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Looter or Survivor (the people from the walled communities) won't disappear and will either need to be buried or dumped somewhere out of the way. Generally these people will bury their own dead, but sometimes they just leave them too.
Or is there an atom smasher somewhere in this game..... hey, that's interesting... maybe we need moats and drawbridges, and can re-purpose the latter for other usage...
that's what I've been doing, as I just finished two wars with two factions. ONe was quite large, the other, a Looter faction was larger than I thought. Had dozens of dead bodies outside my bases, so I started picking them up and dumping them near the roads, near towns, near hordes. POOF! No more bodies.
re:horde/infested. Does it really work? Any further details on how to achieve that?
Just a dream atm. Have enough manpower to have a large surplus of wood and pre-dig graves outside the base. Then when invaders are killed, they can be conveniently buried and demolished. And have fresh graves dug again when people are free, or need to train construction.
Maybe a "dead body delay barrier" will be good in the future.
Yup. It's the equivalent of a wall, but for zombies.
If you skin each corpse and throw the meat around, that'll increase the barrier a little. You could also dig pitfall traps near clusters of meat.
Create a fenced area divided into 2 compartments with an interior gate in between, and one exterior gate for each compartment. Set all gates to manually closed.
Open one exterior gate, lure in an infected. Close the gates to trap it in one compartment.
Put corpses you want to dispose of in the other compartment, get out and lock the other gate. Then open the interior gate. When the infected entered the compartment with the corpses, lock the interior gate again and open the exterior gate to the empty compartment to allow more corpses to be stored while the other side is being "processed". Rinse and repeat..
Predicted problems are:
1. raiders. The fence/gates may need to be metal/concrete.
2. Ranged community members/NPC may kill the "refuse processing worker" through chicken wire fence/gate. Fence can be concrete, but the only fireproof gate is the wire gate atm. Interior gate can prob be wood though.
How to prevent the "worker" from being accidentally shot through the exterior gate? The only current not-too-elegant idea I have is to create an airlock with an interior gate that is not visible from the outside the exterior gate, or use the wooden gate as interior gate (can this gate be damaged by molotov cocktail?)
I am trying to build up some chicken fence and concrete for base reinforcement (decided my "temporary base" is going permanent, as I could not really find a better spot). After that, I may be able to try this, some distance away, so that the "worker" will not cause base to always undergo alert... (or does distance matters not if the infected is near your fence far far away from your people?)