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then take one of your folks to set:supplies the items you wish to dig into.
This works in the opposite i think. You can set role : supplies, when taking stuff from an un-owned building, then transporting to an owned building.
What i'm asking is transporting stuff from an old building i own to the new buildings i own, in the new base.
Then atm, the only option seems to use the debug menu to change the ownership to nobody (blank entry), then proceed with your instructions.
Thanks.
Yes ... Save the game first ... :) ... then :
1. Use a character to "high light" a structure (white outline).
(pause game to prevent interruptions)
2. Open the debug menu (F8).
3. Select "Prop Editor"
4. At the Community entry, use the left arrow "<" to scroll to nothing.
In my screen shot below, the building shows mine :
Community < Gawd's Council >
Change that above using the arrow keys to read :
Community < >
Hope that helps .... :)
https://steamcommunity.com/sharedfiles/filedetails/?id=2150804478
EDIT: ... BTW, I use the prop editor to change the water well ownership to my community since it cannot be taken over. Works fine. Otherwise your farmer bugs out (wants to get water from the river, not the well).
EDIT #2 : I editted the post (added reminder for pausing game). Also, when you use the left arrow (or right arrow), it will scroll through the communities so you will get a pop-up showing the loss of accomedations).
Wait a second, I just edited the post, have a look again please, sorry for edit.
Oh ... one more tip ... You will note in the screen shot under the entry Community, the X and Y location of the cabin with arrow keys to "move" the cabin.
Dare I suggest you go "southern style" with a mobile home, YeeeHaaa !!!
I haven't tried it yet so idk if things fall out or get screwed, but it's a worth a try and if it works then it saves you a buncha time ... Make sure nobody is looking when you do it, "oh how'd the cabin get over there?" ... southern voodoo magic ... :P
Then revert the changes of the backpack to 50/100 as the Story Mode changes affect everyone's backpack. You'd even see a Trader carrying things like a mobile supermarket. 😂
The removing of the building ownership, it'll lose the "Store Supplies Here" option since the building ownership is removed correct? Then to reclaim it have to spend the wood and time to take over again? Not a big deal but worthwhile to note.
Off-topic but do you know if that is a global change or just your backpack? It'd be so funny if it's global, then I go and sell tons of stuff to people, change the weight back and see everyone out of stamina!
Until we get proper transport, I think I might add a "Mule Pack" to the sandbox inventory. Nothing more than a new pack called, um ... Mule Pack. To keep it real (or there about), the Mule Pack can be a rare item that carries up to 700 lbs (slightly more than a real mule carrying capacity). And I'll use a cheesy photo of a mule instead of the default pack look.
Since you said the trader's walking around with a supermarket, perhaps that is what the trader actually needs .... a Mule Pack full of food for everybody! The Winter War will never be the same.
Anyway, at the very least the Mule Pack can be added in as a quest? You know, "Dingo took my Mule" ... Get it back and we get a nice little pack mule (so to speak). Fair enough, otherwise an accidental "oops spawned in my inventory, how'd that happen" event .... haha.
Then ... we can have a real Mule Train. Pack it up boys, we're hauling today!