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回報翻譯問題
Why do you post the same thing twice? Also, give an example of polished, because as far as I can tell, TL3 is more polished, than for example Grim Dawn. Imo TL3 is in fact well polished game.
as it is right now, i would say wait for a sale but it has potential.
lol at your comment
Considering you get an achievement for visiting the first town, and 10% have not got that achievement - something you can do in the first 20 minutes - it would seem that plenty of people buy and refund the game just to leave a negative review without actually TRYING the game, which is punk behavior (and a reflection of how pathetic steam review system is - should not be able to review a game you haven't played enough to even know it's a game).
That's exactly it. With this game specifically, people act like sheep and refuse to form any actual opinions of their own. They go into playing it with expectations of it being bad and don't even play the game for more than half an hour. Then when you ask them to actually explain what the issues with the game are, most point to old bugs they read about in older reviews (which have almost all been fixed) or to the reviews/current player count itself (which are flawed and biased metrics).
Plus, almost every action RPG I've played needs at least 3-4 hours of playtime before it starts to feel "good". It seems like most people's attention span is completely shot nowadays.
I have to agree with this. TL3 graphics, lighting and animation are all excellent. The game's problem isn't polish, it is actually very very polished. The problem is bland enemy and level design.
Almost 90% of the time, I'd be told to go to Area X, sub-dungeon Y. Once inside, it'd tell me to collect something or kill something. Each time, I had no idea who exactly they're sending me to murder. They're just "bosses for the sake of bosses".
So yeah, as much as you can enjoy the game, the flat, systemic approach to the game kind of turned it into a soulless husk. Definitely a shadow of its predecessors.
true
The quest text at best would say things like: "In order to do what we do, we need some ore! Now head off to the mines to collect 3 crystal oars and kill Dana the Great." It doesn't help that a lot of encounter play out the same way. I'm taking this game at face value for what it is, a souped up mobile game. It definitely has the characteristics of one.