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The game does have a number of poor or simply careless design decisions.
Too many functions are mapped to the basic attack button. You have to be careful fighting near the edge of the screen or near doors because pressing the basic attack there will cause you to go to the next area. You have to be careful fighting near weapons, as pressing the basic attack there will cause you to pick up the weapon and potentially get hit. While not as punishing, you have to be careful fighting near bus stops and near people you can talk to, as pressing the basic attack button there will pause the game to bring up the bus menu or to trigger the conversation.
The move list lacks important details about how to perform the moves. Multiple moves have the same "X Rapidly" instruction. Throw instructions don't say whether they are performed from the front or the back. Attacks that only execute when standing near a downed opponent don't say that they have such a requirement. The shop will show you an animation of a move before you buy it, but doesn't tell you how it is executed.
I could go on. The issues don't make it a 1/10 game, but it does have a number of issues that just look like careless design. It really feeds into the image that WayForward's reputation is built more on pretty graphics than actual game design.
While I do agree that the game has some noticeable design issues, it's pretty much like you said - it doesn't make the game a 1/10 or "poorly designed" at all. It hinders the game's potential and make it go from great to just good, but I still pin this thread down as a poor attempt at trolling.
It's easy to install and doesn't glitch the game out or anything... you just have to remember that the L or R button does those actions even though the game is telling you the X button will zone you out... other than that, it's awesome.
I'm quite surprised that
No one from Wayforward has taken these basic things into consideration.
Still the game is enjoyable and fun, but I hoped that those little things are not in a current game of them.
Ending is also a colossal turd.
Seriously, man. You're a gamer. How alien a concept is "using items from the pause menu" REALLY?
Also, when one of the players presses the back button (to get out of the start menu), the action resumes. Doesn't matter which player it is. The game should have each player put their phone away independently to unpause the game so there aren't accidents.