Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Surely such celebrated backers can continue to be recognized and rewarded in some manner that doesn't include gatekeeping finished game content from other players.
Like guys who pay for nudes, will do everything to justice their questionable (at best) decisions
1. The Early access money was what finished the game, not the Kickstarter.
The original studio 69 DLC only has 3486 for 175 pounds a piece for a total of 610,050.
While it did get Studio FOW off the ground, most people forget that it took 5 years for this project to get finished. And most of the people who worked on the Kickstarter left during that 5 years.
The 600k even while significant would have burned up before the game completed. It was why they even sold the thing as Early access. Without the money of the EA backers, the project would not have even finished. So to keep saying that its an Kickstarter backers right is fine from a moral standpoint but in reality. If not for us EA backers, you would not even get the chance to see what you paid for.
2. Resources to create content are not based on the customers, but a one time payment.
The Studio 69 DLC from the Kickstarter page was touted as a date event. You pick a waifu and go to the club with the waifu, you get interactions and probably spicy animations as well.
The VA's and artist and devs that work on Studio 69, do not care how many people would enjoy the content. they are paid to work on it. meaning it makes absolutely no sense from a business standpoint to limit your sale to just 3500 people while having the option to release it to the majority.
Sure you can tout it as rare and all that. but This is a digital product. The concept of rare or exclusive, is a stupid as NFTs. If just one of the 3500 decided to upload his copy of the game, the content would be pirated. plain and simple. Which leads me to the next point.
3. There is literally no merit into staying true to the promise of the kickstarter for the backers.
Now hear me out. I get that its a Kickstarter exclusive but seriously. what would the KS boys even do if they did something else? Would you sue them? would you boycott them? would you file a bad review?
Whatever goodwill the company might have had for the kickstarter backers seemed to have faded. mostly because the Kickstarter backers themselves are quite jaded. just browse the reviews and see the large number of KS backers complaining that they regret buying the game and that what they got was disappointing.
What merit would Studio Fow even get for honoring the 3500 people who backed them? given how this game took 5 years. how many of that 3500 are even interested in playing? the majority of them could have gotten married, died or no longer game for all we know.
What company would stay loyal to a small minority that may or may not appreciate or even aware of what they do? locking the studio 69 will cause them to waste a significant chunk of time for recording, development and quality testing. It makes no sense to not just release it afterwards.
4. Studio FOW has been vocal about the issues they face. If for some reason, they do decide to remain loyal to the Kickstarter promise again all logic. The odds that they would waste precious development time on it rather than make DLCs that everyone who STILL plays the game is slim.
As they need money to stay afloat. even if they had the time, they would place the Studio 69 on the back burner. improving the game is more logical to help them reap the profits.
For the record, they can just as easily create Studio 69 and change what it is called or down grade it then release it to the masses. There is no legal binding directive that obligates them to not rebrand studio 69 for anyone else. Or even what Studio 69 is supposed to be.
5. Lastly the most obvious. Releasing them would lead to everyone who plays the game to have something else to buy. which would lead to more profits which could help ensure they stay afloat.
6. They have been cutting corners. Anyone who played the 1.0 release can see that. Just look at Taron for one. plenty of promises were made to give her some love, yet she remaines the most underrepresented Waifu in the series.
7. They are a business. they will do whatever it takes to survive. Not cater to 3500 people even to the point that will risk their company going under.
For this Reasons. I am 100% the Studio 69 will be released as a DLC, eventually.
Personally, I think the best move here is to make the Studio 69 and give the Kickstarter backers a month or two of premium access. after that they would release it to the public. That is the best moral, legal and logical way to burn resources for studio 69 will keeping everyone happy.
Note: unlike Studio 69, the tenth Waifu Fow-Chan is a stretch goal for everybody. So I believe they would do that first.
You're a clown ...
What a joke, could've at least made it paid DLC for rest while giving it free to those backers.
Says the dude arguing with people about his status as a founder.
(For the TL;DR generation which caused this situation even, the idea is that costs me the same to pay for a game priced in steam on the USA 100 USD and pledge 30 USD in kickstarter).
And no, "people from kickstarter" are not in any priviledged postion by that condition only, as they might have supported less, provided less, and overall contributed less, to the success of the project.