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I had no clue you could do this. I'll google how. Thanks!
It will come down to; how do you like to play these types of games? Warrior, 2 handed or sword & board, mage with staff and spells, or rogue with daggers & bows, or a combination of skills.
By investing points in any given skill tree, you'll obtain more powerful active skill, passive skills/buffs, and special combat moves. Though others might disagree, I'd advise to stick with one skill tree at first and develop that until you gain more combat options.
I went with the rouge build, and I'm loving it. Faeblades for melee and bows for long distance kills. Investing in stealth allows you to backstab enemies before they see you, as the enemy AI is kind of dumb. And for mobs at a distance, I set my traps up for when they come charging, then hit them with a couple rounds of multi-arrow shots. I decimated many groups that way, and clean out the stragglers with faeblades.
If you go for the Universalist build then know that at level 37 you get all mastery skills (Precise/Brutal/Arcane Weaponry) for free, so spend point in Precise but when you have enough to put 37 points in all three ability trees go to a Fateweaver so you can sink those points somewhere else.
Thanks for all the input!
Have fun! ;)
Chakrams are great for crowd control, and do a mix of physical and elemental damage, so even if your target is resistant to your chakrams element you'll still do some damage and hopefully interrupt them. Longswords are the fastest melee weapon on the might skill tree, and since my ability points were split with sorcery it took me a while to get 'Relentless Assault' to prevent my attacks from being interrupted. Once I did, I switched to hammers for that high single-hit damage.