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Why 32bit optimisation? 32bit has been outdated for decades. The problem is a lot of developers are still coding for 32bit when the world moved on to 64bit decades ago. I don't know if it's laziness or what but I'm stunned to see new game released still in 32bit
By the time it suddenly becomes not okay, usually the original version of the game engine can no longer be used due to requirements changing (Apple are perhaps the most guilty of "pay us and use the most recent tools or get out" attitude), and updating to a newer version of the game engine brings an arbitrarily large number of issues (see the ongoing show with Tabletop Simulator update as an example), and thus many games take a while or never update.
Windows is a little friendlier in this regard - you can find a 32-bit game released in 2005 and it'll most likely still work fine on the current version of Windows.