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Nonsense, it came from the devs of Titan Quest.
Moderate fan base? Are you that delusional? I would say, when compared to many other games, Grim Dawn has moderate fan base, PoE has large fan base and Torchlight franchise has small fan base.
I agree and I thought this myself recently. If you remove the Torchlight name from TL3, I don't think people would criticize the game as much. I can't blame people for expecting something more similar to TL2 - when a game goes from 2 to 3, you would expect more of a continuation in gameplay and design.
I think they would've been better off keeping the name as Torchlight Frontiers or even something like Torchlight Reborn or whatever. At least then people would have known right from the start to expect something new.
Game developers do this all the time and have great success. For example, look at the God of War series: God of War (2018) is completely different game play and design wise than God of War 3 (2010) and yet got amazing reviews. Instead of naming the new game God of War 4, they made the smart decision to change the name completely so people knew to expect a brand new experience. I'm simplifying it a lot here, since God of War (2018) was also an amazing game, but I still think the new name helped a lot.
I think they had the name Torchlight for mostly sentimental reasons though. I think Max loves the franchise he created(not singlehandedly obviously) and was tired of starting over with new franchises. He made Diablo and lost it as a franchise, then he made Hellgate London and Mythos and lost those as well and then he created Torchlight and it would have been too much to loose that as well.
Didn't knew about that. Never liked Hellgate, but I generally am not a fan of England. As for Mythos, I only heard about it, never tried it. What I heard about it though, wasn't very interesting.
Hard to blame him considering the former.
That makes sense. The series was first released on PC and then ported over really poorly to console for 2 and 3. PC is way more niche than console & mobile.
Atop of that, the hack and slash action RPG genre is already a (usually) PC-specific niche genre. Once you add in the colorful/cartoony visual style Torchlight uses to differentiate itself from all the other dark-themed action RPG's, you're left with a super niche series.
Maybe Zynga acquiring Echtra will bring in a much wider audience. The Torchlight series has the potential to be incredibly popular if they expand to more people and stay focused in the product they want to deliver.
The version of Mythos that was publicly released years later was atrocious - whoever Hanbitsoft got to "finish" the game didn't know what they were doing. I think Flagship at the time also gave them a severely outdated version of the source code before they got disbanded because the game that was released was really broken version of the alpha with a fraction of the content and it was even worse optimized and ran worse despite running on a better PC years later. I had the opportunity to play while the game was still in development with Flagship back in the day and I think that they had something really special on their hands, even moreso than Torchlight 1 and 2. They really nailed the exploration of a large shared world area with people running around and the dungeons that were all varied and each had a unique boss at the end. And that was just the first town, the first act of the game. The classes were pretty interesting and featured a customization akin to what we see in Titan Quest and Grim Dawn but the skills were a lot more interesting IMO and the classes were unique and offered many different builds... ah, made myself nostalgic :)
Torchlight 2 has more depth and complexity but Torchlight 3 has superior gameplay, mechanics, and overall "polish". I bought TL3 at full price and have had zero regrets thus far, it's been very enjoyable. If you ignore the story and focus on the loot and progression, I think you'll have fun.
Wolcen has more content and on the surface it offers greater amount of customization but it is also a lot easier to make an overpowered build that would just go through anything at endgame. In Wolcen the customization is what you see at face value - passive skill trees with rotating elements, active skills that are tied to a weapon equipped and that can be customized and a very basic stat system where you invest in a particular stat depending on what kind of damage you want to do. The skill customization system is fun and you can get a bit of variety of each skill through it but there aren't that many base skills to begin with and the fact that you do have to have a certain weapon type equipped to use those skills limits build variety. The passive skill graph is fun to rotate and there are pretty obviously overpowered nodes to get along the way and you can get a lot of it covered.
In Torchlight 3 you do seem to have a lot less to customize with the class having 2 skill trees and a third skill tree being added at character creation from a set of 5 but you kind of have to plan ahead as you can have vastly different builds depending on those choices. Your builds can be almost purely based on your class or your relic or a mix of the two but you kind of have to invest in both to get an optimal build as there are a few nice buffs in each side that greatly improve the other. Class skills have a passive component attached to them that enhances the whole character and not the skill itself so you might want to take skills that you do not use just to get the passives. The relics skills are separated into actives and passives. The active skills of both types do have some milestones that change them but for the most part you don't get to customize them on a skill level as you can in Wolcen. However you can enhance some skills or change their purpose based on the legendary items you have equipped. And that's the thing about Torchlight 3 - a lot of your build does depend on legendary items and you can do a lot of varying builds with them but while initially you do get a lot of them at endgame the drop rates are currently atrocious. Still you can do some pretty awesome builds when you combine all of the elements of the puzzle.
Are the games worth the asking price - it depends on how tight you are on money. I would say that for me both are worth it but because there is some jank with both games I cannot really say that you are not going to regret buying them if you do. I will be amiss though if I didn't point out that Torchlight 3 is coming to gamepass for PC next month.
Voice acting is very rough, clear audio issues. If I can tell it's a person talking into a mic it rips me out of the game.
Animations are just stiff and awkward. Like, the into when I picked my character the rail master's arms just look like they're bending in ways they shouldn't. Same with in-combat animations, the default pound attack just looks bad. Same for the train pet, it is so jank.
I think this game could be good, but for it to be they would need to do a lot of work that is most likely out of the question budget wise.