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and currently 73% are positive. THE GAME CAME OUT TODAY AND THERE WERE NO PRESS RELEASE VERSION. which mean no review before launch because nobody had it before launch.
I'm actually gonna have to disagree with Doctor Cursed, though only slightly.
I've played Fight'N'Rage completely. All paths, all endings, all characters. Even played it so much I modded one of Gal's costumes to look like my profile avatar. Anyways - while it does have a hefty combo system, I wouldn't exactly call it extremely deep. You have a nice set of tools at your disposal, but it centers specifically around juggling enemies. I would akin it to a faster Streets of Rage with juggle mechanics. This is NOT a bad thing, however.
River City Girls gives you more options to choose from while fighting. Yes - you start off with a basic kit, but like with all River City games, you can purchase new skills and abilities. So far, you get quite a few of them - more than what you'd find in Fight'N'Rage for one character. This is important because...
One of the biggest pitfalls to every beat-em-up is monotony. You find the perfect combo or the best way to initiate a fight, and you stick with that throughout the whole game. For me, Fight'N'Rage was all about doing a running attack, then going straight into a bread and butter combo. Over and over. Only very special enemies would stop you from this, but usually they weren't able to since your running attack's hit box stays with you throughout the whole entire movement. There were some hilarious moments where I'd do Gal's running knee attack and hit whole entire lines of enemies. Is this bad? No, not at all. Streets of Rage was the same way, just not as flashy.
River City Girls also has certain bread and butter combos too, but I feel like you're given more options to mix and match said combos. And enemies SEEM to catch on to you doing attacks over and over. That's how I felt while playing at least. I'm playing RCG on Hard, and the enemies really do feel aggressive and reactive to my attacks.
All that said - what it all comes down to is what you like in your beat-em-up. Do you like juggling? Do you like arcade beat-em-ups? Do you REALLY hate furries? Fight'N'Rage is your game.
If you're into slightly more structured brawling based less around juggling and more around stats and tactical ground movement, I'd go with River City Girls. Really, you can't go wrong with either of them.
As for River City Ransom Underground, I've also played it extensively. Even made an item guide for it - It's basically RCG but closer to the oldschool RCR formula. All three of them are awesome games that I would suggest anyone who's into beat-em-ups get.
RCG has some more command moves but nobody stops you from doing anything and people take a while to die so you may as well come up with new ways to knock them down while you're waiting for them to get back up (And wait you do because these guys wake up right into an attack, so camping out to loop them is not a thing you get to do.) You can't cancel anything into anything even a guard or dodge so very few of your tools can be made to flow in a satisfying way (A couple can but even the assist chars are just irritating to try to combo with.) but that doesn't make them all bad tools.
He's right that FNR has nowhere near the amount of command moves but the flow, speed, the canceling, and satisfaction of nailing them is realized a LOT better in FNR. Fight n Rage is an absolute masterpiece and there is almost nothing in the genre that beats it.
I mean it really does go back to just RCR vs SOR2, only I guess it's a bit closer to RCR Advance or the 3DS RC games vs SoRR given everything is polished quite a bit. Nothing in RCG so far is as absolutely bonkers as the ♥♥♥♥ you can get away with in RCRA or RC Tokyo Rumble but it's still the same sort of style. These are two great archetypes carried forward really well, doing different things.
I can't say I enjoyed RCRU. Few games in recent memory have had a worse first hour for the new player than RCRU and the rest of the game, as beautifully nuts as it was, just wasn't good enough to overcome that.
Actually the highest upvoted negative review goes into a lot of detail as to why he didn't enjoy the game, and it didn't even mention online play...
Pretty sure I know what review you're speaking of. The majority of his gripes seemed mainly to do with how RCR games in general play. After reading it I kinda disregarded it as someone who simply doesn't like RCR game systems. I mean he even complained about self weapon damage, which is a big thing in RCR games. Either way, to each their own.
This is pretty much on par with RCRU but it looks prettier.