small faction and create the camp in a strategic location
sir Evans Sep 23, 2024 @ 4:49am 
Check your invaders.xml file in scripts folder.
There you will find such entry as:
<PlayerTrackingProbability>100</PlayerTrackingProbability>

In group templates. Change it to 0 everywhere and copy-paste under refugees with value 100. Backup your file before editing.

This is unfair AF, but you can change it in this script to make sure hordes will attack other communities.
If entry is missing in a template, you can add it to other groups as well.
Kal Sep 23, 2024 @ 4:52am 
Originally posted by Thecrazyguy:
so why don't you simply create a small faction and create the camp in a strategic location
That wouldn't change the constant waves of enemies that are sent every day. As I explained, by winter the player gets really bogged down by invaders
Last edited by Kal; Sep 23, 2024 @ 4:56am
sir Evans Sep 23, 2024 @ 5:29am 
There is no point in dealing with them, honestly. Pack your gear and move to next map.

But yes, these constant hordes targeting player community exclusivelly need to go from final release.
50% chance is already high - if you have multiple communities, that means one of them will be targeted only sporadically. I personally would leave it on 10% and be done with it, but 100% is waaaay, waaay too high.
Kal Sep 23, 2024 @ 7:32am 
Originally posted by sir Evans:
There is no point in dealing with them, honestly. Pack your gear and move to next map.

But yes, these constant hordes targeting player community exclusivelly need to go from final release.
50% chance is already high - if you have multiple communities, that means one of them will be targeted only sporadically. I personally would leave it on 10% and be done with it, but 100% is waaaay, waaay too high.
I changed them to 50% and will see how that goes, thanks for the tip
Introverted Gamer Sep 23, 2024 @ 8:38am 
Yea. It gets annoying when the waves don't stop also looting their bodies. If you kill them all they will despawn if you leave the area. You basically have to minimum supplies in your backpack or take what you need. But on the bright side Free Ammo and Bandages. I notice they only carry and drop Pistol, Shotgun, and sometimes Assault Rifle Ammo, I never seen a Doom Raider carry a Sniper Rifle or drop Sniper Ammo.
Last edited by Introverted Gamer; Sep 23, 2024 @ 8:40am
darth_lame-o Sep 23, 2024 @ 12:44pm 
I agree that it got a little tiring for me feeling more like I was playing a tower defense game than a sandbox zombie survival game. I went into the script editor and basically just disabled any groups that specifically target the player (this is very different from adjusting sandbox settings. You might need some knowledge of scripting/coding to pull it off, but you can find this stuff under the "Editor" tab in the main menu).

I still got a decent amount of groups coming to my base because even wandering groups are attracted to campfire smoke, but it wasn't the ridiculous "multiple attacks per day" anymore.
sir Evans Sep 23, 2024 @ 3:04pm 
Originally posted by darth_lame-o:
I agree that it got a little tiring for me feeling more like I was playing a tower defense game than a sandbox zombie survival game. I went into the script editor and basically just disabled any groups that specifically target the player (this is very different from adjusting sandbox settings. You might need some knowledge of scripting/coding to pull it off, but you can find this stuff under the "Editor" tab in the main menu).

I still got a decent amount of groups coming to my base because even wandering groups are attracted to campfire smoke, but it wasn't the ridiculous "multiple attacks per day" anymore.
Well it's not really the same. If I recall correctly, some of these attacks are story related.

Also - that tag I mentioned earlier is true/false chance. Either the group will attack the player, or they will not, you may get wandering bands of marauders just go from one entrance to another, not engaging anything in between. Pretty weird that, and I think that Bob should go more of a Kenshi route here. Groups just going about their business, attacking camps they think they can take down etc.

I don't really like that when games make player special in that way, as it always feels fake to me. Hard to believe that just because I got 20 kilns going as I wanted to produce cement, steel and charcoal at the same time, some band of hungry raiders would ignore camp full of pumpkins just to come and bomb my kilns.
Introverted Gamer Sep 23, 2024 @ 3:45pm 
Originally posted by sir Evans:
Well it's not really the same. If I recall correctly, some of these attacks are story related.

Also - that tag I mentioned earlier is true/false chance. Either the group will attack the player, or they will not, you may get wandering bands of marauders just go from one entrance to another, not engaging anything in between. Pretty weird that, and I think that Bob should go more of a Kenshi route here. Groups just going about their business, attacking camps they think they can take down etc.

I don't really like that when games make player special in that way, as it always feels fake to me. Hard to believe that just because I got 20 kilns going as I wanted to produce cement, steel and charcoal at the same time, some band of hungry raiders would ignore camp full of pumpkins just to come and bomb my kilns.
They will just walk until they approach your base. I noticed is if they cross path with like Looters Collecting Payments they will shift the target to them instead then forget about you, Then they chasing them all the way to their Camp and destroying it.

Also I noticed in F8 Character Editor in Survival Factor Editor it says Don't Simulate Discovered. Basically these Doom Raiders can never go Hungry, Thirsty, or Cold until you go them to trigger the Survival Factors. If you camp is far away in unreachable places these Raiders will just stand until they despawn.
Last edited by Introverted Gamer; Sep 23, 2024 @ 3:49pm
darth_lame-o Sep 23, 2024 @ 4:18pm 
[/quote]
Well it's not really the same. If I recall correctly, some of these attacks are story related.

Also - that tag I mentioned earlier is true/false chance. Either the group will attack the player, or they will not [/quote]

Specifically, what I did was I went to Editor-->Sandbox-->Edit Scripts-->Invaders (all within the game itself), and any wandering groups that I didn't want spawning, I added a new line that says they'll only spawn if the player community's presence is at least 100.

https://steamuserimages-a.akamaihd.net/ugc/2485513355589175331/69A463E4D7EE8E6C1740ADDBFCAFF2EB6E3CEF5E/?imw=5000&imh=5000&ima=fit&impolicy=Letterbox&imcolor=%23000000&letterbox=false


This technically doesn't disable them from spawning completely, but since a player will probably never have a presence of 100, it for all intents and purposes disables them.
GreedRecycler Sep 23, 2024 @ 5:26pm 
I'm in this map where most raiders never make it to my base, they usually bump into another NPC base, or a highly armed trader group, and just get wiped out that way.
Introverted Gamer Sep 23, 2024 @ 7:20pm 
Originally posted by GreedRecycler:
I'm in this map where most raiders never make it to my base, they usually bump into another NPC base, or a highly armed trader group, and just get wiped out that way.
Try like 200 days+ with 20+ Impeding Doom Raiders they will wipe out any Camps in no time with mad bombing. Not even FEMA can stand a chance.
CellNav Sep 24, 2024 @ 12:38am 
Originally posted by Kal:
Originally posted by Thecrazyguy:
so why don't you simply create a small faction and create the camp in a strategic location
That wouldn't change the constant waves of enemies that are sent every day. As I explained, by winter the player gets really bogged down by invaders
Yes, and why is that? Read the description of those invader groups, you're going to get overrun, it's the story ... unless you build a proper settlement, yes?

Tracking groups follow you around, but with a proper base they will track to your base, not your people. If those groups see you, they will hunt you.

The story is sandbox turned up a notch or two. You can end the story 3 ways. The default difficulty is EASIER.

Yes, a tower defense ... that seems to be the story. Moose valley is falling apart, can you build a settlement?

The answer you guys are admitting .... nope, so lets make EASIER even easier and turtle more and more and more .... :P

As you wish.
GreedRecycler Sep 24, 2024 @ 12:52am 
Originally posted by Introverted Gamer:
Originally posted by GreedRecycler:
I'm in this map where most raiders never make it to my base, they usually bump into another NPC base, or a highly armed trader group, and just get wiped out that way.
Try like 200 days+ with 20+ Impeding Doom Raiders they will wipe out any Camps in no time with mad bombing. Not even FEMA can stand a chance.
I mean you are having fun at least yeah? If not, turning the difficulty down is always an option. It just seems like it would get boring real quick because just the combat system in this game alone is not enough in my opinion, I'm more leaning towards the social aspects.
sir Evans Sep 24, 2024 @ 3:51am 
I personally think this aspect of the story sucks.
Doom Raiders should be on the counter, giving you max 5 attacks.
I mean humanity was wiped out in zed apocalypse after all, so... throwing men into a meat grinder like that is a terrible waste of human resources which could be otherwise used to tilt fields and build medieval level industry in large Doom Raider Utopia.

If you have infinite human resources to waste, might as well waste them on something productive. Like technobarbaric empire.
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