MiniGolf Maker

MiniGolf Maker

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madmacs Jun 27, 2023 @ 8:24pm
Objects move in solo play & for host, but not for multiplay joiners
Hi, using my Mysterious Island map as an example (maybe the only example), hole 11, Galleons, has two ships that orbit as if in battle. All works as it should in solo play and for the multiplayer host. However, those who join in multiplayer see stationary ships. This happens even if all players have subscribed to the course.

What would cause such a situation? A loading setting during multiplayer joining? A part limit? Something else?

Thanks
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Showing 1-6 of 6 comments
Road Turtle Games  [developer] Jun 28, 2023 @ 10:16am 
Hello,

I am not able to look too deeply into this at the moment, but I would be interested to hear if this problem is occurring on any other courses.

One thing that comes to my mind is if the way the way the ships moving is triggered makes any difference, for example using On Course Loaded vs. On Hole Started.

- Kevin
Last edited by Road Turtle Games; Jun 28, 2023 @ 10:40am
madmacs Jun 28, 2023 @ 6:13pm 
I have been through several iterations of testing. I think I have tried both. The course in question actually has examples of one or the other or both in other holes, and these work in multiplayer for the joiners as well as the host or in solo play. Feel free to play it and check it out in the editor. Thanks.
Last edited by madmacs; Jun 28, 2023 @ 7:11pm
Road Turtle Games  [developer] Jun 30, 2023 @ 3:51pm 
Just now was able to test this. I was able to reproduce it, but unfortunately wasn't able to determine any reason why those specific groups aren't syncing properly.

Everything I could see from my debugging indicated that they should be syncing. It's not an issue of complexity, as the group with the dolphins was also not syncing, and that is a very simple group (I also deleted most things from the ships group with no luck).

The only thing I learned was that the problem lies with those existing groups specifically. I could add new objects with behaviors to the same hole and they were synced properly. I ungrouped the dolphins group and made a new group, and the re-made group synced properly.

So yeah, I'm unfortunately at a loss for this one. The only workaround I can give is to ungroup the problem groups, and then re-group them, and remake the behaviors.

- Kevin
madmacs Jul 1, 2023 @ 5:32am 
I recall a few things now. I had in fact ungrouped and regroup this and another new hole in my later versions (the latest I have now made public) and this did not work for me. However the editor had crashed a few times; once when going into test mode and the other while saving / exiting the editor.

I think the file must be corrupt somehow, as the same issues still occur when I made blueprints of some holes and placed them into new holes of a new course. The course is now public and is called Transference.

I think there must be corruption in files associated with the holes. I think will try remaking these holes from scratch and see what happens.

More info: I had used Mysterious Island workshop files instead of Maker files (by deleting my Maker files after publishing to the workshop), meaning that I didn't just build directly onto one Maker file. Maybe going back & forth using Workshop files and resultant Maker files during the interims created a file corruption.

Thanks for trying to solve this puzzle. I seem to have a rare gift of finding impossible bugs in games.
Last edited by madmacs; Jul 1, 2023 @ 5:38am
madmacs Jul 5, 2023 @ 5:14pm 
OK, I made two replacement holes from scratch in a new test course. The problem persists. At that point I just removed the animations from the two original holes in Mysterious Island. The new file is Mysterious Island v. 2.0, which actually has several improvements otherwise. Thanks.
Road Turtle Games  [developer] Jul 8, 2023 @ 6:04am 
That is so odd. I'll try to take a look at this again soon and see if there is anything I missed.

- Kevin
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Showing 1-6 of 6 comments
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