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I tend to look at development from a cost/benefit perspective. Every minute Bob spends tweaking the "nice to have" items is one minute less he can devote to improving NPC AI, adding buildings, expanding trade/diplomacy options, fleshing out the story, optimization, etc,...
The default difficulty settings can be brutal but you can ease the pain by setting them up before starting. It takes a few starts to find a sweet spot. When I first played the game (v81) a long time ago, even the easy setting was hard but we couldn't adjust anything, now we can.
The game is mod friendly. After a little over 600 hours, I finally sat down and created my own "My Story" to change the sandbox game. The Looter Communities asking for gold can even be changed if you want, but the common trick is to walk in with a little gold (2 gold) and "pay the toll", then chat every up and sell all your junk. If you have a radio then you can keep track of those you met, making looters less painful.
The only problem I have with the UI is the "Meanwhile" forced display. While that is active, it blocks conversation with people I want to talk with, and it can be the most annoying thing.