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Ultrawide is needed from 2-3 % of all possible buyers. (thats a fact read the tread or the steam survey)
Bugs, performance and the combatsystem is a problem from 100 % of all (possible) buyers.
Don't worry, we're not ignoring the other issues that have been reported - performance improvements etc will just take a bit longer since those are more complex problems.
- Cutscenes and stuff also in Ultrawide if possible
Went in that Cave long before the quest like many others and now the quest say to open the door of the cave, while it's already open, and quest won't trigger it or anything.
My thoughts: most ultrawide monitors are just regular 16:9 with extra width (21:9 and 32:9), which gives more perifirail vision, and the same height.
I think, the simplest way is to scale UI by height and keep it in the center. For me it would be enough.
As I've mentioned before - we are not ignoring previous issues. We have a fix for this internally and are still testing it before we release it in the next patch coming soon. Sorry for the inconvenience but we are not blind to the issues people are having.
- I think the UI positioning is pretty user dependent. Some are going to like it to remain as if it were still in 16x9, and others want it as far out of the way as possible. It also depends on what the UI element is. Like in Gears of War, the active reload being all the way off to the side makes it difficult to see without completely taking your eyes off of the game, but quest lists and such work fine out that far. I think with the UI of Pine, it would be fine either way. If an option to move it around is easy to implement, then that would be best. If it's not easy to implement, then I think just keeping it where it is at would be the safest option.
- One thing that comes to mind is games with fixed FOV. Some games set it pretty wide to accommodate the narrow viewing field of 16x9. When you go ultrawide with a very wide static FOV, the extra real estate becomes extremely stretched. Not sure if you want to add a FOV slider, just something to watch out for.
(Haven't purchased this title yet, due to absence of said support).
@Irate Primate. I discovered a simple .ini fix for Gears 5 that lets you move the UI exactly where you need it. I agree, it's essential to have the UI appropriately placed for Gears due to the fast action. PM if you want help with this (don't want to get of topic in this important thread).
For me, UI placement on 21/9 is not a big deal. I tend to prefer the UI shifted to the corners, but I'm fine if it's still at the 16/9 positioning. As long as it's not stretched or cropped, I'll adapt.
EDIT: oh and the most annoying thing I can think of when it comes to 21/9 support is the cropped cutscenes... It's always a bummer when you have black bars on cutscenes when the rest of the game supports the 21/9 aspect.
Looking forward to the patch. Thank you!!!