Kingdoms of Amalur: Re-Reckoning

Kingdoms of Amalur: Re-Reckoning

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Adeptguy Aug 11, 2022 @ 6:07pm
KoA original vs re-reckoning version
Okay so I own the original game, can still play it no problem. Now as anyone who played that version knows the game had bad balance and extremely punishing exploration mechanics, the level locked zones. You probably understand what im talking about so lets get to the point.

Is there any reason, any at all, why I should consider upgrading to re-reckoning version? Please think about all the differences between the two versions. So far from what I could tell the only thing re-reck adds is "slightly" improving the graphical fidelity and adding some min-max lvl scaling (I dont understand if this fixes the original problem, please elaborate to me what the f this even means for gameplay).

If the main differences are just these two that I mentioned above, then I DO NOT feel compelled to shell out, once again, money for the game that I ALREADY OWN and can play, right now. I have been following this re-release for a long time but not in detail and all I remembered from ppl talking about it was the two things I mentioned above. Which, honestly, is not enough for me to buy the game again. It would be rediculous to buy a game again that you already own with marginal differences between the two. Same with dark souls 1 and the remaster, I saw no reason to buy the remaster and thus sticked to the original game.

So again, please tell me if this is correct and if not explain why this version is so much better than the old one?

Small note: I am 100% not interested in fatesworn. Try to only compare the main games between themselves.
Last edited by Adeptguy; Aug 11, 2022 @ 6:09pm
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Showing 1-15 of 29 comments
Bankai9212 Aug 11, 2022 @ 6:40pm 
Well, it comes with an FOV and slightly better zoomed camera for fights, a very hard skill and enemy scaling. Otherwise it’s the same game as before no balance changes to skills etc. So unless you want a level scaling that doesn’t require mods you can skip. Only other reason to get the game is fatesworn.
Icedfate Aug 11, 2022 @ 7:22pm 
what happened to me when i played the original, is that halfway through (actually, maybe even about quarter way through. . .), i had crafted gear that made me so OP that i was trivializing all the encounters at my level (and several levels above me) and i got bored and stopped playing.
i dunno if this version fixes that.
I too, am in the same boat as OP.
I own the original and wonder if it's worth technically "buying the same game again".

edit : OP mentioms dark souls vs the remaster. I just finished beating NG+2 on the dark souls remastered (which i "accidentally" bought, despite also having prepare to die edition in my library. I thought it was a different game. . .) and i can say that remastered dark souls was satisfying.
technically DS RM is the same game as DS PT(s)D, but what makes it worth it is the hd graphics (on par woth DS3 and Sekiro) and the controller support. the worst part about the older edition is that the mouse + kb controls were effed beyond belief and i did manage to play it and beat it with m+kb but for a game like dark souls, a game made for consoles and then ported to PC, controller is the way to go.
now, i dunno if it was worth it, since ptd has mods to make controllers work and has hd graphics upgrad mods if you engage with the modding community, but yeah, i don't regret it, although, i probably wouldn't have bought it since i already had PT(s)D edition. as i said, i accidentally bought it, thinking it was a different game
Last edited by Icedfate; Aug 11, 2022 @ 7:30pm
Bankai9212 Aug 11, 2022 @ 7:39pm 
As mentioned, all the stuff that was broken/op in the original release is unchanged in the remaster.
Hookworm Aug 12, 2022 @ 12:32am 
Well, the game is on sale on indiegala.com. its 13 euro the base+dlc, much better price than on steam. with that price its almost like buying a dlc with no discount and the base for free, but since you arent interested in fatesworn its pointless you to have this new version. The old runs better, has less bugs and visual glitches. Here is a video:
https://www.youtube.com/watch?v=IK7Q2Ble_jI

This re-reckoning is just a re-release version anyway.
Quacksalber Aug 12, 2022 @ 12:58am 
If you are not interested in Fatesworn and not interested in the improvements, I honestly can't see the point in buying it as you'll probably just complain lol.
Quacksalber Aug 12, 2022 @ 1:11am 
Originally posted by Icedfate:
what happened to me when i played the original, is that halfway through (actually, maybe even about quarter way through. . .), i had crafted gear that made me so OP that i was trivializing all the encounters at my level (and several levels above me) and i got bored and stopped playing.
i dunno if this version fixes that.
I too, am in the same boat as OP.
I own the original and wonder if it's worth technically "buying the same game again".

I realise people don't like the advice that follows, but I'm gonna type it anyway:
If using a certain mechanic like blacksmithing, sagecrafting or alchemy ruins the game for you, just don't use them. The game is clearly designed to give people options - when it comes to blacksmithing, there's all the loot you can find - for example - that's rubbish compared to self-made stuff, yet it's imo clearly provided for people who think crafting is OP etc. Invest your points in other skills, like detect hidden and just use looted gear.

I always rank up blacksmithing and sagecrafting, but I don't recraft gear non stop like some people do. I do it sometimes, when I can make something significantly better and I restrict myself to mats I loot or get from deconstructing only items I actually equip - and sell the rest. I also keep purples equipped throughout the game even if they are low level if they have really cool perks. After the beginning area, I also barely use alchemy once I no longer need to spam healing potions.

You can be OP in this game by using any or all of blacksmithing, sagecrafting and alchemy, but you can also just not use them, same as you can ignore xp potions, not use reckoning mode and abstain from certain OP skills if they ruin your experience.

Instead of thinking: this is in the game so I want to use it even if it ruins it for me, think of them as an old school superior version of microtransactions - as in options for casuals, people with limited time and other priorities to you, but instead of ripping people off by adding them in for money, they are already in the base game to be used *optionally*.
Last edited by Quacksalber; Aug 12, 2022 @ 1:18am
vukotlak Aug 12, 2022 @ 2:50am 
Well i just installed the original and while i played i remembered again there was a remaster/remake whatever.

So i ended up here and i also got the same problem the op had. The scaling is a bad mechanic and when you are the guy who likes to min/max in games you will be very op pretty quickly in the original game. I even put some restriction on my playstyle like No healthpotions, no enrage. But when you minmax efficiently you don't need any of this the game is the definition of a cakewalk.

So the most intesting thing for me would be the new difficulty lv. So is it actualy a challange this time?
Quacksalber Aug 12, 2022 @ 3:42am 
Originally posted by vukotlak:
Well i just installed the original and while i played i remembered again there was a remaster/remake whatever.

So i ended up here and i also got the same problem the op had. The scaling is a bad mechanic and when you are the guy who likes to min/max in games you will be very op pretty quickly in the original game. I even put some restriction on my playstyle like No healthpotions, no enrage. But when you minmax efficiently you don't need any of this the game is the definition of a cakewalk.

So the most intesting thing for me would be the new difficulty lv. So is it actualy a challange this time?
It is a challenge at the beginning, and enemies are less level locked now, so the beginning area does not get easier as you level. However, if you up the various skills like sagecrafting, blacksmithing and alchemy, you will get OP. I would recommend using only looted gear - there's plenty of it and not bothering with potions at all - ofc also avoid anything that increases xp and don't fateshift. Not fateshifting is the only thing I find actually annoying, since that's what the game is all about.
Last edited by Quacksalber; Aug 12, 2022 @ 3:44am
Icedfate Aug 12, 2022 @ 6:13am 
Originally posted by EH!:
Originally posted by Icedfate:
what happened to me when i played the original, is that halfway through (actually, maybe even about quarter way through. . .), i had crafted gear that made me so OP that i was trivializing all the encounters at my level (and several levels above me) and i got bored and stopped playing.
i dunno if this version fixes that.
I too, am in the same boat as OP.
I own the original and wonder if it's worth technically "buying the same game again".

I realise people don't like the advice that follows, but I'm gonna type it anyway:
If using a certain mechanic like blacksmithing, sagecrafting or alchemy ruins the game for you, just don't use them. The game is clearly designed to give people options - when it comes to blacksmithing, there's all the loot you can find - for example - that's rubbish compared to self-made stuff, yet it's imo clearly provided for people who think crafting is OP etc. Invest your points in other skills, like detect hidden and just use looted gear.

I always rank up blacksmithing and sagecrafting, but I don't recraft gear non stop like some people do. I do it sometimes, when I can make something significantly better and I restrict myself to mats I loot or get from deconstructing only items I actually equip - and sell the rest. I also keep purples equipped throughout the game even if they are low level if they have really cool perks. After the beginning area, I also barely use alchemy once I no longer need to spam healing potions.

You can be OP in this game by using any or all of blacksmithing, sagecrafting and alchemy, but you can also just not use them, same as you can ignore xp potions, not use reckoning mode and abstain from certain OP skills if they ruin your experience.

Instead of thinking: this is in the game so I want to use it even if it ruins it for me, think of them as an old school superior version of microtransactions - as in options for casuals, people with limited time and other priorities to you, but instead of ripping people off by adding them in for money, they are already in the base game to be used *optionally*.
that's like telling me to play megaman with just the regular arm cannon and no sub weapons (which i have done, multiple times. . .)

the point i was making is that when i utilized all the tools the game gave me, the game was too easy , even on hard mode.
the game was really nice visually pleasing, but i got bored. every fight felt the same.
I read stuff and saw stuff online saying that the game was originally meant to be an MMORPG, but then they converted it into a single player game and the quest design and loot system seem to support this theory.
Last edited by Icedfate; Aug 12, 2022 @ 6:15am
Quacksalber Aug 12, 2022 @ 7:19am 
Originally posted by Icedfate:

the point i was making is that when i utilized all the tools the game gave me, the game was too easy , even on hard mode.
the game was really nice visually pleasing, but i got bored. every fight felt the same.
I read stuff and saw stuff online saying that the game was originally meant to be an MMORPG, but then they converted it into a single player game and the quest design and loot system seem to support this theory.
I got your point. It is easy then. However my point is that I think they included those options as precisely options so as to appeal to as many people as possible and if you are the type of person who doesn't need or want things that make you OP, you can just ignore them. I'm not a good gamer, but in pretty much every game I play, there are aspects I completely ignore. Rarely gear, but almost always scrolls/potions and a ton of items and skills I just forget about due to rarely needing them. Even in this game I don't use half the skills as I play it with a controller and switching around during combat is just too annoying.
Last edited by Quacksalber; Aug 12, 2022 @ 7:19am
Adeptguy Aug 12, 2022 @ 7:48am 
I have done some more research off-forum and I guess I'll buy it if the price becomes cheaper (yes, even with this sale currently running). Most likely when it hits 10 euro at one point in the future. I will then most likely use that one YSA mod for re-reck and adjust some values myself. Too bad you NEED cheat engine for it to work. And maybe then it will be worth the price of losing (yes, losing) graphics for better gameplay.

It looks worse than original, removing bloom entirely makes it pale and bleak, washed out. So yes, losing.

Perhaps by the time of waiting for a greater discount they would have given a few more bugfixes and the like, increasing the value of the game even more. That would be nice.
Last edited by Adeptguy; Aug 12, 2022 @ 7:52am
Bankai9212 Aug 12, 2022 @ 7:59am 
If your doing that anyway and you don’t want fatesworn why bother since you can do that with the original. Also there probably won’t be anymore bug fixes in the future.
Quacksalber Aug 12, 2022 @ 11:52pm 
I does not look pale, bleak and washed out - lmao.
Adeptguy Aug 13, 2022 @ 10:23am 
It does - roflmaocopter.
bluehawk188 Aug 14, 2022 @ 5:38am 
I'll say one thing about the original over the new version.

At least in the time I played the original despite not having the dlc's, I had few to no crashes. This version crashes left and right, EVERY ONE makes me reboot my pc. And my pc FAR exceeds what's needed to play the game.

I have researched every way I can, with what little skills I possess, to remedy the situation and nothing works.

So unless you don't have the dlc's and want Fatesworn, don't waste your money.

And yes I know I post this a lot. And I do not CARE how many people try and insult me and prove me wrong. The game is a crash into a cinder block wall fest. Plain and simple.
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Date Posted: Aug 11, 2022 @ 6:07pm
Posts: 29