Survivalist: Invisible Strain

Survivalist: Invisible Strain

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Spyderman Nov 4, 2020 @ 6:25am
Is it possible to edit a save?
Wondering if it's possible to use a save file as a template for editing?

To be clear what I mean is if I start a new game in sandbox and let it randomly generate a map for me, can I then open the map and edit the terrain (for example to make a mountain or a flat area in the middle of the map) and save it as a story. Tweaking one of the randomly generated maps seems much less daunting than starting with a 1km x 1km featureless square of flat grass.
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Spyderman Nov 4, 2020 @ 3:23pm 
Just to update, I've been experimenting and had a little success simply renaming "Terrain.map" to "FixedTerrain.map" and "Savegame.sav" to "Terrain.map" and replacing the ones in a blank story. It's obviously very buggy and there are several error messages though.

Edit: Just to follow up, this seems to be a working method so I don't need help anymore, renaming the save, editing it as a story, then renaming it back to a save and loading it works.
Last edited by Spyderman; Nov 4, 2020 @ 9:45pm
Wifi Samurai Mar 15, 2021 @ 5:00pm 
Is there any way you could walk me through this process? I would SINCERELY appreciate it!:sfsurprise:
Spyderman Mar 16, 2021 @ 9:15am 
OK, I can't quite remember how I did it because it was months ago so you're probably going to need to experiment. Savegames are in Documents/SavedGames/Survivalist2/ and the custom stories are in Steam\SteamApps\common\Survivalist Invisible Strain\Survivalist Invisible Strain_Data\StreamingAssets\

Basically you want to start a new blank story then edit the terrain a bit (just whatever) and save it, then start a new base game with a randomly generated map and save it. Then take the Terrain.map from the savegame folder, rename it to FixedTerrain.map and use it to replace the one in the story folder.

Now you should be able to load the story in the editor and edit the terrain (to make a big raised flat area for a base etc.), once you're finished save it and rename it back to Terrain.map and put it back into the savegame folder and load your save.

To be clear, this is a way to edit the terrain in your savegame, not to use your save as a base for a new story (although you can probably do that as well, I just didn't go down that route myself). I did manage to edit props and stuff in a savegame by using a similar method to rename savegame.sav to Terrain.map but I tried it earlier and couldn't get it to work again so a patch might have stopped it working or I might have forgotten a vital step.
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Date Posted: Nov 4, 2020 @ 6:25am
Posts: 3