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I liked the concept and theme but feels like wasted potential. Wish they would have came up with some other concepts to fit with the dream concept. With some different puzzles throughout to break up the second half I feel it would have been much more solid.
Problem is that the game had like 2-3 ideas throughout it length and...it was nice ideas but as soon as novelty wears off it quickly become too repetitive. If you remember Portal - every level was harder then previous one, they added new mechanics, throwed them at you, combined them together, that was fun. Come on, it's a dream, you can do all kinds of crazy stuff, disregard physics, play with the player's mind, create impossible enviroments like infinite ladders, change gravity...
But instead of keeping "science gone wrong" feeling they are moving into philosophy/psychology and ...jesus this is just bad. Your gameplay at last stages does not compliment the idea of "looking at a problem on a different angle", it's lust pixelhunting when you runnning around the room and frantically clicking everything and run into any wall in hope to realise where to go next - and the puzzles are not even hard. And your narrative is not only lower than Stanley parable level, it's even lower than Portal. How the hell you managed to screw up narrative if you had intention to end game on a philosophical note?!
IMO they should've ended the game at the point before black and white enviroment. It would be even shorter but it would spare me their far-fetched philosophy at the end.
I think Superliminal is the best of its class since the original Portal and Portal 2. I give this game a 10/10. My only complaint is that it's too short.
Just tell me you don't like my comment and be done, bro.
Anyway, Superliminal just felt like a tech demo. These guys were sitting on such a game changing mechanic and they released too soon. Ran out of money to develop the project further? Vision was too small? Too few staff to make the game have more depth? All questions I asked myself as I went further along. I'm sounding really critical only because I wanted this game to be so much more. To be fair, I did still enjoy it.
With all that said, everyone should check out another game that is doing this concept. And hopefully this studio does a better job of it. It's called Maquette. Check it out on Steam. Releaseing 2021. Got it wishlisted. I'm super hopeful as they have Annapurna Interactive as the publisher if that makes a difference at all. Their lineup of games is impressive. Graceful Decay the developer I can't find anything previously made by them on Steam.