MiniGolf Maker

MiniGolf Maker

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First Impression Bugs
I just got this game today, and let me start by saying that this editor is extremely top-notch. It's intuitive to the point of not needing any tutorials, but also gives you a finer level of control than most games I've played.

That said, I did notice a decent number of issues. None of them game-breaking, but annoyances nonetheless.

Editor:
- Tee zone has collision; balls that roll back onto the tee with any kind of speed tend to hit it and pop over the wall behind it
- Selection frequently does not prioritize the closest object, especially if a green is involved. E.G. A tree placed on a green cannot be selected unless the camera is rotated so that the tree has only sky behind it. Issues also occur when multiple handles are in close proximity.
- Object walls are extremely difficult to select. Selection hitbox seems to be a flat plane about a unit below their visual top, and selection STRONGLY prioritizes any nearby handles
- Object walls cannot be selected at all when handles are turned off
- Object walls cannot be selected at all if they are extremely short
- Object walls cannot be selected at all if they are sufficiently buried in terrain

Suggestion:
- By default, only show handles attached to the selected green, wall, or prop. This would solve SO many issues with handles being in close proximity to objects or other handles.

UI:
- Hitting the "Skip tutorial" keybind more than once causes a soft-lock
- The terrain tutorial is impossible to complete due to a misplaced limiter box in the "edit sky" step
- If a tutorial step is accidentally skipped, you can't go back to a previous step or use tools introduced in previous steps

Camera:
- Free look camera is missing the "Speed up" button
- Speed up camera button barely does anything. Should be at least 50-100% faster than normal, currently feels about 10%
- Edit mode camera is extremely slow, needs a speed slider

Small Bugs:
- Dreamscape Brick 5 is just a sphere
- Hitting a seam dead-on can sometimes cause issues. Especially true if the course isn't following best practices (keep edge handles matched), but can rarely occur anywhere. I once hit a curve on the halloween course and bounced straight back the way I came instead of following the curve.
- Walls created through the edges menu cannot be deleted with the delete key. Technically not a bug but is confusing to new players
Last edited by Coping Kobold; Oct 25, 2021 @ 5:19pm
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Showing 1-2 of 2 comments
Road Turtle Games  [developer] Oct 25, 2021 @ 6:27pm 
Thank you for the extremely detailed list. Looks like I have some stuff to look into, but there are a few things I can go ahead and comment on.

Editor:
Selection prioritizes handles over regular objects. Basically if a handle has a kind of X-ray effect where you can see it through other objects, that means selection will prioritize it. I did this because the handles can be very easily obscured and you would otherwise have to rotate the camera a lot to be able to see them. So basically if you want to select something like a tree, and a handle happens to be directly behind where you selected, you will select the handle instead.

Selection also has a bit of padding so that you don't have to be extremely precise with your clicks to select something, you just have to be relatively close with your cursor and it will select it. This definitely isn't perfect and sometimes makes you select the wrong thing, but most of the time it's much better than if it didn't have the padding at all.

Here's actually the specific order that the game checks to see what you selected:
1) Handles directly behind the cursor.
2) Normal objects directly behind the cursor.
3) Handles near the cursor.
4) Normal objects near the cursor.

The object walls can only be selected by selecting the edge or point handles. I did this for 2 reasons:
1) Most of the time it would be annoying to have the walls blocking selection, like what I mentioned earlier about handles being obscured. Walls were the main culprit that would prevent you from selecting handles.
2) Performance, making all of the walls selectable could really make things laggy.

The main problem I see with your suggestion is that hiding the handles of greens makes it a lot less likely that the handles of joining greens will line up. As much as I wish this wasn't a problem, the physics engine really does not like it and having misaligned greens can cause physics issues that you mention later on.

Camera:
The speed up actually increases the camera speed by 2x. Also, the Free Look camera speed up appears to be working for me (I haven't rebound any controls).

The speed of the orbit camera changes based on how zoomed in you are. If you are zoomed in close it moves slowly. Zoomed out far and it moves faster. I guess I always use the middle-mouse and drag method to pan the camera, so the WASD movement perhaps isn't as fine-tuned as it should be. Adding a camera move speed slider is a good idea, though.

All that said, I am glad you are enjoying the game despite these issues.

- Kevin
Last edited by Road Turtle Games; Oct 25, 2021 @ 6:27pm
Coping Kobold Oct 26, 2021 @ 4:19am 
"The object walls can only be selected by selecting the edge or point handles."

Okay, but here's the ACTUAL problem that triggered this: If I select the wall by it's point handles, I can't delete it with the delete key.

Thanks for the other tips.
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