Kingdoms of Amalur: Re-Reckoning

Kingdoms of Amalur: Re-Reckoning

One last time: Re-Reckoning vs. Dragon's Dogma: Dark Arisen
Probably a dead comparison by now. But I couldn't resist the temptation to bring it up one last time. Both are open-world free form action-RPGs with lots of walking and running in between, and with an MMO-like progression of gears and skills. Plus also, in Re-Reckoning if you uncheck the "Enemy Focus" option in Camera menu which makes it so that the camera stay behind your back all the time rather than going super zoomed out like God of War games, the combat kind of feels like an arcadey version of Dragon's Dogma.
What in your opinion are the strengths and weaknesses of each?

I played the first releases of both games on 360 back in 2012. Didn't pick up the re-release of Dragon's Dogma(Dark Arisen) until 2017 on PC and frankly haven't played it all that much on PC either compared to 360. But from what impressions I have established of it, is that the combat system is just too much fun. It may not be as much fluid or flashy as Kingdoms of Amalur, because there's no dedicated dodge roll(which a lot of people complained about back in the days), and it overall feels a bit more weighty and slow. But the things you can do in combat are almost limitless. Directional attacks, flying enemies, mounting those enemies, dismemberment and gathering material from dismembered parts to encourage it, it just feels great. And mage class feels truly magical for the lack of a better word. Some of the spell effects are just amazing. It is also a lot grindy from what I can recall. Grinding for materials, for Discipline points and sometimes just exp. That's not an issue though because the combat is immensely fun and most people playing it are probably looking to experience more of the amazing combat. However the world of Gransys isn't really anything to write homage about. It looks generic and very grey. There aren't anything interesting to look at both art-style and architecture wise. And about all it exists for is so that you can collect materials and grind monsters. And the lack of a traditional fast-travel system was bollocks in the 2012 release. In Dark Arisen they added the Eternal Ferrystone which allowed infinite number of teleportation, which made it a bit more tolerable.

In comparison. Kingdoms of Amalur felt like an Adventure. You go from place to place doing quests and looting things. There's no grind involved, you kill things and you move on to the next, and while the combat is fun to play around with for a few hours, at times it can become mundane when you have reached a certain ceiling in terms of your overall progression and combo skill and at that point you're just stuck performing the same combos over and over. The alchemy, Blacksmith and Sage-crafting are all fun and games until you realize you're already the biggest badass in existence and there's little motivation to keep doing it. However one area where Amalur is superior, is the world of Faelands. The woods of Dalentarth, The Plains of Erathell, the deserts of Detyre, the marshes of Klurikon and the magical crystal land of Alabastra, all feel great on the eye thoughout the journey. All of these areas are distinct and have an overall visual thematic consistency that we often find in MMOs. revisiting my Canneroc home after finishing the game feels great. And also I personally like the story and lore a bit more than that of Dragon's Dogma. It is a very subjective opinion though, I can see why some people might like to think otherwise, and I'd respect their opinion.

I personally like both Amalur and Dragon's Dogma, just as much as I like elder scrolls games. And I couldn't keep my self from comparing each elements of these games and just developing an imaginary game in mind that'd have the best parts of all of these and how much fun could it possibly be. I'd love to know what you guys think. Have a great day. :)
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Показані коментарі 1630 із 31
Both are great - in Dragons Dogma you can make your character look like Xena and in Amalur you can wear Chakrams. Both good arguments. (If you don't know Xena, you missed something :D)
The main difference between the two for me is that Dragon's Dogma crashes right after the opening fight against the lion, while I can actually play KoAR. (I tried a ton of fixes, none of them worked.)
Re-Reckoning if it would be playable, but with all the bugs and issues the game has i gotta go with Dragon's Dogma.
I couldn't get into Dragon's Dogma, that first level with attacking the griphons was such a turn off. The combat felt like Bayonetta or Devil May Cry or something? I jump and hit and if I continue pressing hit I jump further in the air and just float? And do floating attacks?

Or am I remembering this wrongly? But god I HATED the combat in Dragon's Dogma (during the tutorial at least). And there were so many people around me too, fighting the same enemies? Kinda confusing? Played for 15 minutes and uninstalled, I expected an RPG... What I saw was something else entirely? Hack and slash?

Someone please convince me to give Dragon's Dogma a second chance. 😂
Цитата допису Sehrael:
Both are great - in Dragons Dogma you can make your character look like Xena and in Amalur you can wear Chakrams. Both good arguments. (If you don't know Xena, you missed something :D)
Xena Princes warrior! :D
Цитата допису Henry_Dustron:
On very hard the game definitely feels a lot more challenging now. I guess you can still overpower mobs by 30-40 hours, but in the beginning you don't hit much hard and the enemies hit pretty hard. I wish they added a bit more aggressiveness, and increased speed to the enemies on very hard though.

Your last bits would be a very welcomed change to provide a challenge. I'd be fine with the game if it was easy at 30-40 hours but being easy for the first 5-25, that's just too long. Hours 1-5 being easy are fine as that's the tutorial-ish area. It's just a shame when a game needs someone to draft up an "Anti-Overleveling guide" just so you can maintain the tiniest semblance of a challenge. Just 'Googling' that phrase brings up a ton of stuff about Kingdoms of Amalur.
Heh, surprised to see a thread like this. 2008-2012 has always been my favorite time frame for RPG's and I remember spending countless hours (and still do surprisingly) playing Dragon Age: Origins, Dark Souls/Demon Souls, KoA, Skyrim, and Dragon's Dogma. They all have faults but each have strengths.

With all that said, Dragon's Dogma I hold above KoA mainly due to the feeling of companionship it gives with its pawn system and the combat being a tad bit more versatile. KoA feels like move sets are more limited to the class you are rather than the skills you learn. Paired with being able to grapple enemies, a bit more coordination/strategy when fighting enemies, and breakable parts makes it easy for me to think its DD has better combat. Inversely, KoA is a lot more expansive in other areas, i.e. quest, hidden treasures, story, exploration, crime system. Fate-shifting feels very rewarding however.

I love fluid combat and both are good at it but KoA's camera is a pain in the absolute ass. They're still more action packed than un-modded & modded Skyrim's system, but skyrim has better AI than KoA once all of its bugs are cleared out. Demon Souls/Dark Souls has always been janky and (unbalanced but what can ya do eh?).

I hope one day I get a DoA: Origins story paired with Dragon's Dogma combat & pawn system, Demon Souls level of audio and sound score, KoA's reckoning mode, and Skyrim's skill leveling.

Lastly, not sure if anyone ever says anything about it but KoA has a more voice actors than I expected. I don't ever feel like I've heard a voice too often like in DD (pawns) or Skyrim.
Цитата допису Henry_Dustron:
Probably a dead comparison by now. But I couldn't resist the temptation to bring it up one last time. Both are open-world free form action-RPGs with lots of walking and running in between, and with an MMO-like progression of gears and skills. Plus also, in Re-Reckoning if you uncheck the "Enemy Focus" option in Camera menu which makes it so that the camera stay behind your back all the time rather than going super zoomed out like God of War games, the combat kind of feels like an arcadey version of Dragon's Dogma.
What in your opinion are the strengths and weaknesses of each?

I played the first releases of both games on 360 back in 2012. Didn't pick up the re-release of Dragon's Dogma(Dark Arisen) until 2017 on PC and frankly haven't played it all that much on PC either compared to 360. But from what impressions I have established of it, is that the combat system is just too much fun. It may not be as much fluid or flashy as Kingdoms of Amalur, because there's no dedicated dodge roll(which a lot of people complained about back in the days), and it overall feels a bit more weighty and slow. But the things you can do in combat are almost limitless. Directional attacks, flying enemies, mounting those enemies, dismemberment and gathering material from dismembered parts to encourage it, it just feels great. And mage class feels truly magical for the lack of a better word. Some of the spell effects are just amazing. It is also a lot grindy from what I can recall. Grinding for materials, for Discipline points and sometimes just exp. That's not an issue though because the combat is immensely fun and most people playing it are probably looking to experience more of the amazing combat. However the world of Gransys isn't really anything to write homage about. It looks generic and very grey. There aren't anything interesting to look at both art-style and architecture wise. And about all it exists for is so that you can collect materials and grind monsters. And the lack of a traditional fast-travel system was bollocks in the 2012 release. In Dark Arisen they added the Eternal Ferrystone which allowed infinite number of teleportation, which made it a bit more tolerable.

In comparison. Kingdoms of Amalur felt like an Adventure. You go from place to place doing quests and looting things. There's no grind involved, you kill things and you move on to the next, and while the combat is fun to play around with for a few hours, at times it can become mundane when you have reached a certain ceiling in terms of your overall progression and combo skill and at that point you're just stuck performing the same combos over and over. The alchemy, Blacksmith and Sage-crafting are all fun and games until you realize you're already the biggest badass in existence and there's little motivation to keep doing it. However one area where Amalur is superior, is the world of Faelands. The woods of Dalentarth, The Plains of Erathell, the deserts of Detyre, the marshes of Klurikon and the magical crystal land of Alabastra, all feel great on the eye thoughout the journey. All of these areas are distinct and have an overall visual thematic consistency that we often find in MMOs. revisiting my Canneroc home after finishing the game feels great. And also I personally like the story and lore a bit more than that of Dragon's Dogma. It is a very subjective opinion though, I can see why some people might like to think otherwise, and I'd respect their opinion.

I personally like both Amalur and Dragon's Dogma, just as much as I like elder scrolls games. And I couldn't keep my self from comparing each elements of these games and just developing an imaginary game in mind that'd have the best parts of all of these and how much fun could it possibly be. I'd love to know what you guys think. Have a great day. :)
i love both games but imo , Dragons Dogma is a better game.
Автор останньої редакції: HeLLfirE; 14 верес. 2020 о 9:19
Цитата допису Narch of Vacuity:
Heh, surprised to see a thread like this. 2008-2012 has always been my favorite time frame for RPG's and I remember spending countless hours (and still do surprisingly) playing Dragon Age: Origins, Dark Souls/Demon Souls, KoA, Skyrim, and Dragon's Dogma. They all have faults but each have strengths.

With all that said, Dragon's Dogma I hold above KoA mainly due to the feeling of companionship it gives with its pawn system and the combat being a tad bit more versatile. KoA feels like move sets are more limited to the class you are rather than the skills you learn. Paired with being able to grapple enemies, a bit more coordination/strategy when fighting enemies, and breakable parts makes it easy for me to think its DD has better combat. Inversely, KoA is a lot more expansive in other areas, i.e. quest, hidden treasures, story, exploration, crime system. Fate-shifting feels very rewarding however.

I love fluid combat and both are good at it but KoA's camera is a pain in the absolute ass. They're still more action packed than un-modded & modded Skyrim's system, but skyrim has better AI than KoA once all of its bugs are cleared out. Demon Souls/Dark Souls has always been janky and (unbalanced but what can ya do eh?).

I hope one day I get a DoA: Origins story paired with Dragon's Dogma combat & pawn system, Demon Souls level of audio and sound score, KoA's reckoning mode, and Skyrim's skill leveling.

Lastly, not sure if anyone ever says anything about it but KoA has a more voice actors than I expected. I don't ever feel like I've heard a voice too often like in DD (pawns) or Skyrim.


Thanks for sharing this! :)
They're masterworks all, you can't go wrong.
Цитата допису Henry_Dustron:
Цитата допису Narch of Vacuity:
Heh, surprised to see a thread like this. 2008-2012 has always been my favorite time frame for RPG's and I remember spending countless hours (and still do surprisingly) playing Dragon Age: Origins, Dark Souls/Demon Souls, KoA, Skyrim, and Dragon's Dogma. They all have faults but each have strengths.

With all that said, Dragon's Dogma I hold above KoA mainly due to the feeling of companionship it gives with its pawn system and the combat being a tad bit more versatile. KoA feels like move sets are more limited to the class you are rather than the skills you learn. Paired with being able to grapple enemies, a bit more coordination/strategy when fighting enemies, and breakable parts makes it easy for me to think its DD has better combat. Inversely, KoA is a lot more expansive in other areas, i.e. quest, hidden treasures, story, exploration, crime system. Fate-shifting feels very rewarding however.

I love fluid combat and both are good at it but KoA's camera is a pain in the absolute ass. They're still more action packed than un-modded & modded Skyrim's system, but skyrim has better AI than KoA once all of its bugs are cleared out. Demon Souls/Dark Souls has always been janky and (unbalanced but what can ya do eh?).

I hope one day I get a DoA: Origins story paired with Dragon's Dogma combat & pawn system, Demon Souls level of audio and sound score, KoA's reckoning mode, and Skyrim's skill leveling.

Lastly, not sure if anyone ever says anything about it but KoA has a more voice actors than I expected. I don't ever feel like I've heard a voice too often like in DD (pawns) or Skyrim.


Thanks for sharing this! :)
Thanks for reading and posting mate.
I forgot to say one more thing, there's barebones sandbox elements in Amalur and its easily overlooked. (Buying/upgrading places you own) I wonder what they would've done if they had time to expand it some.
Цитата допису Zorin:
They're masterworks all, you can't go wrong.

XD Yes! I was waiting for someone to say that.
Цитата допису Narch of Vacuity:
Цитата допису Henry_Dustron:


Thanks for sharing this! :)
Thanks for reading and posting mate.
I forgot to say one more thing, there's barebones sandbox elements in Amalur and its easily overlooked. (Buying/upgrading places you own) I wonder what they would've done if they had time to expand it some.

Yes, I personally think Kingdoms of Amalur could've really used some Fable-like minigames, fishing, cooking, playing instruments etc to add a bit more personal touch to the world.
Цитата допису Henry_Dustron:
Цитата допису Narch of Vacuity:
Thanks for reading and posting mate.
I forgot to say one more thing, there's barebones sandbox elements in Amalur and its easily overlooked. (Buying/upgrading places you own) I wonder what they would've done if they had time to expand it some.

Yes, I personally think Kingdoms of Amalur could've really used some Fable-like minigames, fishing, cooking, playing instruments etc to add a bit more personal touch to the world.

Make band with niskarus and name it NIGHT OF NISKARUS

Luls
Цитата допису Yuriqa:
Цитата допису Henry_Dustron:

Yes, I personally think Kingdoms of Amalur could've really used some Fable-like minigames, fishing, cooking, playing instruments etc to add a bit more personal touch to the world.

Make band with niskarus and name it NIGHT OF NISKARUS

Luls

How about singing Baka Mitai with Agarth in Three Lamps Inn? XD
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Показані коментарі 1630 із 31
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Опубліковано: 13 верес. 2020 о 23:37
Дописів: 31