UFO2: Extraterrestrials

UFO2: Extraterrestrials

Strifex Jun 19, 2021 @ 5:32am
weapons in UFO2ET ?
My friend has been playing this game quite a bit and I've been considering it too, but he tells me the biggest problem is that you're stuck with the starter weapon seemingly forever because the beamer gun is kinda useless and he has not found any other rifles or researches that would open up new weapon tecs?

he basically showed me he has to shoot some aliens 20 times for a kill lol, even when using the "best" ammo, some heavy ultra pierce stuff with 22 bullets per mag...

is it true there are no other weapon techs? i mean in the original ufo games there were regular guns, laser guns, beamer guns and plasma etc etc
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Showing 1-15 of 39 comments
skalisko  [developer] Jun 19, 2021 @ 5:56am 
Maybe a *spoiler.*.. Heavy Photon Beamer Ammo - it has cool damage and wider radius when hits on target.. cryo, freezing or incendiary rockets. Positronic technology bringing new weapons. Mortar is super effective in open areas but it was not prolly the case. Your friend might encountered an alien commander that was well protected. Catch the commanders interrogate them and learn their secrets.
Strifex Jun 19, 2021 @ 8:14am 
Originally posted by skalisko:
Maybe a *spoiler.*.. Heavy Photon Beamer Ammo - it has cool damage and wider radius when hits on target.. cryo, freezing or incendiary rockets. Positronic technology bringing new weapons. Mortar is super effective in open areas but it was not prolly the case. Your friend might encountered an alien commander that was well protected. Catch the commanders interrogate them and learn their secrets.

maybe he just didn't progress far enough but he captured 3-4 commanders, destroyed an alien base and says he researched everything he can so far -- he is still using the starter rifles with ultra ammo hehe, because the beamer gun is the only other gun he found and its heavier and inaccurate for only 5 damage difference.

But there is only 1 alien research weapon, the beamer gun and 2 types of ammo for it?

he didn't unlock any positronic weapons, maybe thats where he can find new rifles and better ammo :) thanks for the swift reply!
sam_502 Jun 19, 2021 @ 8:49am 
Originally posted by skalisko:
Maybe a *spoiler.*.. Heavy Photon Beamer Ammo - it has cool damage and wider radius when hits on target.. cryo, freezing or incendiary rockets. Positronic technology bringing new weapons. Mortar is super effective in open areas but it was not prolly the case. Your friend might encountered an alien commander that was well protected. Catch the commanders interrogate them and learn their secrets.


Commanders tell about the gate. After that nothing. no new weapons no nothing. also the same bonesetter enemies all the time every time. There is a bug in the research tree somewhere
skalisko  [developer] Jun 19, 2021 @ 9:02am 
Well maybe I did not tell exactly what bring the alien commanders. They will tell you the secrets regarding alien intentions. Positronic tech brings you new weapons.
sam_502 Jun 19, 2021 @ 9:34am 
Let me rephrase, who brings-gives positronic tech?
kingarthur772 Jun 19, 2021 @ 5:35pm 
So far im not in the Game, but I can say with the Photon-Tech and the beginning Techs / Aliens you can research, it´s very cool for now.

And there are many differcences to UFO 1 ET in the Techtree from what I can see.

Hope UFO 1 ET get an Refit with the cool Features of UFO 2 ET to play it again.
Strifex Jun 19, 2021 @ 5:54pm 
Originally posted by kingarthur772:
So far im not in the Game, but I can say with the Photon-Tech and the beginning Techs / Aliens you can research, it´s very cool for now.

And there are many differcences to UFO 1 ET in the Techtree from what I can see.

Hope UFO 1 ET get an Refit with the cool Features of UFO 2 ET to play it again.

What do you mean... ?

there's only what is described above... beamer gun with 2 ammo types, regular and heavy lol.

My friend has about 7 commanders interrogated now and 5-6 bases with thunder interceptors... but his guys on the ground are still using the starter rifle with the ultra pierce ammo because there has literally been no other tech to research yet that has rifle/firing weapons for the ground forces. (again, aside from the very very first alien gun you encounter which is the beamer.. .which sadly has pretty bad accuracy and not enough dmg to make up for that compared to the regular starter rifles).
skalisko  [developer] Jun 20, 2021 @ 2:26am 
Originally posted by sam_502:
Let me rephrase, who brings-gives positronic tech?
Once the aliens decide the heavy photon beamers are not suffifient for your troopers ;-). An alien race will bring it with themselves. It is linked to something.
indoctrine Jun 20, 2021 @ 12:13pm 
Ok, this is triggered by time, amount of aliens killed, ufo's shot down?
Emperor Palpatine Jun 20, 2021 @ 7:37pm 
I'm about 25 hours in. Still only have AK1's aand Beamers. I run ultra ammo for the AK1's and Put beamers on anyone with aim of 80+
cANe Jun 20, 2021 @ 8:24pm 
Is the weapon progression really this awful? I remember the first UFO:ET had so many tiers of weapons and there was even some differences between them compared to some other similar games *cough* Xenonauts *cough*

Shame to see they dropped the ball with this long awaited sequal
Phyroks Jun 21, 2021 @ 12:58am 
Maybe someone will make techtree at some point.
kingarthur772 Jun 21, 2021 @ 2:23am 
The Techtree is fully OK and is like the Techtree from UFO 1 ET for medium and high Research. That´s sounds and looks very nice.

What I announced in an other Part is, that UFO 2 ET have Elements from X-COM: TftD, and new XCOM / Phoenix Point Ideas combined with UFO 1 ET.

That means, that if the cool Tech-Tree-Element from X-COM: TftD is in, you made an Research-Failure. There were 2 or 3 Researches which you have to do later, to get the medium and later high Research-Things.

That the Commanders get more knowleage of the Alien-Tech etc. like in UFO 1 ET is very cool. That you get Photon-Tech directly to the beginning is like the Laser-Tech in UFO 1 ET.

Sure it´s not the greatest Tech, but you can do much with it, where in UFO 1 ET you had to research about 33 to 40 % more to get an better Armor, better Defenses etc.

I´m not so far yet, but I have the Ultra-Ammo, Photon-Armor, Medi-Kits, Photon-Canons, Photon-Grenades and Grenade-Launchers / Rocket-Defenses / Photon-Defenses as well as the Secrets from the Scouts.

The second UFO get fragmented atm and the secrets from him with the Secrets it contains.

Short said: To get Informations from higher Aliens (like commanders) you need an big Ground-Knowledge (Tech, Weapons, Armors, UFOs and the Secrets etc.). That´s in all such Game the Major.

One more thing: Many Players had aggrieved that the Tech-Tree from UFO 1 ET were in Weapons-Part to linear. Now it´s better handeld and you aggrieve again. Either the Liniear-Part or like it is now. An between is not possible.
CatKrueger Jun 21, 2021 @ 11:10am 
i unlocked the 3rd ammo for the rifle and i can go toe to toe with the superior races... i can kill most with 1 or 2 shots, when before i needed 10 or more shots and a huge luck to kill only one

and still cant found out how to get positronic tech or whatever
Last edited by CatKrueger; Jun 21, 2021 @ 11:11am
kingarthur772 Jun 22, 2021 @ 1:17am 
After a while Interrogations is the Key like in the Predecessor.

Before you go to that do all Basic-Knowledge you can do.

Yeah, I have seen the 3rd Ammo for the Rifle in Pictures and Vids already. But the upgraded Ultra AP Ammo against the Standard-Ammo for the Rifle isn´t that bad too for the first Upgrades.
Last edited by kingarthur772; Jun 22, 2021 @ 1:31am
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