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*laughs in "shotgun" bow build*
I like my finesse build. I use the bow a lot! It can do some massive damage.
You can't really compare them to other weapons.
I've used scepters for some time just to have some fun with it and to test how good they are. They are... alright I guess, but outshined by other weapon types. After about ten hours I couldn't bear it anymore :)
Exactly people do not understand that the point of it is to have the extra damage over time while you whip out other weapons and some of its cc ability.
As an example use, say you're fighting a Troll, and you're specced full sorcery. You're squishy, so you want to not get hit hard. And the Troll has resistances to all your spells. So you throw a poison and frost component into a Primal Dowel. The frost is very helpful for reducing the speed and making it easier to dodge, primal increases your magical damage, and poison reduces the Troll's damage if you do happen to get hit. While at range, you can charge up the shot, then follow with spells. Similarly, you might use frost+bleeding if you want to follow up with a hammer, since the bleed vastly increases physical damage against armored opponents.
General consensus is that bows are more useful since their charged attacks also deliver status effects, but that might mean you'd have to go deep into Finesse to get the most out of them. I personally prefer the finesse route, since you can get a reliable bleed from Shadow Flare. But sceptres let you go deeper in Sorcery at a very low opportunity cost.
Edit: JK you can't get 3 status effects on sceptres.
Can't get myself to like bow either tbh, neither of them do any damage really.
Weapons can be a struggle in this game though I find. Chakrams pretty much just outshine everything else which can be disappointing.