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It'll be on steam in (a bit less than) a year though
Sure, but the fact that they sold out is disgusting, I personally would never want to support a company that sells themselves out like this.
Get out of your head.
Those devs worked on the game for six years without earning a cent from it. Epic granted them financial security. What is it with you lot? I mean you can be mad at Epic for snitching good games away (for one year only) but at the devs?! It's not even that you have a disadvantage. It would cost the same on Steam. You don't even need to use the epic games launcher for more than 10 minutes.
Are you buying a game to have it in your Steam library or to play it? Holy f-
Get out of your damn head.
/end rant
Wow, that was... That was really dumb... Yes, I'll only be buying my games from Steam because right now Steam is the only client worth the time of day, I also hate Tim, he's an a$$hole... Regardless the only clients I would consider using are those that have the same functionality as Steam, if not more (doesn't exist yet) and was never as anti consumer as the Epic Store is currently being (with buying timed exclusivity for many games). Would I ever buy a game from the Epic Store, no, not anymore, if they had come out reasonably with features equivalent to or surpassing what Steam offers then maybe I would have considered using it, especially if it meant devs got more money out of the transaction. But as things stand now they are not a platform I ever want to touch and games that go exclusive on that store are games I never want to see succeed!
So you really care more about the platform than the games ... that's just sad.
Epic just hasn't been around so long. But they are listening to feedback, for example they added a wishlist like, idk, last week? Instead of protesting, tell them what's missing.
That is the case. Steam takes 30% while Epic takes 12%.
Superliminal is just temporary exclusive for a year. That's not even that much of an issue. Wait a year then, if you prefer staying with your favorite monopolies.
This platform enables me to use my computer as a cloud PC so that I can play my games anywhere I want. It allows me to stream local multiple only games with my friends so that they don't have to worry about having the game or being at my house to play those types of games with me. It gives us access to the Steam Workshop, a tool that, although not all games utilize, gives players an easier time when it comes to adding mods to their games. It gives devs an easy way to add achievements and users an easy way to show them off. It gives an easy way for players to stream their game to friends, though no one uses it at least it exists. My point is, Steam has a lot of little functionality that, even though not all games or gamers use, I find valuable and believe others should as well. I've yet to see any other store front mimic any of this functionality before all in one platform the way Steam does and, as far as I'm concerned, it adds so much value to the games themselves I might as well be throwing my money into the toilet if I purchased from any other client. Until another client meets all of these little features and something else like extra money to the devs, I wouldn't consider using them because they're literally not worth it in my eyes. It's not me favoring a monopoly over another it's me finding this tool to give me more than the other... Though I'll never use Epic because I hate the company and the CEO.
I don't understand how a you can use that as a defense at all... Wishlists should have existed before the store even launched, it's inexcusable and makes the platform look like nothing more than a cheap money grab. The fact that you think they did good for adding a simple feature over a year after the launcher's release date shocks me... No, this feature should've existed day 1 just as a shopping cart should have. And yes, I've programmed before in college and my job revolves around building out informational websites and eCommerce websites, I only say this to show that I know what I'm talking about. The devs that made the Epic Store either were incompetent or literally only looked at this whole thing as the obvious cash grab it is. And yes, the amount of effort they put into their storefront shows that they only have a handful of devs behind it, their operational costs are probably non existent and they probably only spend money on making games a timed exclusivity.
I'm glad Epic does, but due to their anti-consumer practices I refuse to shop with them, as such another company is going to have to build a store equal to or greater than Steam with a cut like Epic. And you do realize that Sony and Microsoft take similar cuts to Steam, right? Not saying its right and not saying I wouldn't prefer devs got more.
I realize what Superliminal is, all forms of 3rd party exclusivity, as far as I'm concerned, is anti-consumer and unacceptable unless the devs let their user base know about it before they make the deal and let them know the position they're in. It's only okay for the devs to do it if they 100% need the money and warn their user base well before they even sign the deal. At that point I'd understand and accept it. The issue I have is that a lot of games that promised Steam release on date X mysteriously seem to get knocked back a year... The most egregious of those being Kickstarted games...
Regardless of all this bickering, I have been reminded of the IGN interview with Gabe Newell. All of our current store fronts and all the current types of consoles that exist are only going to remain relevant for one or two more console cycle(s). In case you haven't watched the interview or kept up with VNN you wouldn't know that Valve is one of the few companies working on brain computer interfaces specifically for an end goal of entertainment. Sometime between this and the following decade we're likely to see a company come out with their first wave of BCIs and that company is not going to be Epic (if it is then I'd be quite literally shocked, lol). My point of this is twofold, first is that when BCIs become a reality it'll be the start of the end of consoles and PCs but second, and more importantly, Valve hasn't been competing against Epic because they literally aren't competition, they're just a gnat Valve doesn't care to swat at. Though I probably sound insane right now, lol. I highly suggest you watch that interview as you get to get a peek at how far BCI has come at Valve. Though we obviously don't get a full picture as to how far they've come Gabe talks about some stuff that at the minimum I, with my five-ten minutes of Googling and Google Scholaring, have not been able to find online. So it was rather interesting that way.