Kingdoms of Amalur: Re-Reckoning

Kingdoms of Amalur: Re-Reckoning

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hinti21 Sep 2, 2020 @ 3:14am
Will the level cap be removed?
The level cap in the original was 40. If you did a lot of side-quests, you would reach the cap half way through the game.
Was this addressed in the remastering process?


Update (05/09/2020):

According to a streamer, the following things have been changed in the remaster ->
- New difficulty "very hard"
- Removed the level-lock from zones (enemy levels are re-calculated every time you enter or re-enter a zone) -> on normal difficulty the enemy levels will be a bit below the player level, on hard and very hard they will be above
- The xp gain has been reduced and will not be increased on harder difficulties
- You can still outlevel zones (remark: I don't know how that can work regarding the info of two points prior)
- They made zone-levels easier to mod
- Loot level-lock of containers has been removed, they now calculate the level of loot when opened, not when the player enters the zone they are in
- Loot-generation has been changed, so you find loot that fits your character's skill set more often (if you didn't find anything good, the game will remember and increase the chances of finding something good in the next loot)
- All textures have been improved and re-worked
- New rendering-engine featuring improved lighting and shadows

So no word on the level cap. XP gain has been reduced, though. So it will take longer to reach the level cap.
Personally, I'm not really satisfied with the solution since they would need to at least cut the xp gain in half to stop reaching the level cap before the story is through, which I don't think they did. Also if the level ups occur more rarely, I am not sure if the loop is as addicting as it was in the original one.

Source (starts talking about it on timestamp 03:59:40):
https://www.twitch.tv/videos/730989119?filter=archives&sort=time
Last edited by hinti21; Sep 4, 2020 @ 10:14pm
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Showing 1-15 of 24 comments
Yoinkyz Sep 2, 2020 @ 4:05am 
would also like to know
Onikage Sep 2, 2020 @ 4:16am 
Saying that it needs to be addressed implies that it's a problem. It was intended in the original game for builds. Otherwise you could put as many skill points into trees maxing them out without any thought being put into what you want to create.
Yoinkyz Sep 2, 2020 @ 4:18am 
ye true but ima bet they will sell the levels like borderlands in the last dlc. that kinda stuff i dont like
hinti21 Sep 2, 2020 @ 4:22am 
Originally posted by ØnɨꝁȺǥɇ:
Saying that it needs to be addressed implies that it's a problem. It was intended in the original game for builds. Otherwise you could put as many skill points into trees maxing them out without any thought being put into what you want to create.

Then it would need to be rebalanced imo.
I don't think it's good for motivation if you hit the cap this early. Any other rewards gained from quests (except experience points) are pointless - if you know how to use the crafting system, you don't ever need new gear or gold as a reward.
Onikage Sep 2, 2020 @ 4:44am 
Originally posted by hinti21:
Originally posted by ØnɨꝁȺǥɇ:
Saying that it needs to be addressed implies that it's a problem. It was intended in the original game for builds. Otherwise you could put as many skill points into trees maxing them out without any thought being put into what you want to create.

Then it would need to be rebalanced imo.
I don't think it's good for motivation if you hit the cap this early. Any other rewards gained from quests (except experience points) are pointless - if you know how to use the crafting system, you don't ever need new gear or gold as a reward.

Good points.
Last edited by Onikage; Sep 2, 2020 @ 4:45am
Seph Sep 2, 2020 @ 6:19am 
Too many unknowns at this point....its getting frustrating....this is a problem,difficulty was not adressed yet,loot,builds,etc....i only see bloom and saturation of colors.....i wanted a remastered not a filter....and for 40$ i ll play the old version.
Zyddie Sep 2, 2020 @ 9:59am 
Originally posted by Seph:
Too many unknowns at this point....its getting frustrating....this is a problem,difficulty was not adressed yet,loot,builds,etc....i only see bloom and saturation of colors.....i wanted a remastered not a filter....and for 40$ i ll play the old version.

What unknowns do you still have?

//Zyddie
Seph Sep 2, 2020 @ 10:27am 
The difficulty levels and progression through out the game,the scaling enemy levels and their difficulty,the loot,the smithing part armor&weapons which is so OP,makes the quest rewards and rewards in general pointless.
Feelgood Sep 2, 2020 @ 11:45am 
Originally posted by Zyddie:
Originally posted by Seph:
Too many unknowns at this point....its getting frustrating....this is a problem,difficulty was not adressed yet,loot,builds,etc....i only see bloom and saturation of colors.....i wanted a remastered not a filter....and for 40$ i ll play the old version.

What unknowns do you still have?

//Zyddie


Originally posted by Seph:
The difficulty levels and progression through out the game,the scaling enemy levels and their difficulty,the loot,the smithing part armor&weapons which is so OP,makes the quest rewards and rewards in general pointless.

Yeah, we need to know
hinti21 Sep 3, 2020 @ 7:06am 
The simple solution would be just to remove the cap and make the experience needed for level ups higher with every level (based on some super balanced formula^^).
Ouro Sep 3, 2020 @ 9:51am 
Originally posted by hinti21:
The simple solution would be just to remove the cap and make the experience needed for level ups higher with every level (based on some super balanced formula^^).
♥♥♥♥ no.
If there's no level cap, there's no build variety.
If there's no build variety, no one will play the game for more than 1 session.
hinti21 Sep 3, 2020 @ 9:57pm 
Originally posted by Ouro:
Originally posted by hinti21:
The simple solution would be just to remove the cap and make the experience needed for level ups higher with every level (based on some super balanced formula^^).
♥♥♥♥ no.
If there's no level cap, there's no build variety.
If there's no build variety, no one will play the game for more than 1 session.

Then make it optional.
Where is the point if you reach max level half way through the game?
odin87654321 Sep 4, 2020 @ 1:27am 
I'm curious about this as well. I hit the level cap in the original around... 2/3rds of the way through the base game? I was being completionist and using the reckoning system.

Given that you can craft better gear than you find, hitting max level really undermined the feeling of progression.

Since Re-Reck will come with all the base DLC, raising the level cap makes a lot of sense to me. Is there any final word on if the level cap is being raised?
Wanttobe1337 Sep 4, 2020 @ 2:13am 
There is another problem to consider ...

We know that zones will now lock to your level every time you enter them (basically scaling).
This means that you will get more experience points and level up even faster.

I think they should either play with xp formula and slow the leveling down or allow higher cap (lets say 50 / 60), but make those additional levels require WAY more xp.
Last edited by Wanttobe1337; Sep 4, 2020 @ 2:14am
DakotaThrice Sep 4, 2020 @ 2:26am 
Originally posted by ØnɨꝁȺǥɇ:
Saying that it needs to be addressed implies that it's a problem. It was intended in the original game for builds. Otherwise you could put as many skill points into trees maxing them out without any thought being put into what you want to create.

You can remove the level cap but still cap the number of skill points given. This allows people to continue levelling whilst retaining most of the build limitations.
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Date Posted: Sep 2, 2020 @ 3:14am
Posts: 24