Nightmare Reaper

Nightmare Reaper

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*Yuki* May 24, 2019 @ 3:44am
game engine?
Did you use any third party engine to make this game (if yes - which one?), or built your own?

(Yes, I've came there after Gman's vid too)
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ItBurn  [developer] May 24, 2019 @ 8:46am 
Hello.

I'm using Unreal.
*Yuki* May 24, 2019 @ 8:49am 
thanks for answer. Couldnt even imagine its unreal, lol
gamester5 Jun 4, 2020 @ 7:59pm 
Originally posted by itburnb:
Hello.

I'm using Unreal.
when making the game did you ever think about writing your own engine? and if one wanted to make a 2.5d game like yours is, any advice on how to proceed?
ItBurn  [developer] Jun 4, 2020 @ 8:27pm 
Originally posted by gamester5:
Originally posted by itburnb:
Hello.

I'm using Unreal.
when making the game did you ever think about writing your own engine? and if one wanted to make a 2.5d game like yours is, any advice on how to proceed?
I did actually start this game on a custom engine. It worked fine, but I couldn't get shadows to work, so I ported to Unreal. Now I can't use shadows because they cost too much, but that's another story :P

My advice would be to pick Unity or Unreal and get lots of experience with them before making a game.
gamester5 Jun 6, 2020 @ 10:21am 
Originally posted by itburnb:
Originally posted by gamester5:
when making the game did you ever think about writing your own engine? and if one wanted to make a 2.5d game like yours is, any advice on how to proceed?
I did actually start this game on a custom engine. It worked fine, but I couldn't get shadows to work, so I ported to Unreal. Now I can't use shadows because they cost too much, but that's another story :P

My advice would be to pick Unity or Unreal and get lots of experience with them before making a game.
thanks for the reply! curious did you start out learning unity or unreal before attempting to make your own game and engine from scratch? thought about trying to learn direct3d though it seem complicate with alot of advanced math subjects.
ItBurn  [developer] Jun 6, 2020 @ 10:38am 
Originally posted by gamester5:
Originally posted by itburnb:
I did actually start this game on a custom engine. It worked fine, but I couldn't get shadows to work, so I ported to Unreal. Now I can't use shadows because they cost too much, but that's another story :P

My advice would be to pick Unity or Unreal and get lots of experience with them before making a game.
thanks for the reply! curious did you start out learning unity or unreal before attempting to make your own game and engine from scratch? thought about trying to learn direct3d though it seem complicate with alot of advanced math subjects.
I've been a programmer for more than 15 years and I've only started using Unreal for Nightmare Reaper months into development. My own engine was made in C++ with OpenGL. I highly recommend OpenGL over Direct3D because it's much simpler. When you use Unreal or Unity, it completely abstracts that. I don't recommend making your own engine unless you're an experienced programmer.
gamester5 Jun 6, 2020 @ 7:49pm 
Originally posted by itburnb:
Originally posted by gamester5:
thanks for the reply! curious did you start out learning unity or unreal before attempting to make your own game and engine from scratch? thought about trying to learn direct3d though it seem complicate with alot of advanced math subjects.
I've been a programmer for more than 15 years and I've only started using Unreal for Nightmare Reaper months into development. My own engine was made in C++ with OpenGL. I highly recommend OpenGL over Direct3D because it's much simpler. When you use Unreal or Unity, it completely abstracts that. I don't recommend making your own engine unless you're an experienced programmer.
apologize if asking to many questions. trying to figure things out as a beginner in making games. my big goal is to make a fps rpg in the visual style like your game. and eventually make my own engine from scratch for understanding how its done, though the math part is difficult to understand. what was your experience like with doing everything and learning the math for it all?
ItBurn  [developer] Jun 6, 2020 @ 8:12pm 
Originally posted by gamester5:
Originally posted by itburnb:
I've been a programmer for more than 15 years and I've only started using Unreal for Nightmare Reaper months into development. My own engine was made in C++ with OpenGL. I highly recommend OpenGL over Direct3D because it's much simpler. When you use Unreal or Unity, it completely abstracts that. I don't recommend making your own engine unless you're an experienced programmer.
apologize if asking to many questions. trying to figure things out as a beginner in making games. my big goal is to make a fps rpg in the visual style like your game. and eventually make my own engine from scratch for understanding how its done, though the math part is difficult to understand. what was your experience like with doing everything and learning the math for it all?
Like I said, I wouldn't attempt to make your own engine if you're not already an experienced programmer. As for the maths, there definitely are some and there are some features that I couldn't do on my own with my level of expertise. I really don't recommend making your own engine though when there's so many tools out there that already solved tons of issues you would have. This will save you a lot of time.
gamester5 Nov 8, 2020 @ 8:24pm 
curious would you be able to recommend any tutorials/ resources that can help towards a pixel art fps like you did in unreal. would prefer unreal due to experience with c++ but can only find tutorials that work with blueprints not c++. what tutorials or resources did you use if any.
ItBurn  [developer] Nov 8, 2020 @ 9:52pm 
I personally didn't use any tutorial. The default c++ sample project was enough.
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Date Posted: May 24, 2019 @ 3:44am
Posts: 10