Superliminal

Superliminal

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good puzzle game
i'd like to extend a big thank you to the devs for making a good puzzle game. puzzle games are typically at least decently enjoyable to play, and this one certainly goes above and beyond. an unfortunate few puzzle games take the boring lazy route of having the puzzle aspect of the game be simply figuring out how the mechanics work (looking at you antichamber), and i'm glad stuporliminal is not one of those games. unlike with antichamber, this game's mechanics are intuitive and intriguing, and figuring out how they work does not get in the way of actually solving the puzzles presented. thank you supimal devs!
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Showing 1-15 of 18 comments
Originally posted by StonkOverflow:
i'd like to extend a big thank you to the devs for making a good puzzle game. puzzle games are typically at least decently enjoyable to play, and this one certainly goes above and beyond. an unfortunate few puzzle games take the boring lazy route of having the puzzle aspect of the game be simply figuring out how the mechanics work (looking at you antichamber), and i'm glad stuporliminal is not one of those games. unlike with antichamber, this game's mechanics are intuitive and intriguing, and figuring out how they work does not get in the way of actually solving the puzzles presented. thank you supimal devs!
Interesting. I feel the other way around. Felt like this game was a walking simulator more then a puzzle game. That antichamer had better puzzles. The non ecludian geometry in both games were great but I was honestly disappointed at superliminal as a puzzle game. Way too easy. Not enough puzzle. Walk speed too slow.
Originally posted by Grottowalker:
Originally posted by StonkOverflow:
i'd like to extend a big thank you to the devs for making a good puzzle game. puzzle games are typically at least decently enjoyable to play, and this one certainly goes above and beyond. an unfortunate few puzzle games take the boring lazy route of having the puzzle aspect of the game be simply figuring out how the mechanics work (looking at you antichamber), and i'm glad stuporliminal is not one of those games. unlike with antichamber, this game's mechanics are intuitive and intriguing, and figuring out how they work does not get in the way of actually solving the puzzles presented. thank you supimal devs!
Interesting. I feel the other way around. Felt like this game was a walking simulator more then a puzzle game. That antichamer had better puzzles. The non ecludian geometry in both games were great but I was honestly disappointed at superliminal as a puzzle game. Way too easy. Not enough puzzle. Walk speed too slow.
walking simulator? compared to the game where the entire map was spread out in an incomprehensible manner, making it impossible to get from one puzzle to the next unless you had a PhD in antichamber map studies?
A walking simulator is a game that's more like a guided tour. Nothing wrong with that. Antichamber easily had more puzzles, more puzzle mechanics and featured all of the puzzles within a maze.

Both games were great but I don't really see superliminal as a puzzle game. It has puzzle elements.. akin to how uncharted has puzzle elements.

Antichamber was a brilliant puzzle game. Tones of elements. Good tutorials and lateral thinking requirements.
Originally posted by Grottowalker:
A walking simulator is a game that's more like a guided tour. Nothing wrong with that. Antichamber easily had more puzzles, more puzzle mechanics and featured all of the puzzles within a maze.

Both games were great but I don't really see superliminal as a puzzle game. It has puzzle elements.. akin to how uncharted has puzzle elements.

Antichamber was a brilliant puzzle game. Tones of elements. Good tutorials and lateral thinking requirements.
the only thing puzzling about antichamber was how the game mechanics worked lmafo
Kinda sounds like it was out of your wheel house.

You did not understand so you did not enjoy it.
Last edited by Grottowalker; Feb 25 @ 8:59am
Originally posted by Grottowalker:
Kinda sounds like it was out of your wheel house.

You did not understand so you did not enjoy it.
likewise with superliminal for you
Originally posted by StonkOverflow:
Originally posted by Grottowalker:
Kinda sounds like it was out of your wheel house.

You did not understand so you did not enjoy it.
likewise with superliminal for you
I enjoyed superliminal but not as a puzzle game. It was lacking as a puzzle game. Not enough puzzles no complexity. They introduced elements but did not build on them.

I think it was a fantastic experience on perception but a lacking as a puzzle game. Way too easy.
Originally posted by Grottowalker:
Originally posted by StonkOverflow:
likewise with superliminal for you
I enjoyed superliminal but not as a puzzle game. It was lacking as a puzzle game. Not enough puzzles no complexity. They introduced elements but did not build on them.

I think it was a fantastic experience on perception but a lacking as a puzzle game. Way too easy.
just because you didn't understand the puzzles doesn't mean it was lacking
Originally posted by StonkOverflow:
Originally posted by Grottowalker:
I enjoyed superliminal but not as a puzzle game. It was lacking as a puzzle game. Not enough puzzles no complexity. They introduced elements but did not build on them.

I think it was a fantastic experience on perception but a lacking as a puzzle game. Way too easy.
just because you didn't understand the puzzles doesn't mean it was lacking
The puzzles were understood and rudimentary. Nothing wrong with that.

There was no pause or impasse to think about how to 'solve' any thing on this game. Hardly a puzzle in my opinion.
StonkOverflow Feb 25 @ 12:05pm 
Originally posted by Grottowalker:
Originally posted by StonkOverflow:
just because you didn't understand the puzzles doesn't mean it was lacking
The puzzles were understood and rudimentary. Nothing wrong with that.

There was no pause or impasse to think about how to 'solve' any thing on this game. Hardly a puzzle in my opinion.
i'm sorry the puzzles didn't make sense to you. have you tried an easier game?
Originally posted by StonkOverflow:
Originally posted by Grottowalker:
The puzzles were understood and rudimentary. Nothing wrong with that.

There was no pause or impasse to think about how to 'solve' any thing on this game. Hardly a puzzle in my opinion.
i'm sorry the puzzles didn't make sense to you. have you tried an easier game?
Guess your reading comprehension is as bad as your puzzle solving skills.

Sorry if I offended you. Think it was better stated in the antichamber thread.
A hot take.
Originally posted by Grottowalker:
Originally posted by StonkOverflow:
i'm sorry the puzzles didn't make sense to you. have you tried an easier game?
Guess your reading comprehension is as bad as your puzzle solving skills.

Sorry if I offended you. Think it was better stated in the antichamber thread.
A hot take.
this coming from the guy who couldn't figure out how superliminal puzzles worked lmafo
robsonfz Mar 19 @ 10:16am 
Superliminal should be seen as a psychiatrical treatment plan, not as a puzzle. The beauty is in the impact of the message, the feeling.
Originally posted by robsonfz:
Superliminal should be seen as a psychiatrical treatment plan, not as a puzzle.
the first tag on the steam page is puzzle lmafo
robsonfz Mar 20 @ 1:56am 
That was supposed to be a joke... as the game is huge satire on our way of living; the puzzle, thus the game itself is just an way of engaging us in the process. This game is a great value!
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