MiniGolf Maker

MiniGolf Maker

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skpManiac Jul 26, 2022 @ 1:02pm
A request when playing local multiplayer
Hi Kevin, now we have the controllers working great, would it be possible for the local multiplayer settings to remember the player names and ball colour from the previous game?
Every time we play, we have to set the player name and ball colour, it would be so much nicer if the game remembered the names each time.

Thanks for listening to your customers :)
Last edited by skpManiac; Aug 21, 2022 @ 12:23pm
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skpManiac Aug 21, 2022 @ 1:51pm 
We've also noticed that if you have a shot limit of say 5 over par, if someone gets the ball in on the last shot, they get no better score than someone who does not get the ball in the hole and it still flashes up, shot limit reached, the person who gets in the hole should have at least 1 point less than those who do not, but really not getting in the hole should have a penalty of say 3 point on top to make it fair.
What do you think?
Last edited by skpManiac; Aug 21, 2022 @ 1:52pm
Road Turtle Games  [developer] Aug 23, 2022 @ 3:28pm 
Hi,

I will fix the "Stroke Limit Reached" popup bug.

For scoring, when playing with a time limit, players who do not finish have their strokes set to the highest strokes of a finished player + 1 penalty stroke. To be consistent with that, I will change it so that if a player reaches the stroke limit they will have their strokes set to the stroke limit + 1 penalty stroke, so they will always have 1 more stroke than any finished player.

- Kevin
skpManiac Aug 24, 2022 @ 1:19pm 
Hi Kevin,
That's great news, thank you :)
This is now our Go To Golf Game, on game night, as you may be able to see, we've racked up a few hours :)
skpManiac Aug 27, 2022 @ 2:21pm 
Sadly, the SKIP HOLE is still there all the way through the game after you slip a hole.
Road Turtle Games  [developer] Aug 28, 2022 @ 8:05am 
Bah, I wish I had known about this sooner so I could have included it in the previous patch.

I've been able to improve it, but the issue seems to be solely caused by the animation rather than actual game logic. Fixing the animation would force a 100+ MB update due to how the game's assets are bundled together, so I have opted to do a smaller change that still leaves a few quirks with the animation, but does hide it appropriately.

Since this is not game-breaking it's not a high priority to push another patch, but I'll release one sometime in the near future.

- Kevin
Last edited by Road Turtle Games; Aug 28, 2022 @ 8:06am
skpManiac Aug 28, 2022 @ 8:18am 
Thanks Kevin, as you say it's not a major issue so no rush :)
I honestly thought I'd mentioned it in an earlier comment, but can't see it.
Thanks for all you're doing :)
skpManiac Sep 2, 2022 @ 3:26pm 
HI Kevin,
We found another issue tonight (sorry) :)
We played in 3 player mode and we had a food delivery, so paused the game, sadly the timer did not stop.
We tried it a few times and it does not stop the timer,

Also, in Putts of Faith (Hole 18) it is very easy to get across the first floating islands, and get stuck on the 2nd part on the grey ledge, this happened twice tonight, once there it is impossible to go anywhere else and you end up just wasting your shots, this area needs to be out of bounds.
Lastly, many times we have had the ball bounce off the course, get "Out of Bounds" but the ball comes back into play and ends on the course, it happened to my Mrs a few times tonight, she wasn't happy lol :(

I hope you don't mind these reports?
Last edited by skpManiac; Sep 2, 2022 @ 3:33pm
Road Turtle Games  [developer] Sep 3, 2022 @ 6:07am 
No, I don't mind the reports :)

"Pausing" the game doesn't really pause anything because of online multiplayer. There are some nuances that would need to be considered to improve this. It would not be valid to pause the Hole Timer during online play if only 1 player pauses, so the Hole Timer could only be paused if all players are local players. The Shot Timer could be paused when the player whose turn it is pauses, but that would actually open up a whole can of worms of code that would need to be changed.

I can look into improving that hole, but if you ever get stuck, you can press left on the D-Pad ("R" on the keyboard) to reset your shot at the cost of 1 penalty stroke.

Unfortunately there is not much I can do about that last one. There has to be some time limit to determine when the ball is out-of-bounds, and once that time limit is up, the ball's fate is decided, so to speak. I could add a lobby option for the out-of-bounds time limit, but increasing the limit would slow down play in all other cases. Detecting if the ball is going to roll back in-bounds is not feasible.

- Kevin
Last edited by Road Turtle Games; Sep 3, 2022 @ 6:31am
skpManiac Sep 3, 2022 @ 7:55am 
Originally posted by Road Turtle Games:
No, I don't mind the reports :)


I can look into improving that hole, but if you ever get stuck, you can press left on the D-Pad ("R" on the keyboard) to reset your shot at the cost of 1 penalty stroke.

- Kevin

Thanks Kevin, I really appreciate you looking into these issues :)

We were playing with all players local, so that may make it easier to pause the timer too?
I understand it not working on ONLINE, I am sure we had the ability in other golf games, bit not sure if we had a timer on them.

I did not know about the LEFT D-PAD, so that may be very useful, thanks.
As for the last issue, I suspected it may be something like that, it's not a game breaker, well for my Mrs it might be as it only happened to her last night, but it happened 3 times lol

We love the game, so knowing any bugs will be addressed makes it even better.

Have a great weekend.
skpManiac Nov 5, 2022 @ 3:32pm 
The bug with the SKIP HOLE is still in the game.
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