Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Exploring other maps where other ppl can join with their existing community while exploring too, would be fun.
If you die you wake up unconscious at the border of your map. Exploration failed.
Everyone who was part of the expedition and died during the last 10 mins before you died has a chance of 25% to show up unconscious as well instead of being dead.
Everyone who was alive after you've died will decrease the loot loss by 5% up to a max. of 40% (random pick) and with a base rate of 90%.
But without "fairness" I wonder that PvP will gather enough players to make it actually worth the effort/cost.
iow, almost certain somebody will get upset in the end?
I don't want to jump to conclusions on this one, but I am pessimistic about it, and will actually object if it means it will mess up the single-player experience that I am enjoying for now. (Co-op should really be considered the single-player "plus"?)
It's nice, but in all honesty in the long run it ruins the entire experience when people go out their way to just full on grief people.
Plus it would take a lot of effort in order to keep your community together if you had to worry about human players as well.
NO
NOOOOOOOOOOOOOOOOOOOOOOOO
PvP = grief heaven. a "game" for psychotic sadists and no less psychotic people who enjoy the abuse. go play eve online.
besides - check the invite all checkmark and "enjoy"
If there's any distinction to be made between survival games and fighting games, it's that combat is secondary to basic survival needs. It would be nigh impossible to preserve that distinction in a PvP setting.
this
Instead of building with each other you could build seperate bases or you can recruit a few people and be a roaming raider group.