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Edit: Just to follow up, this seems to be a working method so I don't need help anymore, renaming the save, editing it as a story, then renaming it back to a save and loading it works.
Basically you want to start a new blank story then edit the terrain a bit (just whatever) and save it, then start a new base game with a randomly generated map and save it. Then take the Terrain.map from the savegame folder, rename it to FixedTerrain.map and use it to replace the one in the story folder.
Now you should be able to load the story in the editor and edit the terrain (to make a big raised flat area for a base etc.), once you're finished save it and rename it back to Terrain.map and put it back into the savegame folder and load your save.
To be clear, this is a way to edit the terrain in your savegame, not to use your save as a base for a new story (although you can probably do that as well, I just didn't go down that route myself). I did manage to edit props and stuff in a savegame by using a similar method to rename savegame.sav to Terrain.map but I tried it earlier and couldn't get it to work again so a patch might have stopped it working or I might have forgotten a vital step.