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Still haven't had any towns get fully respawned from what I've noticed though so I'm not sure what 1 day respawn does for zed spawns.
I find green antigens too common considering you have 7 days to get one if you're bit, so considering they're the easiest I find them to be little threat even in early game. I like blue strain the most as they're not too spongy even with weak weapons and because having one day to find antigen feels the most "classic" in terms of how long it takes to turn, and as blue antigen is fairly rare it makes it more stressful if you don't already have antigen on hand, but still a fair amount of time to scramble to the nearest town to hope for a cure, and they're worth stocking up on for your community rather than just selling like I do with greens.
Red is pretty much guaranteed death on bite unless you already have the antigen in your inventory or stocked somewhere close, and white/invi is guaranteed death no matter what, so those I still keep fairly low.
Being able to make it so towns fully repopulate with hordes of infected would also be nice. Would increase the weight of supply runs as I only have a limited time to get what I can before I have to deal with the town being infested again, and make forming armed supply run groups more necessary rather than sending individuals once you clear it by yourself.
Could also make it a repeatable quest friendly settlement leaders give you, like "hey, we need x town cleared of zeds, kill all infected in the zone pls"