MiniGolf Maker

MiniGolf Maker

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FwhPixelink Feb 26, 2023 @ 9:23am
Copy/Move object to another Hole Layer
I am trying to copy an object from Hole 1 to hole 2, but I don't see how to do that. I can copy fine with C, but the copied object stays on the Hole where I copied it. And then when I select Hole 2 to try and move the object to hole layer 2, I can no longer select it because its grayed out.
Last edited by FwhPixelink; Feb 26, 2023 @ 9:25am
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Showing 1-12 of 12 comments
Road Turtle Games  [developer] Feb 26, 2023 @ 4:23pm 
Hello,

This is a feature that I unfortunately never got to implement. Moving objects between holes is easy enough for simple objects, but once you start having to worry about greens, pipes, etc. it becomes very complicated.

- Kevin
FwhPixelink Feb 26, 2023 @ 5:10pm 
Too bad. Because this feature is very needed for people who reuse an object they have resized that they would want to use on every hole. Will this ever be implemented?
Last edited by FwhPixelink; Feb 27, 2023 @ 5:33am
FwhPixelink Feb 27, 2023 @ 5:38am 
Here is a good example of why some would need this feature.
I added the Weaved sign prop to Hole 1
Resized it.
Created Hole 2, made my course
Then I went to Hole 1, copied the sign
Went to Hole 2, but I could not go select my copied sign that was still on Hole 1 because it was darken out (disabled).
Therefore I could not move the copied prop from Hole 1 to Hole 2.
Which means I would have to re-add the prop to Hole 2 and re-size it all over again.
The same would be for any object in the designer. No way to move them from Hole layer to hole layer. Not productive for us. Thanks
Road Turtle Games  [developer] Feb 28, 2023 @ 10:45am 
I no longer do any new feature development for MiniGolf Maker, so unfortunately this is something I will not be adding.

But there is actually a workaround for this that I forgot to mention. You can select the objects you want to move and save them as a custom Blueprint. This will add them to the object list where you can then place them in any hole on any course.

- Kevin
Last edited by Road Turtle Games; Feb 28, 2023 @ 10:45am
FwhPixelink Feb 28, 2023 @ 10:49am 
Wow, you just released this last year and you are already done with the game? Wow, if I knew this I would not of purchased it. Anyways, thanks for tip on Blueprints. Good luck on whatever you do next.
Road Turtle Games  [developer] Mar 1, 2023 @ 8:13am 
It was released out of early access last year, but I was working on it for much longer (almost 7 years).

Check the news section, news posts go back to March of 2019.

You can also look at MiniGolf Maker's previous version that I worked on before I decided to rebrand: MiniGolf Mania, which has posts dating back to March 2016: https://steamcommunity.com/app/453680/allnews/

I completely understand the frustration about useful features not being added, but after almost 7 years I was frankly burnt out and really wanted to move on to something else.

- Kevin
Last edited by Road Turtle Games; Mar 1, 2023 @ 8:15am
FwhPixelink Mar 1, 2023 @ 8:43am 
Thanks for letting me know.
skpManiac Mar 20, 2023 @ 12:24pm 
Originally posted by Road Turtle Games:
I no longer do any new feature development for MiniGolf Maker, so unfortunately this is something I will not be adding.

- Kevin

I'm really saddened to read this, just as we were all getting into the game :/
Is there no one you could hand it too so it can be updated?
Road Turtle Games  [developer] Mar 20, 2023 @ 1:57pm 
Originally posted by skpManiac:
Originally posted by Road Turtle Games:
I no longer do any new feature development for MiniGolf Maker, so unfortunately this is something I will not be adding.

- Kevin

I'm really saddened to read this, just as we were all getting into the game :/
Is there no one you could hand it too so it can be updated?

No longer doing any new feature development was my plan over a year ago when MiniGolf Maker left early access, and I made sure to state this in the full release announcement. There is no one I can hand this project over to to continue development, unfortunately.

I definitely don't take any pleasure in denying feature requests, but it really was best for me to let this game go so that I can focus on new things (which I have been diligently working on ever since I stopped working on MiniGolf Maker).

- Kevin
Serfinus Apr 23, 2023 @ 8:59am 
Originally posted by Road Turtle Games:
It was released out of early access last year, but I was working on it for much longer (almost 7 years).

Check the news section, news posts go back to March of 2019.

You can also look at MiniGolf Maker's previous version that I worked on before I decided to rebrand: MiniGolf Mania, which has posts dating back to March 2016: https://steamcommunity.com/app/453680/allnews/

I completely understand the frustration about useful features not being added, but after almost 7 years I was frankly burnt out and really wanted to move on to something else.

- Kevin

I have totaly missed this. Im not good at reading change logs. But thanks for an amazing game.You have done a great job.
Doing courses is nice therapy for me , when i need to be alone with my thoughts :)
madmacs Apr 23, 2023 @ 8:22pm 
Hi Kevin, thanks for this good game, even though you are moving on. I agree that saving things as Blueprints is a good way to save things to implement at different holes and courses. will Steam continue to support Workshop uploads, etc.?
Road Turtle Games  [developer] Apr 24, 2023 @ 12:10pm 
Originally posted by madmacs:
Hi Kevin, thanks for this good game, even though you are moving on. I agree that saving things as Blueprints is a good way to save things to implement at different holes and courses. will Steam continue to support Workshop uploads, etc.?

Yes, Steam Workshop should be supported for as long as the game remains on Steam.

- Kevin
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