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The main vector this week is to prep for an Alpha release of the first two levels! This means we have to go back and finish all the cutscene animations that we were putting off.
On the engine side, we've reworked a ton of the physics layers, allowing the game to run at a smooth 100+ fps!
Shopping district continues its construction work. Particularly, we are trying to capture the feel of a old, rustic bookstore filled with warm lights and plant life. From the first meeting with an eccentric book lover, will a gate to fantasy apppear?
Finally, I'll leave you with a little teaser for some of the optional content in the game. The city's not always such a safe place, especially when the gate to fantasy has been opened -- keep your eyes out for what lurks in the dark!

The artwork for the slums aims to portray this. As we're filling in the map in actual sprites, we're making use of hand-drawn sprite work. We're intentionally avoiding hard edges and cubicle-style architecture in favor of stray pipes, windows, and platforms. This week was a first venture into this style of art, and we will continue trying to find this feeling!
On the forest level, the miniboss Shoko has been finished! Shoko is a forest spirit, who grew up under the wing of the god of fertility, Cadence. Shoko is simple minded and attacks you right away, only to get reprimanded by the overlooking Cadence when defeated. But both seem to hold some kind of hard feelings against the incoming humans...
Storyline wise, Rona and Jessica had some great inspirations about a giant chocolate fountain appearing sometime during the shopping arcs.. we'll see how that turns out. On music, Joey's gone above and beyond and got us a version of the office fantasy theme played by a live violin.
(Also, look at this gorgeous splash art by Jessica)
Assets for shopping and slums districts are getting designed! This is a pretty large task and Jessica and Daniel are working their butts off for it. We've discussed a bunch about the overall feel, especially for slums -- a cramped, but lively group of familiar faces. Now we will try and capture this in the pixels.
KevinFang works more on NPC routines, allowing them to open doors, walk around, and even get on the train to go home for the night. Rona continues brainstorming for stories in the shopping area.
Next week -- cutscenes and more forest content!
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