Kingdoms of Amalur: Re-Reckoning

Kingdoms of Amalur: Re-Reckoning

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BlowFish Sep 14, 2020 @ 7:39am
Question about experience and level locking
Long story short I am level 14 and that is one level over the maximum for the next three areas. I thought experience had been reduced to compensate for area levels being more dynamic?

I’m a assuming the level ranges for regions are the same just not locked on first entry? Has experience been reduced across the board all areas and difficulties?

It appears over leveling and destroying challenge is still a thing.
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Showing 1-15 of 48 comments
BOT Hector Sep 14, 2020 @ 7:54am 
I want to ask the same question. I ran into mini bosses earlier and they seem so weak. Didn't give much challenge at all.

So. Do enemy scale down to my level or only scale up?
Last edited by BOT Hector; Sep 14, 2020 @ 7:55am
LordDeimosIV Sep 14, 2020 @ 8:13am 
Pretty much in the same boat leveling wise. I'm level 15 still doing some quests in Glendara (3-13) I'm on my way to The Sidhe (4-14) and haven't done Lorca-Rane (4-14)

It's not an easy thing to balance XP in a game with so many optional side-quests. The challenge has been okay and I've died a few times. The main problem is how OP some of the weapons are. I got a random green or blue longbow drop that's doing insane amounts of damage. I also have necklace with +1 to all Finesse skills and that boosts my damage even more. Using my Faeblade enemies take longer to die, but with my bow i tear them down pretty quickly. My critical chance and critical damage are also stupidly high.
Last edited by LordDeimosIV; Sep 14, 2020 @ 8:18am
MakiMaki Sep 14, 2020 @ 8:29am 
Related question: Where do you all see the level range for the areas? :O
EleventhStar Sep 14, 2020 @ 8:36am 
i wouldn't trust any area level information that's more than a month old, since that is one of the major things they changed in the remaster.

maybe that info is still accurate on easy and normal, but just as good a chance it's not anymore.

on very hard i didn't start seeing non-orange enemies in Dalentarth until lvl 20.
LordDeimosIV Sep 14, 2020 @ 8:39am 
Originally posted by EleventhStar:
i wouldn't trust any area level information that's more than a month old, since that is one of the major things they changed in the remaster.

maybe that info is still accurate on easy and normal, but just as good a chance it's not anymore.

on very hard i didn't start seeing non-orange enemies in Dalentarth until lvl 20.

No one said that the level ranges are for the current game. Those are the default level ranges that the game has and the very hard difficulty still takes those ranges into account when calculating the level of the enemies, so they are still very much relevant.
Atrum Ruina Sep 14, 2020 @ 8:43am 
Originally posted by EleventhStar:
i wouldn't trust any area level information that's more than a month old, since that is one of the major things they changed in the remaster.

maybe that info is still accurate on easy and normal, but just as good a chance it's not anymore.

on very hard i didn't start seeing non-orange enemies in Dalentarth until lvl 20.

From Zyddie's post on the thread about the Special Delivery Chest, I don't think the area level ranges have changed, and difficulty does add a slight modifier, I think it's +3 for Very Hard, +2 for Hard and -2 for Easy.
*** Sep 14, 2020 @ 8:45am 
I think exp still need to be nerfed, maybe half of the exp we got now.

It seems best way to not reach lv 40 real soon is to choose lower difficulty. You are more quick to reach area lv cap, but it take longer to reach lv 40.
EleventhStar Sep 14, 2020 @ 8:45am 
Originally posted by LordDeimosIV:
No one said that the level ranges are for the current game. Those are the default level ranges that the game has and the very hard difficulty still takes those ranges into account when calculating the level of the enemies, so they are still very much relevant.

well let's hope you are very wrong on that because if detyre and plains of erathil don't scale to max level im going to be real bored in a dozen hours orso.
EleventhStar Sep 14, 2020 @ 8:49am 
Originally posted by Atrum Ruina:
From Zyddie's post on the thread about the Special Delivery Chest, I don't think the area level ranges have changed, and difficulty does add a slight modifier, I think it's +3 for Very Hard, +2 for Hard and -2 for Easy.

yes that's how i think it works, mobs are -2 to +3 player level, unless limited by the zone cap. which means if i see a non orange mob in the sidhe at lvl 21 on very hard, the zone must scale to lvl 18, not lvl 14 as the image suggested.
Last edited by EleventhStar; Sep 14, 2020 @ 8:51am
LordDeimosIV Sep 14, 2020 @ 8:58am 
Originally posted by EleventhStar:
Originally posted by Atrum Ruina:
From Zyddie's post on the thread about the Special Delivery Chest, I don't think the area level ranges have changed, and difficulty does add a slight modifier, I think it's +3 for Very Hard, +2 for Hard and -2 for Easy.

yes that's how i think it works. which means if i see a non orange mob in the sidhe at lvl 21 on very hard, the zone must scale to lvl 18, not lvl 14 as the image suggested.

Yes that is how it would work. But how would you know the base level in order to add the +3 for very hard difficulty? You would need the level ranges that are provided by the map I linked. That was the whole point of linking that map.
EleventhStar Sep 14, 2020 @ 9:05am 
Originally posted by LordDeimosIV:
Yes that is how it would work. But how would you know the base level in order to add the +3 for very hard difficulty? You would need the level ranges that are provided by the map I linked. That was the whole point of linking that map.

no.

if the map was accurate, mobs in the sidhe could not be higher than lvl 17. but (on very hard) they go to around 20-22.
Anyone close to the end? An want to say how the leveling experience has been? The one reason I would pick this up again (having the original) is to have a better leveling experience.. even at the highest diff. you quickly find yourself outclassing everything.. an while side quests are fun.. being able to 1 shot everything or kill it without any actual skill use was annoying..
HeLLfirE Sep 14, 2020 @ 9:24am 
i think the scaling is still broken , the chest and Xp given is not scaled ...atleast as per this guy
https://www.youtube.com/watch?v=gNO9cmcGQQw
*** Sep 14, 2020 @ 9:25am 
I feel the exp change is very minimal, I'm at lv 10 just done webwood.
I think by the time I reach Haxhi and Glendara, I'm already at lv cap at normal for Dalentarth maps. It actually feel exactly the same as the original Reckoning.

I don't even use fateshift beside bosses or other exp raising items.

Are they really reducing the exp or actually just add difficulty and changed exp cap range for maps?
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Date Posted: Sep 14, 2020 @ 7:39am
Posts: 48