Dota Underlords

Dota Underlords

Is Teamfight tactics better?
Hi all,

I want to start playing an auto-chess game. Wondering which one is better. What do you think?

Thx
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Wyświetlanie 16-30 z 35 komentarzy
Fyre 15 lipca 2019 o 9:50 
If you're familiar with DotA play underlords, if you're familiar with LoL play TFT. If you're familiar with neither then play whatever your friends are playing. The games are pretty much functionally the same but I personally have a history with DotA so I don't have to re-learn the abilities and heroes. If you still don't know which you'd prefer, honestly the aesthetics of DotA are grittier and appeal to me more. LoL is more cartoony and waifu-prone, so go for that if you like it more.

(Obligatory 'LoL is for babies, play Dota.')
Ostatnio edytowany przez: Fyre; 15 lipca 2019 o 9:51
RustyRed 25 lipca 2019 o 5:25 
Teamfight tactics is more fun for me. Trying to get the right items for your team comp is hard because of RNG, and you race for it against other players (where other players get a head start if you're ahead of them).

The UI for teamfight tactics is much simpler and its easier to play one handed. Right click and you can view stats and abilities on champs, and the shop doesn't interfere with your ability to check your current champs.
BalthierGR 25 lipca 2019 o 5:36 
i have play both and TFT is more fun and have much better balance that Dota underlords
RustyRed 25 lipca 2019 o 5:41 
Początkowo opublikowane przez Robin:
Well, I never played an Auto-chess game, started with Dota, and after 50 hours tried TFT for 10 hours. I'd say from a point of view of being accessible to the player Underlords is miles ahead of TFT.

Even basic things like buying new heroes and rerolling are a pain in TFT, since the visual queues are really bad and don't let player distuinguish well in a short time. It takes me a somewhere between 0.5 and 1 second per reroll in underlords, it took me about 3-5 seconds in TFT just cause the presentation i so bad it takes so long to get to the relevant information. Also sometimes information is not given at all (like with the comeback mechanic, where you get to draft first if your last, but you don't even know what your drafting because you can't clikc on the heroes to get information, so unless you already know all the heroes and items you just guess and that's really bad).

There are giant buttons on the bottom left corner to reroll and level up. How on earth did you miss that? Right click on a champ and a box pops up with their info.

Also the item system really conveluted in TFT, you have 8 basic items that combine into more advanced items, I had to have a second screen with information open next to me to even be able to play this game and half the time I messed up anyway cause there's so many combinations and in the heat of the moment you misclick or look up the wrong column. (And of course there's no undoing that and you're stuck with a useless item then).

Item combinations is what makes it more fun. You at least have a little control over what you get for your final build. What certainly sucks about it is that you can't transfer items from one champ to another unless you sell that champ.

I'd say gameplay wise TFT is probably a bit better atm, the pacing is quicker, earlier and midgame damage matters more, which leaves more room for different strategies and in theory it sohuld have a bit mroe depth because of how the item system works (though it could also be needless complexity since most of the items you'll never build or use, I think. so they're just there to clog up the tables than having a meaningful impact on the game).

I'd say it's simpler than Dota Underlords when it comes to strategy because the board is a lot smaller and the amount of champs you have on-screen is a lot less for most of the game. In Underlords, you can easily reach max level within the first half of the game.

Also movement bugs seem rather prevalent in TFT (like character not attack or taking a couple of seconds to move somewhere to do something all the while the battle already is in full effect), which makes the game quite frustrating at times.

True, it's buggy af. XD
birdoran 25 lipca 2019 o 5:51 
i play both games. 150 hours underlords 50 hours TFT

and i think Dota underlords is garbage compare to TFT.

only bad thing in TFT is UI .it is a thing they can improve easily

but underlords is hopeless. game feels really bad after patch to patch
BalthierGR 25 lipca 2019 o 6:32 
Początkowo opublikowane przez birdoran:
i play both games. 150 hours underlords 50 hours TFT

and i think Dota underlords is garbage compare to TFT.

only bad thing in TFT is UI .it is a thing they can improve easily

but underlords is hopeless. game feels really bad after patch to patch
agree
Początkowo opublikowane przez LionEddy:
Hi all,

I want to start playing an auto-chess game. Wondering which one is better. What do you think?

Thx

NOPE
TFT feels better right now in every area except the UI.

The UI in Underlords is more intuitive for parsing information quickly.

As a dota fan I'd rather be playing Underlords, but TFT has definitely stole my attention away from this game for the time being.
Garbhus 25 lipca 2019 o 9:42 
TFT is better. Alliances are even balanced around power in any game phase and the only problem I see in the game is that the UI is a bit tricky, mainly because they haven't added the evolution of items to make life easier for new players.
Alliances are also not situational as in Underlords which makes the game more balanced overall.
For example, there are no alliances that require the enemy to have fewer units, or items that require units to have last hit to increase their bonuses
Ostatnio edytowany przez: Garbhus; 25 lipca 2019 o 9:42
Define "Better". Ive played both for a bit and i can clearly see and tell you what each does better and worse than the other. Because of the very Early Access nature of both games, which one is "better" will change with it's updates and how well or not so well received those updates are. When both games came out at the start, Underlords was clearly better. Better UI, item variance felt OK (not perfect. but serviceable) stacking 3 stars wasnt broken and there was never a time you couldnt come back into the game due to strong comeback gold and no way to kill someone during the mid game. Alliances and characters felt fine too, but it was clear some were better than others. As long as the Underlords team made the "bad" characters and alliances a bit better and nerfed what was clearly too strong, everything would be FINE.

TFT on the other hand started out clearly as a copy pasta of DAC. You had couriers (Little Legends). Item stacking. And alliances and items were stupid good. And EVERYTHING WAS BROKEN. The games meta was also very item reliant, and you werent guaranteed items during the creep phase either. So if you didnt get the resources to make a 3 stacked god tier character for the comp you were making, you probably werent going to win. Also the AI in TFT is probably the worst AI I have ever seen in a game. Ever. Period. Dont be surprised when a character you own gets pulled by a Blitzcrank hand and gets beat up by 2 or 3 characters as its walking ALL THE WAY TO THE OTHER SIDE OF THE F%$#ING FIELD TO HIT THE TANK IT WANTED TO ATTACK. This happens quite a bit and it is awful. That being said, most every character in every tier feels good to field and has their own place in the comps you want to build. Except Twisted Fate. He sucks.

Now as before, Underlords was at the top of the heap at the start. But as these updates have been going on, the game has actually gotten steadily worse, not better. Whereas TFT felt very "defined" right at the start with how alliances and characters played and were used and the item meta has been helped....a bit, Underlords feels very "fluid" and "directionless". So many big tier and meta and item changes have happened since beta release and many of these were BIG meta defining changes, but theyve had a net negative impact on the game because it feels very obvious that the people working on this game have NO IDEA what they want the characters and alliances to do or be or what the game's "balance" should look like. Like theres a freaking dart board at the office with all of these changes and theyre just throwing darts at the and applying what hits. Comebacks have been nerfed and while it was a strategy to open fort and play the long game, now you just instantly die. And if you dont do well during most parts of the game, you lose. TFT on the other hand, hasnt needed much change. Outside of tightening up some bolts, add some UI, and FIX THE F#$&ING AI, the games pretty fine. Theres still going to be an item reliant variance to the meta, but you can pretty much play whatever you want. And while the comeback potential in TFT can be very nebulous because of how much damage you take over the course of the game, it IS possible still to do well if you plan it out and get lucky with items.

So RIGHT NOW, I would say TFT is better and more solid game given the current patches. This could still change if the Underlords team figures out what they want the game to be and how it should play. But right now I would say the design team at TFT is more stable and has a better understanding of what a causal Auto Chess should look like RIGHT NOW.
I'd be playing Chess Rush if only my phone didn't overheat from it. I think that game has the best presentation out of all autobattlers right now. So there's that.
I found at least 4 big problems with underlords' interface that I've described in the review. TFT's item mechanics are poorly explained, yeah.
Master Zone 26 lipca 2019 o 23:51 
Teamfight Tactics is better right now, A LOT more balanced without the I WIN luck tactics that Underlords has.

This game is also dying, it's losing 5k concurrent players every week.
Ostatnio edytowany przez: Master Zone; 27 lipca 2019 o 1:52
Wide Sleepy Joe 2 sierpnia 2019 o 8:12 
Actually all examples from Valve are bad. CS:GO, Left4dead, Dota2....you get updates maybe once a year. Thats not exactly a good example. [/quote]

Where did you get that impression from? I don't even need to argue this just go on csgo's news page and tell me with a straight face that it barely gets any updates.
Wide Sleepy Joe 2 sierpnia 2019 o 8:14 
Początkowo opublikowane przez LionEddy:
Actually all examples from Valve are bad. CS:GO, Left4dead, Dota2....you get updates maybe once a year. Thats not exactly a good example.

Go on csgo's news page and tell me with a straight face it doesn't get enough updates.
F Владлен 2 sierpnia 2019 o 9:08 
TFT much better, its not bagged so hard. Valve handless wh*re sons
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