ScourgeBringer

ScourgeBringer

View Stats:
MrHelmut Mar 5, 2019 @ 7:19am
Welcome to the ScourgeBringer discussions
Hello Bringers!

Welcome to this space. I am Thomas, lead dev on the game. If things are bugged or the game is missing keyboard rebinding, it's all my fault. :D (but don't worry, we already have rebinding in)

I will actively browse the discussions, feel free to ping me if you have questions or comments.

Cheers!
< >
Showing 1-15 of 19 comments
Cabbo Mar 5, 2019 @ 8:03am 
Loving the look of the game, and I really enjoyed NeuroVoider so I'm glad to see you guys back in action. Any idea when it'll be available to play? Or is there anywhere to pick up an early build?
MrHelmut Mar 5, 2019 @ 8:43am 
Thank you for your support! <3

We don't have a precise schedule yet, but I can say that we'll probably go through the same setup as NeuroVoider (i.e. community alpha etc).

More news in that regard in the coming weeks.
Cabbo Mar 5, 2019 @ 8:51am 
Sounds good! Look forward to hearing more
*Yuki* Mar 5, 2019 @ 11:56am 
will this game be on GoG? does it use the same engine, as NeuroVoider?
MrHelmut Mar 5, 2019 @ 1:00pm 
Originally posted by *Yuki*:
will this game be on GoG? does it use the same engine, as NeuroVoider?

Hey there! It's still too early to know this but we're working on it!
mejorqvos Mar 21, 2019 @ 11:08pm 
Is there by any chance you got inspired by Celeste art style?

I'm digging it
MrHelmut Mar 22, 2019 @ 3:17am 
Originally posted by ste men:
Is there by any chance you got inspired by Celeste art style?

I'm digging it

Matt Makes Games games as a whole are an influence, yeah. Glad you're liking it!
Serious Table Apr 18, 2019 @ 4:05am 
i know it may be too early to ask this but the trailer contains the message "DO NOT DIE". which is obviously worrying is it going to have the traditional difficulty of rogue-likes? or you die in one hit and its going to beatable by >0.5% of the players? (im not going over the top such rogue-like DOES exist).

Art style looks great! Im keeping my eye on this one :) im a rogue-like fan.
Last edited by Serious Table; Apr 18, 2019 @ 4:08am
*Yuki* Apr 18, 2019 @ 5:13am 
Originally posted by The Player:
or you die in one hit
take a look on screenshots - on top left, there is part of HUD looking like a HP bar (with 10 as max value). It would make no sense to die in a single hit while having multiple HPs
Serious Table Apr 18, 2019 @ 8:43am 
Originally posted by *Yuki*:
Originally posted by The Player:
or you die in one hit
take a look on screenshots - on top left, there is part of HUD looking like a HP bar (with 10 as max value). It would make no sense to die in a single hit while having multiple HPs

well now i feel stupid, but still is this game planned to be sweaty territory?
MrHelmut Apr 19, 2019 @ 2:22am 
Originally posted by The Player:
i know it may be too early to ask this but the trailer contains the message "DO NOT DIE". which is obviously worrying is it going to have the traditional difficulty of rogue-likes? or you die in one hit and its going to beatable by >0.5% of the players? (im not going over the top such rogue-like DOES exist).

Art style looks great! Im keeping my eye on this one :) im a rogue-like fan.

Hey there!

The "do not die" in the trailer sounds ominous, but fear not, we're trying to make a smooth rogue-like. If you played our previous game (NeuroVoider, which is also a rogue), it's definitely going to be way less harsh.

Ultimately, we'd like to craft an experience that is suitable to all players. The game should be beatable by most people (just don't expect to beat it on your first run), while power players will have access to optional routes to spice up their runs.

The idea is to create a cool baseline, and add optional systems to the mix (secret bosses and stuff).

As *Yuki* noted, nothing should be able to one-shot you, and as of now, there is nothing in the game that can hit for more than 1 HP at a time on the base route.

Hopefully the game will have a cool enough learning curve to allow you to into the optional routes at some point.

If you examples of games you would consider too difficult or too easy, feel free to name drop here. We're always curious and open to get the right challenge to the right player.
Serious Table Apr 21, 2019 @ 8:43am 
Originally posted by MrHelmut:
Originally posted by The Player:
i know it may be too early to ask this but the trailer contains the message "DO NOT DIE". which is obviously worrying is it going to have the traditional difficulty of rogue-likes? or you die in one hit and its going to beatable by >0.5% of the players? (im not going over the top such rogue-like DOES exist).

Art style looks great! Im keeping my eye on this one :) im a rogue-like fan.

Hey there!

The "do not die" in the trailer sounds ominous, but fear not, we're trying to make a smooth rogue-like. If you played our previous game (NeuroVoider, which is also a rogue), it's definitely going to be way less harsh.

Ultimately, we'd like to craft an experience that is suitable to all players. The game should be beatable by most people (just don't expect to beat it on your first run), while power players will have access to optional routes to spice up their runs.

The idea is to create a cool baseline, and add optional systems to the mix (secret bosses and stuff).

As *Yuki* noted, nothing should be able to one-shot you, and as of now, there is nothing in the game that can hit for more than 1 HP at a time on the base route.

Hopefully the game will have a cool enough learning curve to allow you to into the optional routes at some point.

If you examples of games you would consider too difficult or too easy, feel free to name drop here. We're always curious and open to get the right challenge to the right player.

Thanks for the detailed reply!
I havent played Neuro Voider on PC but i have played it on switch im glad that you are planning Scourge Bringer less harsh (Yeah you got a lot of HP and a shield if you are Fortress but the boss's attacks are near undodgeabll and they allways felt like they bully you). However i feel like its important to mention, if the game gives you the ability to dodge, 10 hits is a lot i dont know for how long those 10 hits are supposed to last or if you can regain some but please take that in mind, the difficulty in rogue-likes (and lites) is also what keeps people playing.

If you are curious

Dead Cells is a very difficult game it also calls himself a metroidvania+rogue-like, but the metroidvania elements are very short (you get this ability which allows you to get to this biome which allows you to get this ability which allows you to get to another biome).

Enter The Gungeon has a difficulty mode called Challange mode (Fan-named D20 mode) its very unique from other games, you might be able to get some inspiration from it.
Last edited by Serious Table; Apr 21, 2019 @ 10:20pm
Mr. Stimpson Jul 11, 2019 @ 10:06am 
Originally posted by MrHelmut:
..If you examples of games you would consider too difficult or too easy, feel free to name drop here. We're always curious and open to get the right challenge to the right player.

Somewhere between Super Mario Bros and Super Meat Boy would be optimal.
|Bins| Feb 7, 2020 @ 2:53am 
Hi! I saw the trailer today and I LOVE the game. Any chance it will be released on Switch? :D
MrHelmut Feb 7, 2020 @ 2:56am 
Originally posted by |Bins|:
Hi! I saw the trailer today and I LOVE the game. Any chance it will be released on Switch? :D

Hey :) cool that you liked it!
We are not allowed to speak about console releases for now, but we'll have relevant answers soon enough!

Worry not.
< >
Showing 1-15 of 19 comments
Per page: 1530 50