Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Someone else has mentioned it, but I've also experienced the ladder bug where characters can get kind of stuck near the top or bottom of ladders and they adopt their standing animation despite not being able to walk out at that part of the ladder. You have to jump at that point to get out. Not a big issue.
Amazing game! Also, I'm keeping my eyes peeled for the DISCORD mentioned in the dev stream!
Reloaded: "100"
I think we always get 100 / new monster right ? so might only be a display/text issue.
https://youtu.be/uvToHEn99SY
I recorded myself running through a few rooms for show.
A good amount of bugs happening on the Switch should be covered in the next Switch patch, as well as the PS4 and Xbox patches too. If some bugs persist after, we'll take care of them!
I'll try to answer you without spoiling too much for other people. Revenge deals are specific for each boss, meaning there's a revenge for each boss and you *could* have 2 revenge deals in the list of purchasable deals if you were to meet 2 different bosses without defeating them.
Currently, deals are not included in the completion percentage, they are extra bonuses you can get to spice things up a bit!
By the way, the Cyclops Den boss doesn't seem to have one.
- Zeek(Merchant) can't lift objects anymore (someone else also reported this above), despite the patch note "Liftable blocks have been fixed"
- Characters get stuck when climbing to the top of a ladder while holding the analog stick diagonally
- Algus's Shock Field ability now functions, but as a result it ticks extremely rapidly, slowing down the game. If Algus's normal attack hits at the same time as a shock field tick, the damage is ignored sometimes, so you actually deal less damage..?
Other patch notes that weren't actually fixed:
- "Titan's Ego will now show Epimetheus' statues on the map properly" - still not showing up
- "Death Orb's reward has been bumped from +4HP to +20HP" - definitely healing less than 20HP (still around 4 or 5HPish..?)
BTW it would be nice if warp gate rooms were a different color on the map.
"- Characters get stuck when climbing to the top of a ladder while holding the analog stick diagonally"
This one is really annoying and has caused me to get get by projectiles and enemies far too often.
"- 'Titan's Ego will now show Epimetheus' statues on the map properly' - still not showing up"
This one seems to make some of them show up but not all of them, it's strange. Interestingly, it shows me ones I haven't seen before but doesn't show the ones I have already seen.
"- 'Death Orb's reward has been bumped from +4HP to +20HP' - definitely healing less than 20HP (still around 4 or 5HPish..?)"
I'm only getting like 3 or 4 HP per Deah Orb.
Edit:
Another thing, the "Mercy" perk doesn't seem to work. The first time my health is reduced to 0, I'm directly dead, no "second chance".
I don't know if it's how it's intended to work or not!
When playing with black knight, you get stuck above here