Kingdoms of Amalur: Re-Reckoning

Kingdoms of Amalur: Re-Reckoning

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Gorwe Sep 5, 2020 @ 7:32am
Transmogrification / Costume system
Yeah, I just remembered that Amalur completely lacked that system. Will we get it in the future? Would you like it?
Last edited by Gorwe; Sep 5, 2020 @ 7:32am
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Showing 1-7 of 7 comments
EleventhStar Sep 5, 2020 @ 8:24am 
would i like it? sure.

but if they are going to add new features, there are a dozen things i'd want a lot more.
Gorwe Sep 5, 2020 @ 8:37am 
Originally posted by EleventhStar:
would i like it? sure.

but if they are going to add new features, there are a dozen things i'd want a lot more.

Like? This is easily in my top 3.
EleventhStar Sep 5, 2020 @ 9:11am 
nr1 on my list would probably be giving enemies special abilities that actually require you do use combos. something to get the most out of the combat system, right now all the cool stuff the combat system can do feels rather optional because the enemies are mostly just punching bags.

in the same vein i'd like to see the QTEs replaced with something more modern, especially the ones outside of the finishing moves.

mounts would be nice cause occasionally you do have to run a while.


but if its super easy to add, then by all means.
Last edited by EleventhStar; Sep 5, 2020 @ 9:11am
Gorwe Sep 5, 2020 @ 9:40am 
Originally posted by EleventhStar:
nr1 on my list would probably be giving enemies special abilities that actually require you do use combos. something to get the most out of the combat system, right now all the cool stuff the combat system can do feels rather optional because the enemies are mostly just punching bags.

in the same vein i'd like to see the QTEs replaced with something more modern, especially the ones outside of the finishing moves.

mounts would be nice cause occasionally you do have to run a while.


but if its super easy to add, then by all means.

Ok, that number 1 is also on my list. If the game felt more Souls-like, that'd be awesome!
chrstnmonks Sep 5, 2020 @ 10:49am 
this would be nice.
Gorwe Sep 5, 2020 @ 11:26am 
Alternatively, I'd settle if those items you got in the chest scaled with you. It's nice enough looking, why not? It's a hack job, but...!
SolaScientia Sep 5, 2020 @ 11:37am 
I think one reason loot doesn't scale with the player is because of the plethora of loot in the game. That and the blacksmithing players can do to make custom armor and weapons mean that there really isn't a need to have scaling weapons and armor. That said, I don't entirely like it since I love some of the armor items and weapons that are earlier in the game. I wish we could at least keep weapons and scale/buff them like in the SoulsBorne games, but KoA isn't a SoulsBorne game so I have to not have that expectation, lol. I usually play a heavy finesse/sorcery focused build, but I think one of my favorites is to pair finesse and might so I can take advantage of Kellerac's Sword. Favorite weapon of the game for some reason. Even though it's a great sword, it seems to move just a bit faster than other great swords but not as fast as the long swords, obviously. I try to get enough points in might to extract the sword even if I have to destroy the gem in it to get it. I'm glad that it's later in the game enough that I can use it the rest of the game, but I do wish I could improve it or add things to it more than just one gem.
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Date Posted: Sep 5, 2020 @ 7:32am
Posts: 7