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I just found out about this and I too am impatient and would love to get it now and play as soon as possible.
They released Grim Dawn into early access with barely anything to do, unfinished classes and by far unready.
That was fine. It still was somewhat fun even though super short and clunky.
But you are romanticizing the reality here, because it wasnt how you retell it was.
I personally would be fine if they go with early access again as long as theres an interesting core gameplay loop that is entertaining enough to keep me playing and replaying.
If its as raw as Grim Dawn was when it went early access though, then it would possibly just hurt them.
An unfinished strategy game has a much harder time to convince than an ARPG.
Its flaws and shortcomings are more obvious and easier to notice.
For Farthest Frontier they've probably had a definite plan from the beginning and they've been working on it for 4-5 years now.
First GD EA started with one act worth of content, and while game mechanics received several batches of polishing later, classes presented at the start of EA still work mostly as they were back then, so your "unfinished" argument is just plain ♥♥♥♥♥♥♥♥.
It was short, indeed, but by no means "not ready" for public access.
It had only 3 classes and the first Act was by far not complete as wasnt that part of the map as it had still unfinished areas that were later added.
It also lacked bounties, faction relations and unlocks, elite enemies, most sidequests, difficulties, Ironman Mode and the entire Devotion aspect.
To name just a few major aspects of the game that were added much later.
Thats totally fine, but that guy i quoted was just driving into false memory.
It ran shoddy performance wise (still kinda does), had a lot of issues and launched with barely anything to do lacking roughly 80% of the core features it has today.
The only positive was that it had 4 classes from the get go.
It is a great game now, but come on, its early access launch was by far not without its problems or shortcomings, let alone giving you a lot to do.
Trying to convince otherwise is just nostalgic self-deception.
And you conviniently ignored the actually important part of my comment.
If they went with the first version the same way with Farthest Frontier, then it would possibly hurt them more than helping.
The relative raw state Grim Dawn entered Early Access with worked ok for Grim Dawn, but it wouldnt work well with Farthest Frontier.
Leaving core features out of a strategy game could mean that it just wouldnt give you anything to do and lacking complexity would just cause people to drop off instantly.
You also have to remember with GD the original plan for for a small one or two Act game. Then D3 got announced, Torchlight got announced, PoE got announced and Crate realised they needed to up their game or GD would just vanish. So instead we ended up with 4 pretty big Acts and a lot more content than was originally planned.
I also think that Early Access for FF would be different.
Yet strategy is often a far more complicated genre to create a game for. More connected systems, less isolated ones that work without the other.
See a faction system as in Grim Dawn is something you can attach to the other mechanics without causing much of a disturbance.
Still tough work to get it running properly, but it relies less on all other areas.
You dont really need it for all other things to work fine.
Most strategy games dont give you that leeway.
Most of their mechanics are connected to each other and one missing could cause a much worse experience, even a broken one.
I have seen plenty of studios attempting to create a good strategy game and they failed because they went on it with too less preparation.
Some games launched into early access and lost their entire momentum because of crucial failures in the games core systems.
Frozenheim would be such a game or Meridian.