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Both games were great but I don't really see superliminal as a puzzle game. It has puzzle elements.. akin to how uncharted has puzzle elements.
Antichamber was a brilliant puzzle game. Tones of elements. Good tutorials and lateral thinking requirements.
You did not understand so you did not enjoy it.
I think it was a fantastic experience on perception but a lacking as a puzzle game. Way too easy.
There was no pause or impasse to think about how to 'solve' any thing on this game. Hardly a puzzle in my opinion.
Sorry if I offended you. Think it was better stated in the antichamber thread.
A hot take.