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(Obligatory 'LoL is for babies, play Dota.')
The UI for teamfight tactics is much simpler and its easier to play one handed. Right click and you can view stats and abilities on champs, and the shop doesn't interfere with your ability to check your current champs.
There are giant buttons on the bottom left corner to reroll and level up. How on earth did you miss that? Right click on a champ and a box pops up with their info.
Item combinations is what makes it more fun. You at least have a little control over what you get for your final build. What certainly sucks about it is that you can't transfer items from one champ to another unless you sell that champ.
I'd say it's simpler than Dota Underlords when it comes to strategy because the board is a lot smaller and the amount of champs you have on-screen is a lot less for most of the game. In Underlords, you can easily reach max level within the first half of the game.
True, it's buggy af. XD
and i think Dota underlords is garbage compare to TFT.
only bad thing in TFT is UI .it is a thing they can improve easily
but underlords is hopeless. game feels really bad after patch to patch
NOPE
The UI in Underlords is more intuitive for parsing information quickly.
As a dota fan I'd rather be playing Underlords, but TFT has definitely stole my attention away from this game for the time being.
Alliances are also not situational as in Underlords which makes the game more balanced overall.
For example, there are no alliances that require the enemy to have fewer units, or items that require units to have last hit to increase their bonuses
TFT on the other hand started out clearly as a copy pasta of DAC. You had couriers (Little Legends). Item stacking. And alliances and items were stupid good. And EVERYTHING WAS BROKEN. The games meta was also very item reliant, and you werent guaranteed items during the creep phase either. So if you didnt get the resources to make a 3 stacked god tier character for the comp you were making, you probably werent going to win. Also the AI in TFT is probably the worst AI I have ever seen in a game. Ever. Period. Dont be surprised when a character you own gets pulled by a Blitzcrank hand and gets beat up by 2 or 3 characters as its walking ALL THE WAY TO THE OTHER SIDE OF THE F%$#ING FIELD TO HIT THE TANK IT WANTED TO ATTACK. This happens quite a bit and it is awful. That being said, most every character in every tier feels good to field and has their own place in the comps you want to build. Except Twisted Fate. He sucks.
Now as before, Underlords was at the top of the heap at the start. But as these updates have been going on, the game has actually gotten steadily worse, not better. Whereas TFT felt very "defined" right at the start with how alliances and characters played and were used and the item meta has been helped....a bit, Underlords feels very "fluid" and "directionless". So many big tier and meta and item changes have happened since beta release and many of these were BIG meta defining changes, but theyve had a net negative impact on the game because it feels very obvious that the people working on this game have NO IDEA what they want the characters and alliances to do or be or what the game's "balance" should look like. Like theres a freaking dart board at the office with all of these changes and theyre just throwing darts at the and applying what hits. Comebacks have been nerfed and while it was a strategy to open fort and play the long game, now you just instantly die. And if you dont do well during most parts of the game, you lose. TFT on the other hand, hasnt needed much change. Outside of tightening up some bolts, add some UI, and FIX THE F#$&ING AI, the games pretty fine. Theres still going to be an item reliant variance to the meta, but you can pretty much play whatever you want. And while the comeback potential in TFT can be very nebulous because of how much damage you take over the course of the game, it IS possible still to do well if you plan it out and get lucky with items.
So RIGHT NOW, I would say TFT is better and more solid game given the current patches. This could still change if the Underlords team figures out what they want the game to be and how it should play. But right now I would say the design team at TFT is more stable and has a better understanding of what a causal Auto Chess should look like RIGHT NOW.
I found at least 4 big problems with underlords' interface that I've described in the review. TFT's item mechanics are poorly explained, yeah.
This game is also dying, it's losing 5k concurrent players every week.
Where did you get that impression from? I don't even need to argue this just go on csgo's news page and tell me with a straight face that it barely gets any updates.
Go on csgo's news page and tell me with a straight face it doesn't get enough updates.