Superliminal

Superliminal

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Will this be available in VR?
I would LOVE to play this game with my Pimax 5k+, this game would be amazing in VR!
Originally posted by EmptyMag:
This game takes advantage of the forced perspective that's only possible on a 2D monitor, I'm not sure what they could do to make it a good VR game.
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Showing 1-14 of 14 comments
Lady Lavender Sep 23, 2020 @ 4:26pm 
Oh yes, VR for sure!
Shoepots Sep 28, 2020 @ 7:50am 
I don't think the devs even look around here since it's still an epic exclusive on PC.
The author of this thread has indicated that this post answers the original topic.
EmptyMag Sep 28, 2020 @ 10:47pm 
This game takes advantage of the forced perspective that's only possible on a 2D monitor, I'm not sure what they could do to make it a good VR game.
Originally posted by EmptyMag:
This game takes advantage of the forced perspective that's only possible on a 2D monitor, I'm not sure what they could do to make it a good VR game.
great point!
EmptyMag Sep 30, 2020 @ 8:58pm 
Originally posted by Stance ᶠᶸᶜᵏᵧₒᵤ:
Originally posted by EmptyMag:
This game takes advantage of the forced perspective that's only possible on a 2D monitor, I'm not sure what they could do to make it a good VR game.
great point!
I did think they could try some handheld Gravity Gun-esque device with a viewport, that'd get the same effect, but who knows. Would be a really cool thing to see a non-euclidean puzzle game in VR.
Muckle Puckle Oct 11, 2020 @ 9:11am 
When playing the demo I was thinking this would be great in VR too
supersmo Nov 5, 2020 @ 12:28pm 
Gome looks super cool. Wish it was in VR. Would definitely buy if was in VR.
Applekid Nov 5, 2020 @ 7:40pm 
Yeah I would consider this in VR. Pancake? nah.
StolenLemur Nov 5, 2020 @ 7:50pm 
It wouldn't work in VR. You would lose the illusions and your computer would probably catch fire.
Last edited by StolenLemur; Nov 5, 2020 @ 7:50pm
Weaver Nov 5, 2020 @ 8:31pm 
As has been said, this takes advantage of forced perspective that you can't do in 3D. In real 3D we know how far a way an object is and its size because we are getting two overlapping images and our brains crunch the numbers to figure it out. So all the tricks it uses just wouldn't work.
Mr Eos Nov 5, 2020 @ 10:07pm 
You do realize there are art exhibits that exist in real life that accomplish this?

You can spout about how it can't work... but the same type of people would make a claim that you can't have 1 button reloads and physical reloads existing in one game either. Claiming it can't be done, even though their only backup involves multiplayer balance. Not that it can't be done.

Explain how 3D digital worlds can't do forced perspectives when reality can.

Reality is more real 3D than even VR is... so lets hear it.

Point being, it's not easy, but not impossible either.
Last edited by Mr Eos; Nov 5, 2020 @ 10:16pm
croggle Nov 7, 2020 @ 12:28pm 
I could see them doing a similar thing to what SuperHot did for their VR Port it wasn't a port per se but more so a game that takes place in the same universe as the flat version of SuperHot with things changed to accommodate the features and differences of VR while also expanding the lore of the SuperHot cannon.
zac.boyles Nov 7, 2020 @ 3:08pm 
Originally posted by EmptyMag:
This game takes advantage of the forced perspective that's only possible on a 2D monitor, I'm not sure what they could do to make it a good VR game.
Wouldn't it be the same concept though? Hold items closer to you or farther away. I find it could be the opposite, VR would enable another dimension of perspective. I could be completely wrong though. That's why I'm on this side of the game and not developing it haha
Weaver Nov 7, 2020 @ 3:10pm 
Originally posted by Mr Eos:
You do realize there are art exhibits that exist in real life that accomplish this?

You can spout about how it can't work... but the same type of people would make a claim that you can't have 1 button reloads and physical reloads existing in one game either. Claiming it can't be done, even though their only backup involves multiplayer balance. Not that it can't be done.

Explain how 3D digital worlds can't do forced perspectives when reality can.

Reality is more real 3D than even VR is... so lets hear it.

Point being, it's not easy, but not impossible either.

No. Have you been to those exhibits? Where they've painted a pit or whatnot? Yeah, they don't look like anything real n person, just a flat image on a wall. You are mistaking seeing 2d pictures of them for seeing them actually in 3d. In actual 3d it doesn't work. In real life they are nothing special to look at, just an image on the ground, that is very obviously nothing but an image on the ground. So no it does not work in actual 3d. You don't seem to understand the basics of image processing by the brain. There is a reason why, for example, if a bug is on your windshield in real life you don't think its building sized, and that trick only works in a flat 2d image. There is a reason why in real life you would never mistake a real car parked on the street 50 feet away for a fake tiny toy car in the window two inches away in real life.
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Date Posted: Sep 12, 2020 @ 2:00pm
Posts: 14